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The Amazing Race | Nintendo Wii

The Amazing Race | Nintendo Wii

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The Amazing Race

Wii

The Amazing Race

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Turn the television race into a living-room competition

The Amazing Race on Wii adapts the reality series as a multiplayer race built around clues, travel choices and short skill challenges. Teams move from destination to destination, earn or spend travel money, and try to reach each Pit Stop before their rivals. Phil Keoghan appears as the host who introduces challenges and receives racers at the mat, helping the game follow the rhythm of the show rather than presenting unrelated party games. The tone is brisk and accessible: each leg provides a new place, a new clue and another chance to gain or lose time.

Read clues and choose a route

A leg begins with information that points toward the next task or destination. Players must decide how to travel, manage the money they have earned and respond to the familiar structure of Detours, Roadblocks and other race events. The route decisions are simple enough for a party setting, but they give context to the action challenges. A faster mini-game result can be offset by a poor transportation choice, while a team that communicates well may recover from an earlier mistake. Random “Luck of the Race” events, such as a shortcut or travel problem, add uncertainty so repeated races do not always unfold in exactly the same order.

Compete through varied mini-games

The action is organized around seventeen types of mini-game. ESRB’s exact Wii summary identifies picture matching, judging the weight of objects and tomato throwing among the activities. Other tasks emphasize observation, timing, motion and quick decisions rather than a single complex control system. The game spreads these challenges across a broad trip of 84 locations in 28 cities on five continents. That scope gives the race a globe-trotting feeling even though each individual stop is concise. Short, medium and long race settings let a group choose between a quick session and a fuller sequence of legs.

Work as a pair or race against rivals

Two-player cooperative play asks partners to operate as one team, while competitive sessions support as many as four local players. Co-op rewards communication because the pair must agree on route choices and perform under the same clock. Competitive play creates a more chaotic party-game pace as several teams chase the same destination and compare results after each challenge. The retained exact-release record identifies both cooperative and versus play on Wii. Additional Wii Remotes are required for multiplayer and are not supplied with a standard used game unless a condition listing explicitly includes them.

Manage a whole race, not only single events

Progress is measured across legs. Teams receive funds, travel by ground or air, complete tasks and try to avoid elimination at the Pit Stop. Non-elimination outcomes can keep a struggling team alive, but the continuing loss of time or resources still matters. This structure makes consistency important: one excellent mini-game cannot erase every weak decision, and the leading team still has to protect its advantage. Rival teams include recognizable archetypes from the series, while unlockable material adds travel facts, photos and selected show highlights. The result is a campaign-like party game in which completing a race has more shape than choosing isolated events from a menu.

A bright television-show presentation

The game uses a colorful, simplified 3D style that keeps characters and task objectives readable from across the room. Video clips from the television series reinforce the license, and the familiar race vocabulary—clues, Pit Stops, Roadblocks and Detours—anchors each activity. The exact ESRB record rates the Wii release E for Everyone with Mild Violence, citing the light tomato-throwing material and a clip in which contestants react to being pelted. It lists No Interactive Elements, so the experience does not depend on an online account, matchmaking service or current subscription.

Progress through destinations and unlock extras

Longer races expose players to more locations and create more opportunities for standings to change. Learning each mini-game improves later attempts, but route knowledge and teamwork remain just as important. The unlockable gallery-style rewards provide a reason to finish additional races, while travel facts and photographs extend the around-the-world theme. There is no character-building system in the role-playing sense; progression is about completing races, opening bonus material and becoming more reliable at the challenges. That focus suits families or groups who want a recognizable show format without learning a dense simulation.

Exact Wii release and media status

This listing is for the North American Wii optical-disc edition developed by Ludia and published by Ubisoft, released November 2, 2010. The accepted barcode is 008888176206. The existing gallery preserves its original image first, followed by North American packaging and physical-disc evidence, five distinct Wii gameplay screenshots and an additional exact back-cover scan. That meets the current five-frame gameplay preference and provides exact-region rear packaging, although every retained image must continue to keep its original order and role label. The protected digital-content and physical-extras notices remain above this editorial text; the description does not promise a manual, bonus insert or other package component.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The Amazing Race | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Ubisoft Entertainment SA Worldwide MobyGames
Developed by Ludia, Inc. Worldwide MobyGames
Sound by Wave Generation Inc. Worldwide MobyGames
Testing by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. Worldwide MobyGames
Testing by Ubisoft SRL Worldwide MobyGames
Media Type Wii Optical Disc Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Multiplayer Game Modes Co-Op Wii MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Wii U North America PriceCharting
Developer Ludia Inc. North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Model number #RVL-SAGE-USA North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Ubisoft North America PriceCharting

Regional releases

Release date Region / edition Source
2010-11-02 Worldwide MobyGames
2010-11-02 North America PriceCharting
November 2, 2010 North America PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
upc 008888176206 North America PriceCharting
asin B003X19MDO North America PriceCharting
epid 72513813 North America PriceCharting
model #RVL-SAGE-USA North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

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Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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