Need for Speed: Shift
About the Game
players' goal in Need for Speed: SHIFT is to take part in the Need for Speed World Tour and become the ultimate champion. As opposed to its predecessors, this doesn't mean racing around an open-world city with pimped cars. Instead the game is more similar to GRID with races taking place on closed city circuits or even famous race tracks like the Circuit de Spa-Franchorchamps. At the beginning of the game, players drive a test round as well as a race.
Gameplay & Core Systems
During this tutorial the game evaluates players' skill and changes the realism settings accordingly ranging from the usual arcade-style controls with many driving aids to an almost realistic simulation-like driving model. Then the main game begins where players have to successfully earn stars in order to unlock the next tier and ultimately gain access to the World Tour. These range from simply gaining a specific amount of points in the race to more challenging objectives like driving a clean lap. Points on the other hand are earned by players through his driving style and are separated into two groups: Precision and Aggression. While the first group honors clean sectors or driving on the race line, aggression-points are earned by hitting other cars or sliding through curves.
Standout Features
- Once players have earned enough points (both categories are summed-up at the end of an event, he gains a level and by doing so unlocks new upgrades for his car, gets a big money bonus or receives an invite to a special race event.
- The car park includes many licensed cars from normal middle to high class vehicles to high-powered racing cars which can all be bought through the money earned by winning races or leveling up.
- In addition the look of the car can be changed by unlocking new vinyls.
- As opposed to its predecessors, this doesn't mean racing around an open-world city with pimped cars.
- At the beginning of the game, players drive a test round as well as a race.
- During this tutorial the game evaluates players' skill and changes the realism settings accordingly ranging from the usual arcade-style controls with many driving aids to an almost realistic simulation-like driving model.
- Then the main game begins where players have to successfully earn stars in order to unlock the next tier and ultimately gain access to the World Tour.
- These range from simply gaining a specific amount of points in the race to more challenging objectives like driving a clean lap.
Modes & Ways to Play
During this tutorial the game evaluates players' skill and changes the realism settings accordingly ranging from the usual arcade-style controls with many driving aids to an almost realistic simulation-like driving model. The available events include normal races in various variations, a time attack mode, a car attack in which players need to be either five seconds in front of his opponent or get 1st place in order to win and drift events.
Presentation & Atmosphere
During this tutorial the game evaluates players' skill and changes the realism settings accordingly ranging from the usual arcade-style controls with many driving aids to an almost realistic simulation-like driving model. Then the main game begins where players have to successfully earn stars in order to unlock the next tier and ultimately gain access to the World Tour.
Display support includes Progressive Scan (480p), HDTV 720p, and HD Video Output. Audio support includes Dolby Digital.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Need for Speed: Shift | Sony PlayStation 3 | PS3.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Slightly Mad Studios Limited | United States | MobyGames |
| Additional Development by | Electronic Arts Black Box | United States | MobyGames |
| Additional Development by | Piranha Games, Inc. | United States | MobyGames |
| Game Engine by | Image Space Inc. | United States | MobyGames |
| Testing by | Electronic Arts Black Box | United States | MobyGames |
| Published by | Electronic Arts, Inc. | United Kingdom | MobyGames |
| Developed by | Slightly Mad Studios Limited | United Kingdom | MobyGames |
| Additional Development by | Electronic Arts Black Box | United Kingdom | MobyGames |
| Additional Development by | Piranha Games, Inc. | United Kingdom | MobyGames |
| Game Engine by | Image Space Inc. | United Kingdom | MobyGames |
| Testing by | Electronic Arts Black Box | United Kingdom | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Slightly Mad Studios Limited | Germany; Software Pyramide budget release | MobyGames |
| Additional Development by | Electronic Arts Black Box | Germany; Software Pyramide budget release | MobyGames |
| Additional Development by | Piranha Games, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Game Engine by | Image Space Inc. | Germany; Software Pyramide budget release | MobyGames |
| Testing by | Electronic Arts Black Box | Germany; Software Pyramide budget release | MobyGames |
| Business Model | Commercial | PlayStation 3 | MobyGames |
| Media Type | Blu-Ray Disc | PlayStation 3 | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | PlayStation 3 | MobyGames |
| Video Modes Supported | HDTV 720p | PlayStation 3 | MobyGames |
| Video Modes Supported | HD Video Output | PlayStation 3 | MobyGames |
| Sound Capabilities | Dolby Digital | PlayStation 3 | MobyGames |
| Input Devices Supported/Optional | Headset Compatible | PlayStation 3 | MobyGames |
| Input Device Features Supported | Vibration | PlayStation 3 | MobyGames |
| Number of Offline Players | 1 Player | PlayStation 3 | MobyGames |
| Number of Online Players | 2-8 Players | PlayStation 3 | MobyGames |
| PlayStation Network | Leaderboards | PlayStation 3 | MobyGames |
| PlayStation Network | Lobbies/Matchmaking | PlayStation 3 | MobyGames |
| PlayStation Network | Messaging/Friend invite in game | PlayStation 3 | MobyGames |
| PlayStation Network | Multiplayer | PlayStation 3 | MobyGames |
| PlayStation Network | Trophies | PlayStation 3 | MobyGames |
| Miscellaneous Attributes | Ethernet Broadband Required | PlayStation 3 | MobyGames |
| Miscellaneous Attributes | PlayStation Network compatible | PlayStation 3 | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Developer | Slightly Mad Studios | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #BLUS-30391 | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Developer | Slightly Mad Studios | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Electronic Arts | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2009-09-15 | United States | MobyGames |
| 2009-09-18 | United Kingdom | MobyGames |
| 2011-07-15 | Germany; Software Pyramide budget release | MobyGames |
| 2009-09-18 | PAL | PriceCharting |
| 2009-09-15 | North America | PriceCharting |
| September 15, 2009 | North America | PriceCharting |
| September 18, 2009 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| asin | B001TORSHO | North America | PriceCharting |
| epid | 71849051 | North America | PriceCharting |
| upc | 014633192186 | North America | PriceCharting |
| model | #BLUS-30391 | North America | PriceCharting |
| upc | 5030946077267 | PAL | PriceCharting |
| ean | 5030946077267 | PAL | PriceCharting |
| ean | 5030947077266 | PAL | PriceCharting |
| ean | 5030945077268 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting




