The Last of Us
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About the Game
The Last of Us is a survival horror action game. The narrative focuses on the two characters Joel and Ellie. The game starts in a contemporary, but post-apocalyptic version of Boston twenty years after the outbreak of the Cordyceps Brain Infection (CBI), an infection spread by a mushroom that turns anyone infected into zombie-like creatures in two days. The opening sequence is set during the outbreak and it has Joel escape the invaded city with the help of his brother Tommy.
Story & Setting
After some events and revelations about Ellie's importance, Joel and Ellie end up together and their journey is documented in the course of a year and a few months, spread over five seasons. As soon as Joel is detected, other enemies are warned and players have to decide upon confrontation or breaking the line of sight by hiding for some time. The narrative consists of a light narrative that frames the various encounters, as the aim is to help a clan grow and survive.
Gameplay & Core Systems
During a mission, they get into contact with a Fireflies member who offers stolen weapons back if they escort the 14-year-old girl Ellie out of the city. You control Joel from a third-person perspective. Ellie can also be controlled by herself for some extensive parts in the later chapters. Similar to the developer's previous Uncharted games, gameplay combines action elements, exploration, and puzzle-solving. Similarly, the survival horror theme with limited ammo and health makes him very vulnerable to attacks and a stealth approach is often more effective.
Standout Features
- There is a selection of close and long-ranged guns, along with melee weapons that can be modded, regular fist fighting, and items such as Molotov cocktails, smoke bombs, and nail bombs.
- Melee weapons can only be used a few times before they break down.
- Joel is able to duck and sneak around at various speeds, and he can activate a hearing sense that allows him to vaguely see and hear silhouettes through walls based on sounds.
- By sneaking up on an enemy, it can be taken out through strangling, a quick kill with a shiv, or another type of takedown.
- Joel can pick up bottles or bricks and throw them to distract enemies.
- Certain enemies can be stunned by throwing at them directly.
- Various tools and items can be collected to craft them into items such as health kits, shivs, Molotov cocktails, (smoke) bombs, modded melee weapons, and more.
- At workbenches gears, bolts, and other metals are used to improve the characteristics of weapons such as firing rate, reloading speed, weapon sway, and ammo capacity.
Modes & Ways to Play
Multiplayer is called Factions with matches for up to eight players simultaneously. The initial faction selection cannot be reversed until the clan has been defeated or the multiplayer story has been completed. Multiplayer progresses by one day at a time by playing matches in one of the two game modes: Supply Raid and Survivors. Ammo is also limited and the Listen mode from the single-player is available, but only for a short duration and as a specific perk.
Player support includes Internet and Free-for-all / One-on-one (VS).
Presentation & Atmosphere
Certain enemies are blind and only react to sound. It is achieved automatically by moving behind objections and Joel is not glued to his cover position, as both sound and line of sight entirely determine the cover's effectiveness. Progress through the story and the environment is entirely linear, but there is some focus on exploration along with small optional areas. The city is almost entirely destroyed and the characters move through the debris and abandoned houses, but there are also parts where nature has taken back the environment and lush scenery outside the city.
Display support includes Progressive Scan (480p), HDTV 720p, HDTV 1080i, and HDTV 1080p. Audio support includes Dolby Digital and DTS.


