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Harry Potter and the Order of the Phoenix | Nintendo Wii

Harry Potter and the Order of the Phoenix | Nintendo Wii

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Harry Potter and the Order of the Phoenix

Wii

Harry Potter and the Order of the Phoenix

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

A fifth year at Hogwarts

Harry Potter and the Order of the Phoenix places you in Harry's fifth year at Hogwarts, with Dolores Umbridge's arrival and the danger surrounding Voldemort shaping the school year. Harry and his friends organize Dumbledore's Army so students can learn practical defensive magic. The game follows that story through exploration, tasks for other students, puzzles and spellcasting encounters. Its particular appeal is spending time inside the school: moving through recognizable locations, meeting the cast and using magic on the objects that make Hogwarts feel like an inhabited place.

Explore beyond the next story scene

Hogwarts is a large three-dimensional environment, with corridors, common areas and grounds to explore. Locations include the Gryffindor common room and Hagrid's hut, while moving portraits, stairways and secret passages supply familiar details from the setting. You can travel through the school without a loading break between each area. The story still gives you objectives, but there is room to look around on the way. For someone who knows the films or books, recognizing a location can be as interesting as reaching the next conversation.

The Marauder's Map helps turn that large environment into somewhere you can navigate. Select a destination or a person you want to find, and footprints appear in the game world to show the route. This is especially useful when a task sends you to a student elsewhere in the castle. You do not have to memorize every corridor before making progress. At the same time, repeatedly following routes through the school helps connect its spaces, so a name on the map can gradually become a place you recognize.

Use the Wii Remote as a wand

The Wii version uses the Wii Remote and Nunchuk for gesture-based magic. Raising both controllers performs Wingardium Leviosa, lifting an object so you can move it around. Other spells use different motions, making the physical action part of choosing the magic. It takes some practice to distinguish casting a spell from controlling the object afterward, particularly when levitating furniture. The connection between your hands and Harry's wand gives these everyday magical tasks their Wii-specific character, while the displayed result tells you whether the movement produced the intended effect.

Your practical spells serve different purposes around Hogwarts. Reparo repairs broken things, Accio pulls objects toward you, Depulso pushes them away and Incendio sets suitable objects alight. Learning what each spell does changes how you inspect a room. A damaged object or something positioned out of reach can suggest a magical solution rather than a simple button interaction. Much of the adventure involves applying those abilities to requests, repairs and environmental puzzles, so remembering a spell's purpose matters alongside remembering the motion used to cast it.

Bring Dumbledore's Army together

Recruiting students provides much of the adventure's structure. Harry travels around the school to find people, speak with them and complete the tasks that lead toward the group's secret meetings in the Room of Requirement. Ron and Hermione accompany him through the castle, keeping the familiar trio at the center of the journey. The emphasis is on conversations and small objectives as well as action. That means a session may involve helping several characters and revisiting locations before a major confrontation advances the larger story.

Spell duels create a different use for the wand. Your combat magic includes effects such as stunning an opponent or reflecting hostile magic, so an encounter asks you to direct those abilities at another spellcaster rather than at scenery. Snape's Occlumency lessons offer a separate challenge: you respond to the direction of his wand by moving the Remote the other way to resist his attempt to reach Harry's memories. These sequences break up the errands and exploration with more immediate reactions, even though discovering Hogwarts remains a large part of the experience.

Discover more of the school

Exploration and completing smaller tasks can earn Discovery Points. Those points contribute to unlocks in the Room of Rewards, where material includes actors discussing the game and features about how it was made. This gives some of the schoolwork a second purpose beyond clearing the current request. If you enjoy the setting, checking a room more carefully or returning to an unfinished task can reveal more of that material. The rewards are part of the game's own progression, giving curious players something to pursue around the main story.

Wizard's Chess, Gobstones and Exploding Snap provide activities outside the main sequence of errands and duels. Their presence gives the school more to do with its fictional culture than simply naming locations from the films. They also offer a different pace when you want a break from navigating corridors and casting practical spells. Alongside these activities, the story includes opportunities to control characters such as Sirius Black and Dumbledore. Harry remains the main focus, but those changes of role let other familiar figures take part in playable moments.

A solo visit to the wizarding world

This is a single-player Wii adventure using the Remote and Nunchuk. Its film-inspired locations, orchestral music and voices from members of the movie cast make it particularly suited to someone already interested in Harry's world. The story assumes familiarity with many of its people and events, so knowing the fifth book or film helps give the tasks their context. Expect a game centered on learning the school, helping its students and experimenting with spells, with confrontations and discoveries woven into that continuing visit to Hogwarts.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Harry Potter and the Order of the Phoenix | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States MobyGames
Developed by Electronic Arts UK Ltd. United States MobyGames
Licensed by Warner Bros. Interactive Entertainment Inc. United States MobyGames
Published by Electronic Arts, Inc. Germany MobyGames
Developed by Electronic Arts UK Ltd. Germany MobyGames
Distributed by Electronic Arts Deutschland GmbH Germany MobyGames
Licensed by Warner Bros. Interactive Entertainment Inc. Germany MobyGames
Published by Electronic Arts, Inc. New Zealand MobyGames
Developed by Electronic Arts UK Ltd. New Zealand MobyGames
Distributed by GameWizz Digital Entertainment New Zealand MobyGames
Licensed by Warner Bros. Interactive Entertainment Inc. New Zealand MobyGames
Published by Electronic Arts, Inc. United Kingdom MobyGames
Developed by Electronic Arts UK Ltd. United Kingdom MobyGames
Licensed by Warner Bros. Interactive Entertainment Inc. United Kingdom MobyGames
Published by ak tronic Software & Services GmbH Germany; Software Pyramide budget release MobyGames
Developed by Electronic Arts UK Ltd. Germany; Software Pyramide budget release MobyGames
Licensed by Warner Bros. Interactive Entertainment Inc. Germany; Software Pyramide budget release MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Number of Offline Players 1 Player Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone 10+ North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Electronic Arts North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer EA Bright Light PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Electronic Arts PAL PriceCharting

Regional releases

Release date Region / edition Source
2007-06-25 United States MobyGames
2007-06-28 Germany MobyGames
2007-06-28 New Zealand MobyGames
2007-06-29 United Kingdom MobyGames
2009-08-15 Germany; Software Pyramide budget release MobyGames
2007-06-29 PAL PriceCharting
2007-06-25 North America PriceCharting
June 25, 2007 North America PriceCharting
June 29, 2007 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 014633155310 United States MobyGames
Nintendo Media PN RVL-R5PE-USA United States MobyGames
ASIN B000O64LJ6 United States MobyGames
eBay Product ID 56277256 United States MobyGames
EAN-13 5030932057358 Germany MobyGames
Nintendo Media PN RVL-R5PX-EUR Germany MobyGames
ASIN B000OQDU84 Germany MobyGames
asin B000QY9C04 North America PriceCharting
epid 56277256 North America PriceCharting
upc 014633155310 North America PriceCharting
upc 014633167375 North America PriceCharting
upc 014633358117 North America PriceCharting
upc 014633167481 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

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