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NBA Live 2004 | Nintendo GameCube

NBA Live 2004 | Nintendo GameCube

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EXPLORE THE GAME

NBA Live 2004

GameCube

NBA Live 2004

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About the Game

NBA Live 2004 puts you in charge of NBA action on Nintendo GameCube, from calling a quick play to developing a team in Dynasty. Its central feature is expanded Freestyle Control: individual ball handling, shooting, and movement work alongside decisions about the rest of the team. The result gives you several ways to create an opening instead of relying on a single drive to the basket.

Freestyle Moves & Team Play

Freestyle Control connects movement with a selection of signature moves, shooting actions, and adjustments in the air. You can use it to change direction, work into the lane, or alter an attempt as defenders close in. Timing the action around the opposition is as important as selecting the move; a highlight play still has to fit the possession.

Off Ball Play lets you direct a player who is not carrying the ball. That adds another way to influence a possession by setting up the receiving player and the pass, rather than handling everything through the current ball carrier. Quick Plays let you call an offensive set with a single button, connecting individual control to the team formation.

Defense receives its own expanded options, while ten-player motion capture supports the movement of a complete lineup. Players battle for space around the basket and react within a team possession. The game combines those interactions with the faster individual actions of its Freestyle system, so passing, positioning, and shot choice remain part of the same sequence.

Building a Dynasty

Dynasty moves the focus from an isolated matchup to the development of your NBA team. Recruit free agents, bring in college prospects, and shape the squad as seasons progress. These personnel decisions sit alongside the games themselves, letting you build toward a stronger roster over time.

The distinction is practical: a quick game lets you concentrate on the action immediately, while Dynasty gives the results and roster decisions a longer context. Developing the team means considering the players you will use in future games as well as the lineup on the court today.

EA SPORTS Bio & Presentation

EA SPORTS Bio records play and achievements across participating EA SPORTS titles on a memory card and unlocks in-game rewards. NBA Live 2004 is one of those supported games, with rewards including classic teams, jerseys, shoes, and NBA Store points. Playing and completing achievements develops that saved profile alongside your basketball progress.

Marv Albert and Mike Fratello provide the commentary, and the NBA arenas frame the action. The soundtrack features EA SPORTS TRAX, while Dolby Surround is supported by this GameCube release.

GameCube Play

One to four players can play together on the same GameCube. Saving uses a GameCube memory card; the North American packaging lists 132 blocks. This description covers the GameCube game and its local play. The EA SPORTS Nation online functions advertised for PlayStation 2 are not GameCube features.

More game data: releases, identifiers & technical details

Regional release records and identifiers for NBA Live 2004 | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States MobyGames
Developed by Electronic Arts Canada United States MobyGames
Publishing label EA Sports United States MobyGames
Licensed by NBA Properties, Inc. United States MobyGames
Published by Electronic Arts, Inc. Germany MobyGames
Developed by Electronic Arts Canada Germany MobyGames
Publishing label EA Sports Germany MobyGames
Licensed by NBA Properties, Inc. Germany MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Basketball North America PriceCharting
Also compatible on Wii North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Electronic Arts North America PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Basketball PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2003-10-14 United States MobyGames
2003-11-07 Germany MobyGames
2003-10-15 North America PriceCharting
2003-11-07 PAL PriceCharting
October 15, 2003 North America PriceCharting
November 7, 2003 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 014633146646 United States MobyGames
Nintendo Media PN DL-DOL-GN8E-USA United States MobyGames
ASIN B00009X3V3 United States MobyGames
eBay Product ID 11228 United States MobyGames
upc 014633146646 North America PriceCharting
asin B00009X3V3 North America PriceCharting
epid 11228 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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