Need for Speed: Most Wanted
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About the Game
Need for Speed: Most Wanted is an open world racing game that returns to the concept of the 2005 game Need for Speed: Most Wanted and it is the second title in the long-running series to be developed by Criterion Studios, following Need for Speed: Hot Pursuit in 2010. The game is set in the fictional city Fairhaven which players can freely explore from inside a car. It is a busy, urban location with the city centre surrounded by docklands and industrial parks, a departure from the scenic routes from Need for Speed: The Run the year before. The game focuses on an aggressive racing style, weaving through traffic at a high speed, but it still retains many simulator elements compared to the more arcade Burnout series with its takedowns.
Story & Setting
Unlike the original game there is no story.
Gameplay & Core Systems
players merely races to become the Most Wanted on the Speed Wall. SpeedPoints add to a SpeedLevel with over 70 different rankings based on the amount of collected points. Reaching a new SpeedLevel is rewarded with new cars, license plates and opening up Most Wanted races. They allows players to modify a license plate with a custom 8-digit inscription and each plate has a different design and frame. Many options can be activated right away while driving and without having to access a menu, such as entering multiplayer, selecting races or swapping cars.
Standout Features
- There are also Knocking Brothers repair shops the car can drive through to repair the vehicle, paint it and refill the bar of nitrous boost.
- Vehicles can also be earned by locating jack spots.
- A large amount of locations has parked cars that can be swapped for the current vehicle.
- Xbox: Car configurations can be saved into profiles that can be changed in-game (and on the Xbox 360 also through Kinect's voice recognition) to suit specific situations.
- EasyDrive: The system is dubbed the EasyDrive mode and it is similar to the one featured in Burnout Paradise .
- FCPD: The Pursuit game mode is triggered by ramming or passing an FCPD police unit at a fast speed, either in races or in regular free roam.
- Each pursuit is rated with a dynamic heat level system from one to six that determines the amount and types of vehicles, roadblocks and tactics used by the police units.
- To shake them off cooldown needs to be achieved by losing visual contact shown as a large circle on the mini map.
Modes & Ways to Play
Ambush is a similar game mode where the police need to be escaped within a set time. Multiplayer offers different game modes such as one-on-one and team races with additional rewards and modifications. The available game modes can be cycled at random to provide variety. Going from singleplayer to multiplayer and back is a seamless experience that can be done while driving and without having to access a menu.
Player support includes Internet.
Presentation & Atmosphere
They are also collected by hitting obstacles such as billboards (with distance records), speed cameras (also with records), security gates and other obstacles. Next to the smaller amount of players in multiplayer and a slight downgrade in visuals, the Vita version is identical to the other platforms.