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NBA Live 08 | Nintendo Wii

NBA Live 08 | Nintendo Wii

Regular price $11.96
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State of Item
What's included in each condition?
Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

NBA Live 08

Wii

NBA Live 08

NBA Live 08 brings professional basketball to Wii through a control system built around the Wii Remote. You direct the key moments of a possession: deciding when to pass, taking a shot, and trying to take the ball away when the other team attacks. The central choice is between EA Sports Family Play and Advanced Play. That choice changes how much responsibility you have for movement around the court, allowing the game to take care of positioning or giving you a more active role through the Remote and Nunchuk combination.

Family Play uses the Wii Remote on its own. The computer handles player movement and much of the surrounding action while you concentrate on shooting, passing, and steals. This makes the division of responsibilities straightforward: your input focuses on the ball, while the computer moves the players into position. EA designed this option to help people with different levels of experience play its Wii sports games. Attaching a Nunchuk opens the more involved Advanced control system, so learning the basic basketball actions can lead into a setup with more movement control.

With the Nunchuk connected, Advanced Play gives you control over where your player goes on the court. The Wii Remote still provides the motion commands, while tilting the Nunchuk lets you attempt crossover dribbles. Shooting and dunking therefore involve physical gestures as well as decisions about position. Moving toward the basket, looking for a passing opportunity, and choosing when to attempt a shot all become parts of the same possession. The controller arrangement is a defining feature of this Wii edition, with the two control options offering different degrees of involvement.

Defense has its own set of Wii Remote actions. Vertical movement is used for blocking and rebounding, sideways movement attempts a steal, and the B button applies pressure to the ball. Learning these actions means distinguishing between interrupting a shot, collecting the ball after a miss, and challenging an opponent who still has possession. The offense also uses buttons for passing and gestures for shots, so the basic exchange is a repeated switch between directing the ball and trying to recover it. Advanced controls add player movement on both sides of that exchange.

The longer competition option is a single season, with player trades available during that structure. This Wii edition does not include the Dynasty mode found in other versions, and it also lacks contracts, scouting, scheduled practices, and a create-a-player option. The emphasis is consequently on playing the games within a season rather than building a franchise through several years of management. If you prefer to choose a team and concentrate on its basketball, that describes the available approach more accurately than expecting a detailed front-office career alongside the court action.

Superstar Challenge gives you specific basketball achievements to pursue. Its scenarios draw on notable performances from the 2006–2007 NBA season, asking whether you can reproduce a player's standout moment under defined goals. Instead of treating every session as another ordinary matchup, these challenges provide a particular target to work toward. That can make scoring feel different from simply finishing ahead of the opposing team: you are also testing whether you can meet the scenario's requirement. The publisher presents these as recreations of memorable performances, including demanding scoring accomplishments and clutch situations.

The extra basketball activities include a slam-dunk contest and a three-point shootout. These concentrate play on recognizable parts of the sport, giving you alternatives to working through a whole season. A dunk contest centers attention on finishing above the rim, while the shootout places outside shooting at the center of the session. They suit a change of pace after a regular game, especially if the part you want to repeat is shooting rather than the wider flow of a match. They remain basketball activities within the package's relatively focused selection of modes.

The presentation combines player models and basketball arenas with a full commentary track and an upbeat hip-hop and urban music soundtrack. Those elements give the sessions the sound of a televised sporting event mixed with a sports-game music selection. Contemporary Wii coverage particularly praised the audio, while finding the graphics and animation less successful. That distinction helps set expectations: the game has commentary and music to accompany the action, but its visual execution was a notable weakness in reviews. The atmosphere depends on those sporting sounds as much as the on-court imagery.

The feel of play also deserves realistic expectations. Nintendo Life's Wii review found that baskets and slam dunks came too easily, that defense was ineffective, and that motion commands could be difficult to register reliably. Its criticism explains why the Family Play idea does not automatically produce a smooth basketball experience in this particular release. You may recognize the intended shooting and defensive gestures while still finding their response less consistent than expected. The game is best understood as a Wii basketball release built around two motion-based control approaches and a limited selection of competitions, with substantial execution problems reported by contemporary reviewers.

More game data: releases, identifiers & technical details

Regional release records and identifiers for NBA Live 08 | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States MobyGames
Developed by Electronic Arts Canada United States MobyGames
Publishing label EA Sports United States MobyGames
Licensed by NBA Properties, Inc. United States MobyGames
Published by Electronic Arts, Inc. United Kingdom MobyGames
Developed by Electronic Arts Canada United Kingdom MobyGames
Publishing label EA Sports United Kingdom MobyGames
Licensed by NBA Properties, Inc. United Kingdom MobyGames
Published by Electronic Arts, Inc. New Zealand MobyGames
Developed by Electronic Arts Canada New Zealand MobyGames
Publishing label EA Sports New Zealand MobyGames
Distributed by GameWizz Digital Entertainment New Zealand MobyGames
Licensed by NBA Properties, Inc. New Zealand MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Number of Online Players 2-8 Players Wii MobyGames

Regional releases

Release date Region / edition Source
2007-10-02 United States MobyGames
2007-10-11 United Kingdom MobyGames
2007-11-02 New Zealand MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN RVL-RNBE-USA United States MobyGames
UPC-A 014633157307 United States MobyGames
ASIN B000QAXZZG United States MobyGames
eBay Product ID 56263992 United States MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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