Slam 'N Jam '95
About the Game
Slam ’N Jam ’95 is a fast five-on-five basketball game built specifically around an arcade-style pace. It does not use NBA teams or players; instead, it focuses on fictional squads, aggressive fast breaks, dramatic dunks, and flexible rules that let the game lean toward either organized basketball or open-court chaos.
Gameplay & Experience
The behind-the-basket camera follows the ball up and down the floor, zooming closer for shots, blocks, and dunks. Players pass, shoot, rebound, call double teams, manage substitutions and stamina, and cycle between defenders. Fouls, boundaries, quarter length, and other options can be adjusted, making it possible to move from a stricter game to nearly unrestricted end-to-end play.
Exhibition, Season & Playoffs
Exhibition supports immediate matchups, while Season and Playoff modes provide longer competition. Team strengths differ, and bench management matters because tired players become less effective. A slow-motion replay system lets big finishes be watched again after the whistle.
Presentation
Van Earl Wright provides energetic commentary over crowd reactions, sneaker squeaks, dribbling, and exaggerated rim sounds. Large polygonal players and close camera zooms emphasize 360-degree dunks, blocks, and rim-hanging finishes.
Standout Features
- Five-on-five arcade basketball from a behind-the-basket viewpoint
- Exhibition, Season, and Playoff modes
- Adjustable fouls, boundaries, quarter length, and game rules
- Substitutions, player stamina, double teams, and slow-motion replays
- Commentary by Van Earl Wright
Quick Specs
| Release Date | 1995 |
|---|---|
| Publisher | Crystal Dynamics |
| Developer | Left Field Productions |
| Genre | Arcade basketball |
| ESRB | Kids to Adults |
| Physical Media | 3DO CD-ROM |
| Supported Players | 1–2 players |
| Critic Average | 84% (16 critic ratings, MobyGames) |