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Sonic Riders | Nintendo GameCube

Sonic Riders | Nintendo GameCube

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Sonic Riders

GameCube

Sonic Riders

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Sonic Riders turns the series into an Extreme Gear racing game on Nintendo GameCube. Sonic and his rivals compete on air boards, combining high-speed races with tricks and head-to-head encounters. Dr. Eggman’s World Grand Prix offers a rare Chaos Emerald as its prize, bringing the characters into a competition against the Babylon rivals. The premise gives the races a story framework, while the actual challenge centers on controlling your rider, navigating the course, and using the opportunities around other competitors.

The boarding format puts stunts alongside the race to the finish. Moving quickly across a course is part of the appeal, but jumps and confrontations with other riders also shape the competition. You can choose from familiar Sonic characters and compete with as many as three friends. That changes the focus from watching a story unfold to taking on other players in the same race. The game’s combination of racing, extreme-sport movement, and rivalry gives you several skills to learn rather than only one line to follow.

Air is the resource that powers Extreme Gear. Boosting spends it, and running out forces your character off the board to continue on foot until the tank is refilled. Some courses provide stations where you stop to recover Air, making depletion a substantial interruption to a run. Tricks offer another way to replenish the meter: perform a stunt and land it successfully to recover Air, while a failed attempt costs speed. Using every boost immediately can therefore leave you struggling later in the race.

Cornering adds another timing challenge. Holding a shoulder trigger slows the rider and charges a boost that releases when you let go. Braking, choosing the point to start the turn, and timing that release all matter when the course bends sharply. The tracks can take several attempts to learn, particularly when their turns arrive quickly. A useful way to practice is to treat a section as a sequence: prepare for the corner, leave it cleanly, line up the next jump, and recover Air with a controlled landing.

Characters belong to Speed, Flight, or Power types, and their strengths open different opportunities on the course. Speed riders can grind, Flight riders can glide, and Power riders can break through obstacles. These actions can help replenish Air as well as shape your route. The game also offers different forms of Gear, including boards, skates, and bikes. Choosing a rider therefore involves more than picking a favorite character: the class gives you particular course features to look for while you learn a track.

The available modes give those racing systems different purposes. Story follows the competition’s events, regular races provide a direct run against rivals, and missions add another set of tasks. Local multiplayer includes two-on-two Tag play and Survival competition as well as races with up to four players. Turbulence lets you surf the wake left behind another rider, gaining speed and Air. These features encourage you to watch the racers around you and consider the mode’s objective instead of concentrating only on the next stretch of road.

Turbulence changes how following a competitor works. Enter another rider’s wake and it can carry you forward automatically, so staying in it does not require constant steering input. You can still use opportunities for tricks rather than simply letting the wake transport you. Outside that stream, track hazards and contact with scenery can drain Air, adding another reason to avoid careless collisions. The result is a race in which a nearby opponent can create a useful route while an awkward approach or missed turn can interrupt your momentum.

Tag mode makes resource management a team concern because two partners share one Air tank. Survival offers both a racing variation and a battle variation, while missions include trick objectives involving the Babylon Rogues. New Gear and additional characters provide further goals as you work through the game. That variety lets you return to the same movement systems with a different aim: improve a race, handle a specific task, preserve a shared resource, or compete in an encounter where simply crossing a finish line is not the only consideration.

The Extra menu includes Theater, Audio Room, Gear Gallery, and Records, providing ways to revisit unlocked material and inspect your progress away from the track. Time Attack is a one-player mode, while Grand Prix supports one or two players across five courses. Free Race supports up to four. The booklet also describes race options such as lap counts, ghost display, items, and Air pits. Those settings let you change the conditions for a selected race rather than assuming every session follows exactly the same rules.

The North American GameCube instructions require a memory card to save progress, settings, and statistics. The normal Game Data file uses one block, while saving a Time Attack ghost needs fourteen additional blocks for that record. The game uses automatic saving and reads the card in Slot A. A ghost gives you a reference from a recorded run when pursuing better times, so it is worth distinguishing that larger record from the ordinary game file. Multiplayer also requires a controller for each participating player.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Sonic Riders | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by SEGA of America, Inc. United States; Player's Choice release MobyGames
Developed by Sonic Team United States; Player's Choice release MobyGames
Developed by Now Production Co., Ltd. United States; Player's Choice release MobyGames
Manual by SEGA Logistics Service Co.,Ltd. United States; Player's Choice release MobyGames
Published by SEGA of America, Inc. United States MobyGames
Developed by Sonic Team United States MobyGames
Developed by Now Production Co., Ltd. United States MobyGames
Manual by SEGA Logistics Service Co.,Ltd. United States MobyGames
Published by SEGA of America, Inc. Canada MobyGames
Developed by Sonic Team Canada MobyGames
Developed by Now Production Co., Ltd. Canada MobyGames
Manual by SEGA Logistics Service Co.,Ltd. Canada MobyGames
Published by SEGA Corporation Japan MobyGames
Developed by Sonic Team Japan MobyGames
Developed by Now Production Co., Ltd. Japan MobyGames
Published by SEGA Europe Ltd. United Kingdom MobyGames
Developed by Sonic Team United Kingdom MobyGames
Developed by Now Production Co., Ltd. United Kingdom MobyGames
Distributed by Gem Distribution Ltd. United Kingdom MobyGames
Published by SEGA Europe Ltd. France MobyGames
Developed by Sonic Team France MobyGames
Developed by Now Production Co., Ltd. France MobyGames
Published by SEGA Europe Ltd. Italy, Spain MobyGames
Developed by Sonic Team Italy, Spain MobyGames
Developed by Now Production Co., Ltd. Italy, Spain MobyGames
Published by SEGA Europe Ltd. Germany MobyGames
Developed by Sonic Team Germany MobyGames
Developed by Now Production Co., Ltd. Germany MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Input Devices Required Gamepad GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) GameCube MobyGames
Multiplayer Game Modes Team GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Racing North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Sonic Team North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Sega North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Sega Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Extreme Sports PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2006 United States; Player's Choice release MobyGames
2006-02-21 United States MobyGames
2006-02-21 Canada MobyGames
2006-02-23 Japan MobyGames
2006-03-17 United Kingdom MobyGames
2006-03-17 France MobyGames
2006-03-17 Italy, Spain MobyGames
2006-03-17 Germany MobyGames
2006-02-21 North America PriceCharting
2006-02-23 Japan PriceCharting
2006-03-17 PAL PriceCharting
February 21, 2006 North America PriceCharting
February 23, 2006 Japan PriceCharting
March 17, 2006 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 010086610420 United States MobyGames
Nintendo Media PN DL-DOL-GXEE-USA United States MobyGames
ASIN B000E36OVM United States MobyGames
eBay Product ID 48670867 United States MobyGames
Nintendo Media PN DL-DOL-GXEE-USA Canada MobyGames
UPC-A 010086610420 Canada MobyGames
eBay Product ID 48670867 Canada MobyGames
ASIN B000E36OVM Canada MobyGames
eBay Product ID 1244030341 Japan MobyGames
EAN-13 4974365870348 Japan MobyGames
ASIN B000CQEPHQ Japan MobyGames
EAN-13 5060004767250 United Kingdom MobyGames
Nintendo Media PN DL-DOL-GVEP-EUR United Kingdom MobyGames
eBay Product ID 48670867 United Kingdom MobyGames
EAN-13 5060004767267 France MobyGames
EAN-13 5060004767281 Italy, Spain MobyGames
EAN-13 5060004767274 Germany MobyGames
Nintendo Media PN DL-DOL-GVEP-EUR Germany MobyGames
upc 010086610420 North America PriceCharting
asin B000E36OVM North America PriceCharting
epid 48670867 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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