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The House of the Dead 2 & 3 Return | Nintendo Wii

The House of the Dead 2 & 3 Return | Nintendo Wii

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The House of the Dead 2 & 3 Return

Wii

The House of the Dead 2 & 3 Return

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Two arcade horror shooters on one Wii disc

The House of the Dead 2 & 3 Return brings two of Sega's arcade shooting games to Wii. Both use a moving first-person viewpoint that carries you along a set route while enemies approach from the surrounding scene. You concentrate on aiming, firing and surviving rather than steering a character through the environment. Zombies, experimental creatures and large bosses turn each chapter into a sequence of urgent targets, with the next attack often demanding attention before you have finished reacting to the previous one.

The compilation gives you a choice between the two games from the menu. The House of the Dead 2 and The House of the Dead III share the rail-shooter foundation, but each has its own campaigns and additional modes. That structure makes the disc suitable for repeat arcade runs: you can revisit a route, work on a particular encounter or switch to another challenge without treating the collection as one long uninterrupted campaign.

Point at the screen and manage each reload

The Wii Remote supplies screen-directed aiming. After calibration, you point at the target you want to hit and use the firing controls; aiming away from the screen lets you reload. The Wii Zapper shell is supported as an optional way to hold the Remote and Nunchuk. Standard Remote play remains available, and the controller calibration can be adjusted for the individual player. The setup brings the central arcade action to the television without requiring an original arcade light gun.

A good run depends on choosing threats as well as firing quickly. Several enemies can occupy the scene, and a creature preparing an immediate attack may deserve attention before a less dangerous target. Reloading interrupts your ability to shoot, so an empty weapon at the wrong moment can leave a threat unanswered. Watching the remaining ammunition and using a brief opening to refill it gives the shooting a rhythm beyond constant trigger presses. Accuracy also matters around civilians, who need to be rescued rather than caught in your fire.

Learn routes and boss encounters

The stages branch, giving repeat play more variety than a completely fixed sequence. In The House of the Dead 2, actions such as successful civilian rescues can affect the path you follow. The House of the Dead III also presents route choices. Exploring another branch changes the encounters on the way through the chapter, making it possible to discover a different sequence during a later run. The games retain an arcade emphasis on improving your performance through familiarity.

Major encounters culminate in boss fights with attack patterns and vulnerable targets to recognize. Learning when an opening appears is as useful as learning where to aim. Returning to a boss lets you put that knowledge to work, interrupt threats more reliably and pursue a stronger result. The horror presentation surrounds the encounters with grotesque enemies and bloody effects, but the player's task remains immediate and concrete: identify the next target and stop its attack.

Explore The House of the Dead 2's four modes

Arcade mode supplies the direct campaign run. Original mode adds collectible support items that you can equip before taking on the stages, giving that version of the campaign a separate preparation layer. You have a reason to consider which support will help your next attempt rather than relying only on shooting skill. The two formats therefore share the game's routes while offering different ways to approach a difficult section.

Training mode breaks the action into exercises, and successful completion opens further sessions and harder versions. Boss mode lets a solo player focus on the major enemies and try to defeat them efficiently. Together, these modes make repeated practice more specific: a full campaign works on the entire run, a training session isolates a task, and a boss challenge concentrates on a large encounter. This is arcade progression built around mastery and accessible repeat attempts.

Take on The House of the Dead III's extra challenges

The third game offers its Arcade campaign and Time Attack, where the remaining time becomes the resource you are trying to preserve. Successful shooting and useful pickups can extend the clock, while damage reduces it. A familiar section consequently asks for a different priority: efficient action matters because hesitation spends time. Time Attack is a single-player challenge, rather than another two-player cooperative campaign.

Clearing the required content opens Extreme mode in The House of the Dead III. Enemies attack faster, and the shotgun's narrower effective blast demands more precise aiming, while reloading becomes faster. Extreme also introduces Guard Attack, a close-range action that can strike or protect against an incoming blow. Because it requires recovery before reuse, it is a timed tool rather than unlimited protection. This mode gives players who know the original run a reason to revisit it under changed combat demands.

Play cooperatively or try two-Remote shooting

The campaigns support one or two local players. With a partner, you can cover different threats and share the work of responding to a crowded screen. Separate calibration helps both players aim from their own positions. Solo players can also use the documented optional two-Remote arrangement for dual-wield shooting. These setups preserve the same central target-and-reload action while changing how many firing inputs are available and how you divide attention between them.

North American Wii release

Published by Sega for Wii in North America on March 11, 2008, the game carries an ESRB Mature 17+ rating for Blood and Gore and Violence. The disc supports Progressive Scan output and Dolby Pro Logic II audio. Local play uses compatible Wii controllers; a Zapper shell and any additional controllers are separate accessories unless expressly listed in the selected merchandise condition.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The House of the Dead 2 & 3 Return | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by SEGA of America, Inc. United States MobyGames
Developed by Sega AM1 R&D Division United States MobyGames
Ported by Sonic Team United States MobyGames
Ported by H.I.C. Co., Ltd. United States MobyGames
Published by SEGA Europe Ltd. France MobyGames
Developed by Sega AM1 R&D Division France MobyGames
Ported by Sonic Team France MobyGames
Ported by H.I.C. Co., Ltd. France MobyGames
Published by SEGA Europe Ltd. United Kingdom MobyGames
Developed by Sega AM1 R&D Division United Kingdom MobyGames
Ported by Sonic Team United Kingdom MobyGames
Ported by H.I.C. Co., Ltd. United Kingdom MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Light Gun / Attachment Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Light Guns / Attachments Supported Wii Zapper Wii MobyGames
Multiplayer Game Modes Co-Op Wii MobyGames
Number of Offline Players 1-2 Players Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Wii U North America PriceCharting
Developer Sega AM1 R&D Division North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Mature North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Sega North America PriceCharting
Developer Sega Japan PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Arcade Japan PriceCharting
Model number #RVL-RHDJ-JPN Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Sega Japan PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Sega PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Arcade PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Sega PAL PriceCharting

Regional releases

Release date Region / edition Source
2008-03-11 United States MobyGames
2008-03-28 France MobyGames
2008-03-28 United Kingdom MobyGames
2008-03-19 Japan PriceCharting
2008-03-28 PAL PriceCharting
2008-03-11 North America PriceCharting
March 11, 2008 North America PriceCharting
March 19, 2008 Japan PriceCharting
March 28, 2008 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 010086650167 United States MobyGames
Nintendo Media PN RVL-RHDE-USA-B0 United States MobyGames
eBay Product ID 64113665 United States MobyGames
EAN-13 5060138437234 France MobyGames
EAN-13 5060138437234 United Kingdom MobyGames
Nintendo Media PN RVL-RHDP-EUR United Kingdom MobyGames
upc 010086650167 North America PriceCharting
asin B000WCQWR6 North America PriceCharting
epid 64113665 North America PriceCharting
upc 4974365142124 Japan PriceCharting
upc 5060138437173 PAL PriceCharting
ean 4974365142124 Japan PriceCharting
model #RVL-RHDJ-JPN Japan PriceCharting
ean 5060138437173 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

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