Sonic Riders
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Sonic Riders turns the series into an Extreme Gear racing game on Nintendo GameCube. Sonic and his rivals compete on air boards, combining high-speed races with tricks and head-to-head encounters. Dr. Eggman’s World Grand Prix offers a rare Chaos Emerald as its prize, bringing the characters into a competition against the Babylon rivals. The premise gives the races a story framework, while the actual challenge centers on controlling your rider, navigating the course, and using the opportunities around other competitors.
The boarding format puts stunts alongside the race to the finish. Moving quickly across a course is part of the appeal, but jumps and confrontations with other riders also shape the competition. You can choose from familiar Sonic characters and compete with as many as three friends. That changes the focus from watching a story unfold to taking on other players in the same race. The game’s combination of racing, extreme-sport movement, and rivalry gives you several skills to learn rather than only one line to follow.
Air is the resource that powers Extreme Gear. Boosting spends it, and running out forces your character off the board to continue on foot until the tank is refilled. Some courses provide stations where you stop to recover Air, making depletion a substantial interruption to a run. Tricks offer another way to replenish the meter: perform a stunt and land it successfully to recover Air, while a failed attempt costs speed. Using every boost immediately can therefore leave you struggling later in the race.
Cornering adds another timing challenge. Holding a shoulder trigger slows the rider and charges a boost that releases when you let go. Braking, choosing the point to start the turn, and timing that release all matter when the course bends sharply. The tracks can take several attempts to learn, particularly when their turns arrive quickly. A useful way to practice is to treat a section as a sequence: prepare for the corner, leave it cleanly, line up the next jump, and recover Air with a controlled landing.
Characters belong to Speed, Flight, or Power types, and their strengths open different opportunities on the course. Speed riders can grind, Flight riders can glide, and Power riders can break through obstacles. These actions can help replenish Air as well as shape your route. The game also offers different forms of Gear, including boards, skates, and bikes. Choosing a rider therefore involves more than picking a favorite character: the class gives you particular course features to look for while you learn a track.
The available modes give those racing systems different purposes. Story follows the competition’s events, regular races provide a direct run against rivals, and missions add another set of tasks. Local multiplayer includes two-on-two Tag play and Survival competition as well as races with up to four players. Turbulence lets you surf the wake left behind another rider, gaining speed and Air. These features encourage you to watch the racers around you and consider the mode’s objective instead of concentrating only on the next stretch of road.
Turbulence changes how following a competitor works. Enter another rider’s wake and it can carry you forward automatically, so staying in it does not require constant steering input. You can still use opportunities for tricks rather than simply letting the wake transport you. Outside that stream, track hazards and contact with scenery can drain Air, adding another reason to avoid careless collisions. The result is a race in which a nearby opponent can create a useful route while an awkward approach or missed turn can interrupt your momentum.
Tag mode makes resource management a team concern because two partners share one Air tank. Survival offers both a racing variation and a battle variation, while missions include trick objectives involving the Babylon Rogues. New Gear and additional characters provide further goals as you work through the game. That variety lets you return to the same movement systems with a different aim: improve a race, handle a specific task, preserve a shared resource, or compete in an encounter where simply crossing a finish line is not the only consideration.
The Extra menu includes Theater, Audio Room, Gear Gallery, and Records, providing ways to revisit unlocked material and inspect your progress away from the track. Time Attack is a one-player mode, while Grand Prix supports one or two players across five courses. Free Race supports up to four. The booklet also describes race options such as lap counts, ghost display, items, and Air pits. Those settings let you change the conditions for a selected race rather than assuming every session follows exactly the same rules.
The North American GameCube instructions require a memory card to save progress, settings, and statistics. The normal Game Data file uses one block, while saving a Time Attack ghost needs fourteen additional blocks for that record. The game uses automatic saving and reads the card in Slot A. A ghost gives you a reference from a recorded run when pursuing better times, so it is worth distinguishing that larger record from the ordinary game file. Multiplayer also requires a controller for each participating player.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Sonic Riders | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | SEGA of America, Inc. | United States; Player's Choice release | MobyGames |
| Developed by | Sonic Team | United States; Player's Choice release | MobyGames |
| Developed by | Now Production Co., Ltd. | United States; Player's Choice release | MobyGames |
| Manual by | SEGA Logistics Service Co.,Ltd. | United States; Player's Choice release | MobyGames |
| Published by | SEGA of America, Inc. | United States | MobyGames |
| Developed by | Sonic Team | United States | MobyGames |
| Developed by | Now Production Co., Ltd. | United States | MobyGames |
| Manual by | SEGA Logistics Service Co.,Ltd. | United States | MobyGames |
| Published by | SEGA of America, Inc. | Canada | MobyGames |
| Developed by | Sonic Team | Canada | MobyGames |
| Developed by | Now Production Co., Ltd. | Canada | MobyGames |
| Manual by | SEGA Logistics Service Co.,Ltd. | Canada | MobyGames |
| Published by | SEGA Corporation | Japan | MobyGames |
| Developed by | Sonic Team | Japan | MobyGames |
| Developed by | Now Production Co., Ltd. | Japan | MobyGames |
| Published by | SEGA Europe Ltd. | United Kingdom | MobyGames |
| Developed by | Sonic Team | United Kingdom | MobyGames |
| Developed by | Now Production Co., Ltd. | United Kingdom | MobyGames |
| Distributed by | Gem Distribution Ltd. | United Kingdom | MobyGames |
| Published by | SEGA Europe Ltd. | France | MobyGames |
| Developed by | Sonic Team | France | MobyGames |
| Developed by | Now Production Co., Ltd. | France | MobyGames |
| Published by | SEGA Europe Ltd. | Italy, Spain | MobyGames |
| Developed by | Sonic Team | Italy, Spain | MobyGames |
| Developed by | Now Production Co., Ltd. | Italy, Spain | MobyGames |
| Published by | SEGA Europe Ltd. | Germany | MobyGames |
| Developed by | Sonic Team | Germany | MobyGames |
| Developed by | Now Production Co., Ltd. | Germany | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Input Devices Required | Gamepad | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | GameCube | MobyGames |
| Multiplayer Game Modes | Team | GameCube | MobyGames |
| Number of Offline Players | 1-4 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Sonic Team | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Sega | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Action & Adventure | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Sega | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Extreme Sports | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2006 | United States; Player's Choice release | MobyGames |
| 2006-02-21 | United States | MobyGames |
| 2006-02-21 | Canada | MobyGames |
| 2006-02-23 | Japan | MobyGames |
| 2006-03-17 | United Kingdom | MobyGames |
| 2006-03-17 | France | MobyGames |
| 2006-03-17 | Italy, Spain | MobyGames |
| 2006-03-17 | Germany | MobyGames |
| 2006-02-21 | North America | PriceCharting |
| 2006-02-23 | Japan | PriceCharting |
| 2006-03-17 | PAL | PriceCharting |
| February 21, 2006 | North America | PriceCharting |
| February 23, 2006 | Japan | PriceCharting |
| March 17, 2006 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 010086610420 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GXEE-USA | United States | MobyGames |
| ASIN | B000E36OVM | United States | MobyGames |
| eBay Product ID | 48670867 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GXEE-USA | Canada | MobyGames |
| UPC-A | 010086610420 | Canada | MobyGames |
| eBay Product ID | 48670867 | Canada | MobyGames |
| ASIN | B000E36OVM | Canada | MobyGames |
| eBay Product ID | 1244030341 | Japan | MobyGames |
| EAN-13 | 4974365870348 | Japan | MobyGames |
| ASIN | B000CQEPHQ | Japan | MobyGames |
| EAN-13 | 5060004767250 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-GVEP-EUR | United Kingdom | MobyGames |
| eBay Product ID | 48670867 | United Kingdom | MobyGames |
| EAN-13 | 5060004767267 | France | MobyGames |
| EAN-13 | 5060004767281 | Italy, Spain | MobyGames |
| EAN-13 | 5060004767274 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GVEP-EUR | Germany | MobyGames |
| upc | 010086610420 | North America | PriceCharting |
| asin | B000E36OVM | North America | PriceCharting |
| epid | 48670867 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting