The Amazing Race
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Turn the television race into a living-room competition
The Amazing Race on Wii adapts the reality series as a multiplayer race built around clues, travel choices and short skill challenges. Teams move from destination to destination, earn or spend travel money, and try to reach each Pit Stop before their rivals. Phil Keoghan appears as the host who introduces challenges and receives racers at the mat, helping the game follow the rhythm of the show rather than presenting unrelated party games. The tone is brisk and accessible: each leg provides a new place, a new clue and another chance to gain or lose time.
Read clues and choose a route
A leg begins with information that points toward the next task or destination. Players must decide how to travel, manage the money they have earned and respond to the familiar structure of Detours, Roadblocks and other race events. The route decisions are simple enough for a party setting, but they give context to the action challenges. A faster mini-game result can be offset by a poor transportation choice, while a team that communicates well may recover from an earlier mistake. Random “Luck of the Race” events, such as a shortcut or travel problem, add uncertainty so repeated races do not always unfold in exactly the same order.
Compete through varied mini-games
The action is organized around seventeen types of mini-game. ESRB’s exact Wii summary identifies picture matching, judging the weight of objects and tomato throwing among the activities. Other tasks emphasize observation, timing, motion and quick decisions rather than a single complex control system. The game spreads these challenges across a broad trip of 84 locations in 28 cities on five continents. That scope gives the race a globe-trotting feeling even though each individual stop is concise. Short, medium and long race settings let a group choose between a quick session and a fuller sequence of legs.
Work as a pair or race against rivals
Two-player cooperative play asks partners to operate as one team, while competitive sessions support as many as four local players. Co-op rewards communication because the pair must agree on route choices and perform under the same clock. Competitive play creates a more chaotic party-game pace as several teams chase the same destination and compare results after each challenge. The retained exact-release record identifies both cooperative and versus play on Wii. Additional Wii Remotes are required for multiplayer and are not supplied with a standard used game unless a condition listing explicitly includes them.
Manage a whole race, not only single events
Progress is measured across legs. Teams receive funds, travel by ground or air, complete tasks and try to avoid elimination at the Pit Stop. Non-elimination outcomes can keep a struggling team alive, but the continuing loss of time or resources still matters. This structure makes consistency important: one excellent mini-game cannot erase every weak decision, and the leading team still has to protect its advantage. Rival teams include recognizable archetypes from the series, while unlockable material adds travel facts, photos and selected show highlights. The result is a campaign-like party game in which completing a race has more shape than choosing isolated events from a menu.
A bright television-show presentation
The game uses a colorful, simplified 3D style that keeps characters and task objectives readable from across the room. Video clips from the television series reinforce the license, and the familiar race vocabulary—clues, Pit Stops, Roadblocks and Detours—anchors each activity. The exact ESRB record rates the Wii release E for Everyone with Mild Violence, citing the light tomato-throwing material and a clip in which contestants react to being pelted. It lists No Interactive Elements, so the experience does not depend on an online account, matchmaking service or current subscription.
Progress through destinations and unlock extras
Longer races expose players to more locations and create more opportunities for standings to change. Learning each mini-game improves later attempts, but route knowledge and teamwork remain just as important. The unlockable gallery-style rewards provide a reason to finish additional races, while travel facts and photographs extend the around-the-world theme. There is no character-building system in the role-playing sense; progression is about completing races, opening bonus material and becoming more reliable at the challenges. That focus suits families or groups who want a recognizable show format without learning a dense simulation.
Exact Wii release and media status
This listing is for the North American Wii optical-disc edition developed by Ludia and published by Ubisoft, released November 2, 2010. The accepted barcode is 008888176206. The existing gallery preserves its original image first, followed by North American packaging and physical-disc evidence, five distinct Wii gameplay screenshots and an additional exact back-cover scan. That meets the current five-frame gameplay preference and provides exact-region rear packaging, although every retained image must continue to keep its original order and role label. The protected digital-content and physical-extras notices remain above this editorial text; the description does not promise a manual, bonus insert or other package component.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Amazing Race | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft Entertainment SA | Worldwide | MobyGames |
| Developed by | Ludia, Inc. | Worldwide | MobyGames |
| Sound by | Wave Generation Inc. | Worldwide | MobyGames |
| Testing by | Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. | Worldwide | MobyGames |
| Testing by | Ubisoft SRL | Worldwide | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Developer | Ludia Inc. | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #RVL-SAGE-USA | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Ubisoft | North America | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2010-11-02 | Worldwide | MobyGames |
| 2010-11-02 | North America | PriceCharting |
| November 2, 2010 | North America | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 008888176206 | North America | PriceCharting |
| asin | B003X19MDO | North America | PriceCharting |
| epid | 72513813 | North America | PriceCharting |
| model | #RVL-SAGE-USA | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting