Guitar Hero Live
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Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
About the Game
Guitar Hero Live is an entry in the Guitar Hero series and a reboot of the franchise after the hiatus following Guitar Hero: Warriors of Rock in 2010. The core concept is identical: players use a plastic guitar peripheral to play the guitar sections of songs by following the cues on the screen and pressing the matching buttons on the instrument in time. Unlike the contemporary Rock Band 4 there is no backwards compatibility with instruments of content from earlier games. The largest difference compared to earlier titles is in the presentation.
Gameplay & Core Systems
Each song can be played in multiple difficulty levels. There is also a casual difficulty level where only the strum bar needs to be used. After collecting it, it can be unleashed at any time by tilting the controller upward or pressing a button at the bottom. There is a short, interactive tutorial in the begin that explains the controls. It is an offline story/career mode where players become a guitarist for different fictitious bands playing existing tracks from popular bands on a number of fictitious festivals.
Standout Features
- Like earlier titles Hero Power (previously called Star Power) can be collected by correctly playing a specific series of blue notes on a track.
- Using the power instantly pleases the crowd and can save a performance.
- It was launched with 200 songs and new ones are added regularly.
- The game tracks the players performance and scores can be compared worldwide.
- This mode can also be played in split-screen multiplayer.
- The coins can be bought with points earned with performances or as microtransactions/in-app purchases for real money.
- There is a leveling system and the ability to unlock player card skins, different highways and different types of Hero Power to boost score multipliers, decrease note density or clear all notes for a short section.
- In-game credits earned by completing songs can be used to access a Premium channel with rotating challenges and asynchronous multiplayer against other players for the best scores.
Modes & Ways to Play
In the Guitar Hero Live mode each song is now played from the perspective of the guitarist during a real-world concert setting using full motion video footage. The second part of the game is the online Guitar Hero TV mode. It offers multiple channels that stream songs all day long and most of the time different from those in the Guitar Hero Live mode. Unlike the offline mode the channels contain video clips and live performances of the songs by the real bands as players play along and there are no dynamic interactions in the video.
Player support includes Internet, Same/Split-Screen, and Free-for-all / One-on-one (VS).
Presentation & Atmosphere
While playing the camera shifts between watching and interacting with the band members and the audience.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Guitar Hero Live | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Activision Publishing, Inc. | United States; Retail release | MobyGames |
| Developed by | FreeStyleGames Ltd. | United States; Retail release | MobyGames |
| Additional Development by | Zoë Mode | United States; Retail release | MobyGames |
| Cutscenes by | Framestore | United States; Retail release | MobyGames |
| Cutscenes by | Pulse Films | United States; Retail release | MobyGames |
| Motion Capture by | Framestore | United States; Retail release | MobyGames |
| Additional Sound by | Sounding Sweet Ltd. | United States; Retail release | MobyGames |
| Additional Sound by | Pinewood Shepperton Facilities Limited | United States; Retail release | MobyGames |
| Additional Sound by | Hackenbacker Ltd | United States; Retail release | MobyGames |
| Voice Recording by | Side UK Ltd. | United States; Retail release | MobyGames |
| Casting by | Side UK Ltd. | United States; Retail release | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Input Devices Supported/Optional | Guitar Controller | Xbox 360 | MobyGames |
| Multiplayer Options | Internet | Xbox 360 | MobyGames |
| Multiplayer Options | Same/Split-Screen | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox 360 | MobyGames |
| Genre | Music | North America | PriceCharting |
| Developer | FreeStyleGames | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Activision | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Music | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Activision | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-10-20 | United States; Retail release | MobyGames |
| 2015-10-23 | PAL | PriceCharting |
| 2015-10-20 | North America | PriceCharting |
| October 20, 2015 | North America | PriceCharting |
| October 23, 2015 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| asin | B01DVAX66A | North America | PriceCharting |
| upc | 696233005846 | North America | PriceCharting |
| upc | 636160264527 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting



