Dead Rising: Chop Till You Drop
About the Game
Dead Rising: Chop Till you Drop is an adaptation of Dead Rising , for the Wii. The freelance photojournalist Frank West investigates a zombie outbreak in Willamette, Colorado. He has three days at the mall to rescue survivors and solve the case before the helicopter that dropped him off returns. The basic outlines are maintained from the Xbox 360 game, but numerous changes have been made to fit the game into the Resident Evil 4 engine and to accommodate the Wii's graphical capabilities and very different controller.
Story & Setting
The plot is the same and Frank saves the same people, though a few are missing. After a batch of side missions is done, you are given the next plot mission. Some of the bosses have had their story segments eliminated and are present as super-zombies.
Gameplay & Core Systems
The map of the mall is almost the same, but Frank can no longer jump and it adds new barriers and eliminates some shortcuts, which changes navigation. He still level-ups, but the bonuses he gains are different. Health is now a solid bar rather than discrete boxes, so the bar length just increases a little with each level instead of adding a box at specified points. Frank gets bonuses to weapon durability and damage and to book capacity, which is separated from the rest of the inventory. Books are used strictly for teaching him new moves for specific weapons or for unarmed fighting.
Standout Features
- Frank: The map of the mall is almost the same, but Frank can no longer jump and it adds new barriers and eliminates some shortcuts, which changes navigation.
- Frank gets bonuses to weapon durability and damage and to book capacity, which is separated from the rest of the inventory.
- Books are used strictly for teaching him new moves for specific weapons or for unarmed fighting.
- While he still can pick up and use numerous objects as weapons, from sensible choices like katanas and bats to silly ones like cash registers and shower heads to things that are more transports than weapons, like shopping carts, skateboards and bicycles, the number of usable items has been greatly reduced.
- Melee weapons all wear out and break with use.
- Smaller items can be pocketed, allowing Frank to fire a gun.
- He can only have one melee weapon of each type at a time.
- These weapons cannot go into the inventory, which is used strictly for food and mixables and ammo-based weapons.
Modes & Ways to Play
Larger items, like rototillers and chainsaws, are dropped if he is attacked or enters gun mode. When you go into gun mode, the camera zooms in and you aim manually using the remote.
Presentation & Atmosphere
Food can be found laying around the environment, recovered from dead zombies or found inside trash cans and boxes. The camera throughout the game has been changed to an over-the-shoulder view. When you go into gun mode, the camera zooms in and you aim manually using the remote. These super-zombies are visually distinct, have special attacks and drop bonuses when killed.
Display support includes Progressive Scan (480p), Widescreen (16 x 9), PAL 50Hz, and PAL 60Hz. Audio support includes Dolby Pro Logic II.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Dead Rising: Chop Till You Drop | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Capcom Co., Ltd. | United States | MobyGames |
| Developed by | Tose Co., Ltd. | United States | MobyGames |
| Developed by | Capcom Production Studio 1 | United States | MobyGames |
| Distributed by | Capcom Entertainment, Inc. | United States | MobyGames |
| Voice Recording by | Soundelux Design Music Group | United States | MobyGames |
| Middleware by | CRI Middleware Co., Ltd. | United States | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Number of Offline Players | 1 Player | Wii | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2009-02-24 | United States | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-RINE-USA | United States | MobyGames |
| UPC-A | 013388350100 | United States | MobyGames |
| eBay Product ID | 69714071 | United States | MobyGames |
Data by MobyGames.com




