Command & Conquer 3: Tiberium Wars
About the Game
One day a meteor fell on Earth, spreading a new substance called Tiberium. This substance was unusual and powerful, yet highly dangerous since it turned anything it touched into Tiberium itself. By 2047, Tiberium has spread and infested most of the Earth's surface, causing an ecological catastrophe. Red Zones are areas rendered inhabitable due to the severe Tiberium infestation and constant Ion storms, covering 20% of the planet's surface.
Story & Setting
In campaign mode you can fight the war for one of the games sides, playing out the storyline through various missions with high-definition FMVs and popular actors giving you orders, and winning medals based on your performance.
Gameplay & Core Systems
Following the tradition of the series, Command & Conquer 3 is designed to be a fast-paced game, where players build up their bases to produce a powerful fighting force to destroy their enemies. Being able to play for any of the three sides, they'll have a huge selection of infantry, vehicles and aircraft to fight with, as well as structures to aid with new technologies, upgrades and the all-powerful superweapons. Unlike most games of the genre, players do all their building from a tabbed sidebar, allowing them to create production queues and deploy structures quickly and easily. Maps also have various buildings spread around which can either be garrisoned to provide further protection or captured to give players that extra edge. You can also play in skirmish against the AI, or in multiplayer (network/online) against human/computer players.
Standout Features
- Earth: One day a meteor fell on Earth, spreading a new substance called Tiberium.
- Being able to play for any of the three sides, they'll have a huge selection of infantry, vehicles and aircraft to fight with, as well as structures to aid with new technologies, upgrades and the all-powerful superweapons.
- Maps also have various buildings spread around which can either be garrisoned to provide further protection or captured to give players that extra edge.
- FMVs: In campaign mode you can fight the war for one of the games sides, playing out the storyline through various missions with high-definition FMVs and popular actors giving you orders, and winning medals based on your performance.
- You can also play in skirmish against the AI, or in multiplayer (network/online) against human/computer players.
- Online play has support for rankings, clans, VoIP, and a new feature called BattleCast, enabling players to watch or download replays from battles directly from the website, or even provide commentary like an online sport.
- D-pad: The interface has been moved to the bottom left on the screen and the tabs on the right have been replaced by context-sensitive menus players can scroll through using the D-pad.
- A tutorial explains the controls and advanced players can also create custom shortcuts.
Modes & Ways to Play
In campaign mode you can fight the war for one of the games sides, playing out the storyline through various missions with high-definition FMVs and popular actors giving you orders, and winning medals based on your performance. You can also play in skirmish against the AI, or in multiplayer (network/online) against human/computer players. Online play has support for rankings, clans, VoIP, and a new feature called BattleCast, enabling players to watch or download replays from battles directly from the website, or even provide commentary like an online sport.
Player support includes Free-for-all / One-on-one (VS) and Team.
Presentation & Atmosphere
The Xbox 360 version supports the Xbox Live Vision camera.
Display support includes Progressive Scan (480p), HDTV 720p, HDTV 1080i, HDTV 1080p, and Widescreen (16 x 9). Audio support includes Dolby Digital and Dolby Digital 5.1.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Command & Conquer 3: Tiberium Wars | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Developed by | Electronic Arts Los Angeles | Hong Kong, Singapore, Taiwan | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Cutscenes by | BeachHouse Films | Hong Kong, Singapore, Taiwan | MobyGames |
| Cutscenes by | Sassoon Film Design | Hong Kong, Singapore, Taiwan | MobyGames |
| Cutscenes by | Tigar Hare Studios | Hong Kong, Singapore, Taiwan | MobyGames |
| Cutscenes by | Reality Check Studios | Hong Kong, Singapore, Taiwan | MobyGames |
| Cutscenes by | Renegade Effects Group | Hong Kong, Singapore, Taiwan | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Hong Kong, Singapore, Taiwan | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Published by | Electronic Arts, Inc. | Germany | MobyGames |
| Developed by | Electronic Arts Los Angeles | Germany | MobyGames |
| Distributed by | Electronic Arts GmbH | Germany | MobyGames |
| Localized by | toneworx GmbH | Germany | MobyGames |
| Cutscenes by | BeachHouse Films | Germany | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Germany | MobyGames |
| Cutscenes by | Reality Check Studios | Germany | MobyGames |
| Cutscenes by | Renegade Effects Group | Germany | MobyGames |
| Cutscenes by | Sassoon Film Design | Germany | MobyGames |
| Cutscenes by | Tigar Hare Studios | Germany | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Germany | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Germany | MobyGames |
| Published by | Electronic Arts, Inc. | Australia | MobyGames |
| Developed by | Electronic Arts Los Angeles | Australia | MobyGames |
| Distributed by | Electronic Arts Australia | Australia | MobyGames |
| Cutscenes by | BeachHouse Films | Australia | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Australia | MobyGames |
| Cutscenes by | Reality Check Studios | Australia | MobyGames |
| Cutscenes by | Renegade Effects Group | Australia | MobyGames |
| Cutscenes by | Sassoon Film Design | Australia | MobyGames |
| Cutscenes by | Tigar Hare Studios | Australia | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Australia | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Australia | MobyGames |
| Voice Recording by | POP Sound | Australia | MobyGames |
| Published by | Electronic Arts, Inc. | Spain | MobyGames |
| Developed by | Electronic Arts Los Angeles | Spain | MobyGames |
| Distributed by | Electronic Arts Software, S.L. | Spain | MobyGames |
| Cutscenes by | BeachHouse Films | Spain | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Spain | MobyGames |
| Cutscenes by | Reality Check Studios | Spain | MobyGames |
| Cutscenes by | Renegade Effects Group | Spain | MobyGames |
| Cutscenes by | Sassoon Film Design | Spain | MobyGames |
| Cutscenes by | Tigar Hare Studios | Spain | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Spain | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Spain | MobyGames |
| Published by | Electronic Arts, Inc. | Sweden | MobyGames |
| Developed by | Electronic Arts Los Angeles | Sweden | MobyGames |
| Distributed by | Electronic Arts Sverige | Sweden | MobyGames |
| Cutscenes by | BeachHouse Films | Sweden | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Sweden | MobyGames |
| Cutscenes by | Reality Check Studios | Sweden | MobyGames |
| Cutscenes by | Renegade Effects Group | Sweden | MobyGames |
| Cutscenes by | Sassoon Film Design | Sweden | MobyGames |
| Cutscenes by | Tigar Hare Studios | Sweden | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Sweden | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Sweden | MobyGames |
| Published by | Electronic Arts, Inc. | Norway | MobyGames |
| Developed by | Electronic Arts Los Angeles | Norway | MobyGames |
| Cutscenes by | BeachHouse Films | Norway | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Norway | MobyGames |
| Cutscenes by | Reality Check Studios | Norway | MobyGames |
| Cutscenes by | Renegade Effects Group | Norway | MobyGames |
| Cutscenes by | Sassoon Film Design | Norway | MobyGames |
| Cutscenes by | Tigar Hare Studios | Norway | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Norway | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Norway | MobyGames |
| Voice Recording by | POP Sound | Norway | MobyGames |
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Electronic Arts Los Angeles | United States | MobyGames |
| Cutscenes by | BeachHouse Films | United States | MobyGames |
| Cutscenes by | Pacific Focus Inc. | United States | MobyGames |
| Cutscenes by | Reality Check Studios | United States | MobyGames |
| Cutscenes by | Renegade Effects Group | United States | MobyGames |
| Cutscenes by | Sassoon Film Design | United States | MobyGames |
| Cutscenes by | Tigar Hare Studios | United States | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | United States | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | United States | MobyGames |
| Voice Recording by | POP Sound | United States | MobyGames |
| Published by | Electronic Arts, Inc. | Italy | MobyGames |
| Developed by | Electronic Arts Los Angeles | Italy | MobyGames |
| Distributed by | Electronic Arts Italia s.r.l. | Italy | MobyGames |
| Cutscenes by | BeachHouse Films | Italy | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Italy | MobyGames |
| Cutscenes by | Reality Check Studios | Italy | MobyGames |
| Cutscenes by | Renegade Effects Group | Italy | MobyGames |
| Cutscenes by | Sassoon Film Design | Italy | MobyGames |
| Cutscenes by | Tigar Hare Studios | Italy | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Italy | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Italy | MobyGames |
| Published by | Electronic Arts, Inc. | Czechia | MobyGames |
| Developed by | Electronic Arts Los Angeles | Czechia | MobyGames |
| Cutscenes by | BeachHouse Films | Czechia | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Czechia | MobyGames |
| Cutscenes by | Reality Check Studios | Czechia | MobyGames |
| Cutscenes by | Renegade Effects Group | Czechia | MobyGames |
| Cutscenes by | Sassoon Film Design | Czechia | MobyGames |
| Cutscenes by | Tigar Hare Studios | Czechia | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Czechia | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Czechia | MobyGames |
| Published by | Electronic Arts, Inc. | Poland | MobyGames |
| Developed by | Electronic Arts Los Angeles | Poland | MobyGames |
| Distributed by | Electronic Arts Polska Sp. z o.o. | Poland | MobyGames |
| Cutscenes by | BeachHouse Films | Poland | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Poland | MobyGames |
| Cutscenes by | Reality Check Studios | Poland | MobyGames |
| Cutscenes by | Renegade Effects Group | Poland | MobyGames |
| Cutscenes by | Sassoon Film Design | Poland | MobyGames |
| Cutscenes by | Tigar Hare Studios | Poland | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Poland | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Poland | MobyGames |
| Published by | Electronic Arts, Inc. | United Kingdom | MobyGames |
| Developed by | Electronic Arts Los Angeles | United Kingdom | MobyGames |
| Distributed by | Electronic Arts Ltd. | United Kingdom | MobyGames |
| Cutscenes by | Pacific Focus Inc. | United Kingdom | MobyGames |
| Cutscenes by | BeachHouse Films | United Kingdom | MobyGames |
| Cutscenes by | Sassoon Film Design | United Kingdom | MobyGames |
| Cutscenes by | Tigar Hare Studios | United Kingdom | MobyGames |
| Cutscenes by | Reality Check Studios | United Kingdom | MobyGames |
| Cutscenes by | Renegade Effects Group | United Kingdom | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | United Kingdom | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | United Kingdom | MobyGames |
| Voice Recording by | POP Sound | United Kingdom | MobyGames |
| Published by | Electronic Arts, Inc. | France | MobyGames |
| Developed by | Electronic Arts Los Angeles | France | MobyGames |
| Distributed by | Electronic Arts Publishing SARL | France | MobyGames |
| Localized by | La Marque Rose SARL | France | MobyGames |
| Cutscenes by | BeachHouse Films | France | MobyGames |
| Cutscenes by | Pacific Focus Inc. | France | MobyGames |
| Cutscenes by | Reality Check Studios | France | MobyGames |
| Cutscenes by | Renegade Effects Group | France | MobyGames |
| Cutscenes by | Sassoon Film Design | France | MobyGames |
| Cutscenes by | Tigar Hare Studios | France | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | France | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | France | MobyGames |
| Published by | Electronic Arts, Inc. | Russia | MobyGames |
| Developed by | Electronic Arts Los Angeles | Russia | MobyGames |
| Distributed by | Soft Club | Russia | MobyGames |
| Cutscenes by | Pacific Focus Inc. | Russia | MobyGames |
| Cutscenes by | BeachHouse Films | Russia | MobyGames |
| Cutscenes by | Sassoon Film Design | Russia | MobyGames |
| Cutscenes by | Tigar Hare Studios | Russia | MobyGames |
| Cutscenes by | Reality Check Studios | Russia | MobyGames |
| Cutscenes by | Renegade Effects Group | Russia | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | Russia | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Russia | MobyGames |
| Published by | Electronic Arts, Inc. | New Zealand | MobyGames |
| Developed by | Electronic Arts Los Angeles | New Zealand | MobyGames |
| Distributed by | GameWizz Digital Entertainment | New Zealand | MobyGames |
| Distributed by | Electronic Arts New Zealand | New Zealand | MobyGames |
| Cutscenes by | Pacific Focus Inc. | New Zealand | MobyGames |
| Cutscenes by | BeachHouse Films | New Zealand | MobyGames |
| Cutscenes by | Sassoon Film Design | New Zealand | MobyGames |
| Cutscenes by | Tigar Hare Studios | New Zealand | MobyGames |
| Cutscenes by | Reality Check Studios | New Zealand | MobyGames |
| Cutscenes by | Renegade Effects Group | New Zealand | MobyGames |
| Motion Capture by | EA World Wide Motion Capture Studio | New Zealand | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | New Zealand | MobyGames |
| Voice Recording by | POP Sound | New Zealand | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 720p | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080i | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080p | Xbox 360 | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital 5.1 | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Team | Xbox 360 | MobyGames |
| Number of Offline Players | 1 Player | Xbox 360 | MobyGames |
| Number of Online Players | 4 Players | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Xbox/Windows Live | Friends | Xbox 360 | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox 360 | MobyGames |
| Xbox/Windows Live | Scoreboard/Leaderboard | Xbox 360 | MobyGames |
| Xbox/Windows Live | Vision | Xbox 360 | MobyGames |
| Xbox/Windows Live | Voice Chat | Xbox 360 | MobyGames |
| Miscellaneous Attributes | Statistics | Xbox 360 | MobyGames |
| Genre | Strategy | North America | PriceCharting |
| Also compatible on | Xbox One | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Developer | EA Los Angeles | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Strategy | PAL | PriceCharting |
| Player count | 1 player, 2-4 players online | PAL | PriceCharting |
| Publisher | Electronic Arts | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2007-05-09 | Hong Kong, Singapore, Taiwan | MobyGames |
| 2007-05-09 | Germany | MobyGames |
| 2007-05-10 | Australia | MobyGames |
| 2007-05-10 | Spain | MobyGames |
| 2007-05-10 | Sweden | MobyGames |
| 2007-05-10 | Norway | MobyGames |
| 2007-05-10 | United States | MobyGames |
| 2007-05-11 | Italy | MobyGames |
| 2007-05-11 | Czechia | MobyGames |
| 2007-05-11 | Poland | MobyGames |
| 2007-05-11 | United Kingdom | MobyGames |
| 2007-05-11 | France | MobyGames |
| 2007-05-24 | Russia | MobyGames |
| 2007-05-25 | New Zealand | MobyGames |
| 2007-05-11 | PAL | PriceCharting |
| 2007-05-08 | North America | PriceCharting |
| May 8, 2007 | North America | PriceCharting |
| May 11, 2007 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 014633155723 | Hong Kong, Singapore, Taiwan | MobyGames |
| ASIN | B000NSH4YY | Hong Kong, Singapore, Taiwan | MobyGames |
| eBay Product ID | 56673300 | Hong Kong, Singapore, Taiwan | MobyGames |
| Game Manual | WWD07605529M | Germany | MobyGames |
| EAN-13 | 5030932056719 | Germany | MobyGames |
| eBay Product ID | 1330301934 | Australia | MobyGames |
| EAN-13 | 5030941056717 | Australia | MobyGames |
| UPC-A | 014633155723 | United States | MobyGames |
| ASIN | B000NSH4YY | United States | MobyGames |
| eBay Product ID | 56673300 | United States | MobyGames |
| EAN-13 | 5030930056711 | United Kingdom | MobyGames |
| eBay Product ID | 56673300 | United Kingdom | MobyGames |
| asin | B000NSH4YY | North America | PriceCharting |
| epid | 56673300 | North America | PriceCharting |
| upc | 014633155723 | North America | PriceCharting |
| upc | 014633358520 | North America | PriceCharting |
| upc | 5030930056711 | PAL | PriceCharting |
| ean | 5030930056711 | PAL | PriceCharting |
| ean | 5030946056712 | PAL | PriceCharting |
| ean | 5030949056719 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


