Harry Potter and the Order of the Phoenix
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A fifth year at Hogwarts
Harry Potter and the Order of the Phoenix places you in Harry's fifth year at Hogwarts, with Dolores Umbridge's arrival and the danger surrounding Voldemort shaping the school year. Harry and his friends organize Dumbledore's Army so students can learn practical defensive magic. The game follows that story through exploration, tasks for other students, puzzles and spellcasting encounters. Its particular appeal is spending time inside the school: moving through recognizable locations, meeting the cast and using magic on the objects that make Hogwarts feel like an inhabited place.
Explore beyond the next story scene
Hogwarts is a large three-dimensional environment, with corridors, common areas and grounds to explore. Locations include the Gryffindor common room and Hagrid's hut, while moving portraits, stairways and secret passages supply familiar details from the setting. You can travel through the school without a loading break between each area. The story still gives you objectives, but there is room to look around on the way. For someone who knows the films or books, recognizing a location can be as interesting as reaching the next conversation.
The Marauder's Map helps turn that large environment into somewhere you can navigate. Select a destination or a person you want to find, and footprints appear in the game world to show the route. This is especially useful when a task sends you to a student elsewhere in the castle. You do not have to memorize every corridor before making progress. At the same time, repeatedly following routes through the school helps connect its spaces, so a name on the map can gradually become a place you recognize.
Use the Wii Remote as a wand
The Wii version uses the Wii Remote and Nunchuk for gesture-based magic. Raising both controllers performs Wingardium Leviosa, lifting an object so you can move it around. Other spells use different motions, making the physical action part of choosing the magic. It takes some practice to distinguish casting a spell from controlling the object afterward, particularly when levitating furniture. The connection between your hands and Harry's wand gives these everyday magical tasks their Wii-specific character, while the displayed result tells you whether the movement produced the intended effect.
Your practical spells serve different purposes around Hogwarts. Reparo repairs broken things, Accio pulls objects toward you, Depulso pushes them away and Incendio sets suitable objects alight. Learning what each spell does changes how you inspect a room. A damaged object or something positioned out of reach can suggest a magical solution rather than a simple button interaction. Much of the adventure involves applying those abilities to requests, repairs and environmental puzzles, so remembering a spell's purpose matters alongside remembering the motion used to cast it.
Bring Dumbledore's Army together
Recruiting students provides much of the adventure's structure. Harry travels around the school to find people, speak with them and complete the tasks that lead toward the group's secret meetings in the Room of Requirement. Ron and Hermione accompany him through the castle, keeping the familiar trio at the center of the journey. The emphasis is on conversations and small objectives as well as action. That means a session may involve helping several characters and revisiting locations before a major confrontation advances the larger story.
Spell duels create a different use for the wand. Your combat magic includes effects such as stunning an opponent or reflecting hostile magic, so an encounter asks you to direct those abilities at another spellcaster rather than at scenery. Snape's Occlumency lessons offer a separate challenge: you respond to the direction of his wand by moving the Remote the other way to resist his attempt to reach Harry's memories. These sequences break up the errands and exploration with more immediate reactions, even though discovering Hogwarts remains a large part of the experience.
Discover more of the school
Exploration and completing smaller tasks can earn Discovery Points. Those points contribute to unlocks in the Room of Rewards, where material includes actors discussing the game and features about how it was made. This gives some of the schoolwork a second purpose beyond clearing the current request. If you enjoy the setting, checking a room more carefully or returning to an unfinished task can reveal more of that material. The rewards are part of the game's own progression, giving curious players something to pursue around the main story.
Wizard's Chess, Gobstones and Exploding Snap provide activities outside the main sequence of errands and duels. Their presence gives the school more to do with its fictional culture than simply naming locations from the films. They also offer a different pace when you want a break from navigating corridors and casting practical spells. Alongside these activities, the story includes opportunities to control characters such as Sirius Black and Dumbledore. Harry remains the main focus, but those changes of role let other familiar figures take part in playable moments.
A solo visit to the wizarding world
This is a single-player Wii adventure using the Remote and Nunchuk. Its film-inspired locations, orchestral music and voices from members of the movie cast make it particularly suited to someone already interested in Harry's world. The story assumes familiarity with many of its people and events, so knowing the fifth book or film helps give the tasks their context. Expect a game centered on learning the school, helping its students and experimenting with spells, with confrontations and discoveries woven into that continuing visit to Hogwarts.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Harry Potter and the Order of the Phoenix | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Electronic Arts UK Ltd. | United States | MobyGames |
| Licensed by | Warner Bros. Interactive Entertainment Inc. | United States | MobyGames |
| Published by | Electronic Arts, Inc. | Germany | MobyGames |
| Developed by | Electronic Arts UK Ltd. | Germany | MobyGames |
| Distributed by | Electronic Arts Deutschland GmbH | Germany | MobyGames |
| Licensed by | Warner Bros. Interactive Entertainment Inc. | Germany | MobyGames |
| Published by | Electronic Arts, Inc. | New Zealand | MobyGames |
| Developed by | Electronic Arts UK Ltd. | New Zealand | MobyGames |
| Distributed by | GameWizz Digital Entertainment | New Zealand | MobyGames |
| Licensed by | Warner Bros. Interactive Entertainment Inc. | New Zealand | MobyGames |
| Published by | Electronic Arts, Inc. | United Kingdom | MobyGames |
| Developed by | Electronic Arts UK Ltd. | United Kingdom | MobyGames |
| Licensed by | Warner Bros. Interactive Entertainment Inc. | United Kingdom | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Electronic Arts UK Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Licensed by | Warner Bros. Interactive Entertainment Inc. | Germany; Software Pyramide budget release | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Number of Offline Players | 1 Player | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Developer | EA Bright Light | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Electronic Arts | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2007-06-25 | United States | MobyGames |
| 2007-06-28 | Germany | MobyGames |
| 2007-06-28 | New Zealand | MobyGames |
| 2007-06-29 | United Kingdom | MobyGames |
| 2009-08-15 | Germany; Software Pyramide budget release | MobyGames |
| 2007-06-29 | PAL | PriceCharting |
| 2007-06-25 | North America | PriceCharting |
| June 25, 2007 | North America | PriceCharting |
| June 29, 2007 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 014633155310 | United States | MobyGames |
| Nintendo Media PN | RVL-R5PE-USA | United States | MobyGames |
| ASIN | B000O64LJ6 | United States | MobyGames |
| eBay Product ID | 56277256 | United States | MobyGames |
| EAN-13 | 5030932057358 | Germany | MobyGames |
| Nintendo Media PN | RVL-R5PX-EUR | Germany | MobyGames |
| ASIN | B000OQDU84 | Germany | MobyGames |
| asin | B000QY9C04 | North America | PriceCharting |
| epid | 56277256 | North America | PriceCharting |
| upc | 014633155310 | North America | PriceCharting |
| upc | 014633167375 | North America | PriceCharting |
| upc | 014633358117 | North America | PriceCharting |
| upc | 014633167481 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting




