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Dead Rising: Chop Till You Drop | Nintendo Wii

Dead Rising: Chop Till You Drop | Nintendo Wii

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EXPLORE THE GAME

Dead Rising: Chop Till You Drop

Wii

Dead Rising: Chop Till You Drop

About the Game

Dead Rising: Chop Till you Drop is an adaptation of Dead Rising , for the Wii. The freelance photojournalist Frank West investigates a zombie outbreak in Willamette, Colorado. He has three days at the mall to rescue survivors and solve the case before the helicopter that dropped him off returns. The basic outlines are maintained from the Xbox 360 game, but numerous changes have been made to fit the game into the Resident Evil 4 engine and to accommodate the Wii's graphical capabilities and very different controller.

Story & Setting

The plot is the same and Frank saves the same people, though a few are missing. After a batch of side missions is done, you are given the next plot mission. Some of the bosses have had their story segments eliminated and are present as super-zombies.

Gameplay & Core Systems

The map of the mall is almost the same, but Frank can no longer jump and it adds new barriers and eliminates some shortcuts, which changes navigation. He still level-ups, but the bonuses he gains are different. Health is now a solid bar rather than discrete boxes, so the bar length just increases a little with each level instead of adding a box at specified points. Frank gets bonuses to weapon durability and damage and to book capacity, which is separated from the rest of the inventory. Books are used strictly for teaching him new moves for specific weapons or for unarmed fighting.

Standout Features

  • Frank: The map of the mall is almost the same, but Frank can no longer jump and it adds new barriers and eliminates some shortcuts, which changes navigation.
  • Frank gets bonuses to weapon durability and damage and to book capacity, which is separated from the rest of the inventory.
  • Books are used strictly for teaching him new moves for specific weapons or for unarmed fighting.
  • While he still can pick up and use numerous objects as weapons, from sensible choices like katanas and bats to silly ones like cash registers and shower heads to things that are more transports than weapons, like shopping carts, skateboards and bicycles, the number of usable items has been greatly reduced.
  • Melee weapons all wear out and break with use.
  • Smaller items can be pocketed, allowing Frank to fire a gun.
  • He can only have one melee weapon of each type at a time.
  • These weapons cannot go into the inventory, which is used strictly for food and mixables and ammo-based weapons.

Modes & Ways to Play

Larger items, like rototillers and chainsaws, are dropped if he is attacked or enters gun mode. When you go into gun mode, the camera zooms in and you aim manually using the remote.

Presentation & Atmosphere

Food can be found laying around the environment, recovered from dead zombies or found inside trash cans and boxes. The camera throughout the game has been changed to an over-the-shoulder view. When you go into gun mode, the camera zooms in and you aim manually using the remote. These super-zombies are visually distinct, have special attacks and drop bonuses when killed.

Display support includes Progressive Scan (480p), Widescreen (16 x 9), PAL 50Hz, and PAL 60Hz. Audio support includes Dolby Pro Logic II.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Dead Rising: Chop Till You Drop | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Capcom Co., Ltd. United States MobyGames
Developed by Tose Co., Ltd. United States MobyGames
Developed by Capcom Production Studio 1 United States MobyGames
Distributed by Capcom Entertainment, Inc. United States MobyGames
Voice Recording by Soundelux Design Music Group United States MobyGames
Middleware by CRI Middleware Co., Ltd. United States MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Number of Offline Players 1 Player Wii MobyGames

Regional releases

Release date Region / edition Source
2009-02-24 United States MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN RVL-RINE-USA United States MobyGames
UPC-A 013388350100 United States MobyGames
eBay Product ID 69714071 United States MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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