The Legend of Zelda: Skyward Sword
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Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
Begin the legend above the clouds
The Legend of Zelda: Skyward Sword opens in Skyloft, an island community floating above a cloud barrier. Link is a knight-in-training whose bond with Zelda draws him into a search across the unfamiliar surface world below. Guided by Fi and the Goddess Sword, he travels between the sky and several ground regions while learning why ancient conflicts still shape the present. The story treats these events as an early chapter in the broader Zelda mythology, but its immediate focus remains personal: Link is trying to find Zelda and protect the people caught in the same danger.
Control the sword with Wii MotionPlus
The Wii version requires Wii MotionPlus, either built into a Wii Remote Plus or attached to a standard Wii Remote, together with a Nunchuk. Sword swings follow the direction of the player’s motion, allowing horizontal, vertical and diagonal cuts. Enemies often guard specific angles, so success depends on reading their stance and choosing a line of attack instead of shaking the controller rapidly. The same directional idea appears in locks, switches and other interactions. Shields use Nunchuk motion for bashes, and well-timed responses can interrupt attacks while careless defense damages shield durability.
Use items as active tools
Familiar equipment receives motion-focused functions. The Beetle can be steered through the air to hit switches, collect objects or scout ahead. Bombs may be thrown or rolled, making delivery angle part of the puzzle. The bow rewards careful aiming, while the whip grabs objects and crosses gaps. Dowsing points the sword toward selected targets, helping search broad environments without replacing observation. Items are frequently useful in battle as well as puzzles, and dungeon rooms combine new equipment with earlier tools so the inventory becomes a connected set rather than a sequence of discarded keys.
Move between the sky and surface regions
Loftwings carry Link among islands in the open sky, including Skyloft’s shops, residents and side activities. Openings in the cloud layer lead to surface regions built around forest, volcanic and desert environments. Each area changes over the course of the adventure: routes open, hazards shift and later objectives ask players to reconsider spaces they already understand. Save statues provide return points and connect ground exploration to the sky. The structure is not a seamless modern open world, but it repeatedly layers new paths and mechanics onto a compact set of carefully designed regions.
Explore dungeons that blend into the overworld
Seven principal dungeons anchor the quest, and many surrounding areas function like extended puzzle spaces before Link reaches a formal entrance. Environmental navigation, keys, switches, item use and combat build around each region’s central idea. Bosses demand both directional sword control and mastery of the current tool. Later challenges remix familiar locations under new rules, including stealth-like Silent Realm trials where Link must gather sacred tears while avoiding powerful guardians. This close connection between overworld and dungeon design keeps problem solving active even during travel.
Upgrade equipment and manage the adventure pouch
Defeated enemies and explored regions yield insects and treasures used to improve selected gear. Upgrades can strengthen shields, enlarge carrying capacity or enhance item performance, giving collection a practical purpose. The adventure pouch limits which supporting items Link carries into the field, such as shields, medals, bottles and ammunition containers. Storing other pieces at the Item Check in Skyloft makes preparation part of the routine. Rupees purchase supplies and services, while gratitude-crystal side quests reward helping residents and reveal more of Skyloft’s character beyond the main story.
Balance stamina, defense and precise movement
A stamina meter governs sprinting, climbing, pushing and certain combat actions. It makes traversal more active but also punishes holding a movement without planning a rest point. Shields can break if used carelessly, encouraging timed bashes or repairs instead of permanent passive defense. Directional enemies test whether the sword is calibrated and whether the player can pause long enough to read an opening. These systems give ordinary encounters a deliberate rhythm. They also make equipment choice meaningful because shield type, potion supply and pouch arrangement can change how safely Link enters a difficult area.
See a painterly Hyrule with orchestral highlights
The presentation uses soft edges and watercolor-like distance effects to give both clouds and surface landscapes a storybook appearance. Characters are highly expressive, which supports the humor and warmth of Skyloft as well as the more serious journey below. The score includes prominent orchestral music alongside region and character themes. The North American Wii release supports widescreen 16:9, progressive-scan 480p and Dolby Pro Logic II according to accepted native specifications; compatible display, cables and audio hardware are required to use those optional output features.
Exact North American release and extras
This listing is the North American Wii optical-disc release dated November 20, 2011, developed by Nintendo EAD with contributions from Monolith Software and published by Nintendo. It is a one-player offline game rated E10+ by the ESRB for Animated Blood, Comic Mischief and Fantasy Violence. No online account or current network service is required. The original launch included a music CD with early copies, and the official limited bundle paired the game and CD with a gold Wii Remote Plus. Only the native variant explicitly titled “Complete in Box [Includes Music CD]” promises the CD here; no current variant promises the gold controller.
Gallery and used-copy expectations
The existing gallery contains an exact North American back cover, physical-media imagery, a gameplay video and four stills labeled as Wii gameplay. That leaves a gap of at least one additional distinct gameplay frame under the merchant’s preferred five-to-ten-image target, subject to the established exact-pixel, platform, rights and duplicate checks. Missing media does not block this researched body. Both protected warning paragraphs must remain first even though the native code-warning marker is false, and standard variants do not promise the soundtrack, controller, registration insert or any other physical or digital launch extra.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Legend of Zelda: Skyward Sword | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Denmark, Sweden | MobyGames |
| Developed by | Nintendo EAD | Denmark, Sweden | MobyGames |
| Additional Development by | Monolith Software, Inc. | Denmark, Sweden | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Denmark, Sweden | MobyGames |
| Testing by | Mario Club, Inc. | Denmark, Sweden | MobyGames |
| Contributions by | Digital Media Lab, Inc. | Denmark, Sweden | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Denmark, Sweden | MobyGames |
| Contributions by | Ken Production Co., Ltd. | Denmark, Sweden | MobyGames |
| Contributions by | SRD Co., Ltd. | Denmark, Sweden | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany | MobyGames |
| Developed by | Nintendo EAD | Germany | MobyGames |
| Additional Development by | Monolith Software, Inc. | Germany | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany | MobyGames |
| Testing by | Mario Club, Inc. | Germany | MobyGames |
| Contributions by | Digital Media Lab, Inc. | Germany | MobyGames |
| Contributions by | SRD Co., Ltd. | Germany | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Germany | MobyGames |
| Contributions by | Ken Production Co., Ltd. | Germany | MobyGames |
| Published by | Nintendo Co., Ltd. | The Netherlands | MobyGames |
| Developed by | Nintendo EAD | The Netherlands | MobyGames |
| Additional Development by | Monolith Software, Inc. | The Netherlands | MobyGames |
| Distributed by | Nintendo of Europe GmbH | The Netherlands | MobyGames |
| Testing by | Mario Club, Inc. | The Netherlands | MobyGames |
| Contributions by | Digital Media Lab, Inc. | The Netherlands | MobyGames |
| Contributions by | SRD Co., Ltd. | The Netherlands | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | The Netherlands | MobyGames |
| Contributions by | Ken Production Co., Ltd. | The Netherlands | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Nintendo EAD | United Kingdom | MobyGames |
| Additional Development by | Monolith Software, Inc. | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Contributions by | Digital Media Lab, Inc. | United Kingdom | MobyGames |
| Contributions by | SRD Co., Ltd. | United Kingdom | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | United Kingdom | MobyGames |
| Contributions by | Ken Production Co., Ltd. | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | France | MobyGames |
| Developed by | Nintendo EAD | France | MobyGames |
| Additional Development by | Monolith Software, Inc. | France | MobyGames |
| Distributed by | Nintendo of Europe GmbH | France | MobyGames |
| Testing by | Mario Club, Inc. | France | MobyGames |
| Contributions by | Digital Media Lab, Inc. | France | MobyGames |
| Contributions by | SRD Co., Ltd. | France | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | France | MobyGames |
| Contributions by | Ken Production Co., Ltd. | France | MobyGames |
| Published by | Nintendo Co., Ltd. | Italy | MobyGames |
| Developed by | Nintendo EAD | Italy | MobyGames |
| Additional Development by | Monolith Software, Inc. | Italy | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Italy | MobyGames |
| Testing by | Mario Club, Inc. | Italy | MobyGames |
| Contributions by | Digital Media Lab, Inc. | Italy | MobyGames |
| Contributions by | SRD Co., Ltd. | Italy | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Italy | MobyGames |
| Contributions by | Ken Production Co., Ltd. | Italy | MobyGames |
| Published by | Nintendo Co., Ltd. | Portugal, Spain | MobyGames |
| Developed by | Nintendo EAD | Portugal, Spain | MobyGames |
| Additional Development by | Monolith Software, Inc. | Portugal, Spain | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Portugal, Spain | MobyGames |
| Testing by | Mario Club, Inc. | Portugal, Spain | MobyGames |
| Contributions by | Digital Media Lab, Inc. | Portugal, Spain | MobyGames |
| Contributions by | SRD Co., Ltd. | Portugal, Spain | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Portugal, Spain | MobyGames |
| Contributions by | Ken Production Co., Ltd. | Portugal, Spain | MobyGames |
| Published by | Nintendo Co., Ltd. | United States, Canada, Mexico, Other | MobyGames |
| Developed by | Nintendo EAD | United States, Canada, Mexico, Other | MobyGames |
| Additional Development by | Monolith Software, Inc. | United States, Canada, Mexico, Other | MobyGames |
| Distributed by | Nintendo of America Inc. | United States, Canada, Mexico, Other | MobyGames |
| Testing by | Mario Club, Inc. | United States, Canada, Mexico, Other | MobyGames |
| Contributions by | Digital Media Lab, Inc. | United States, Canada, Mexico, Other | MobyGames |
| Contributions by | SRD Co., Ltd. | United States, Canada, Mexico, Other | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | United States, Canada, Mexico, Other | MobyGames |
| Contributions by | Ken Production Co., Ltd. | United States, Canada, Mexico, Other | MobyGames |
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Nintendo EAD | Japan | MobyGames |
| Additional Development by | Monolith Software, Inc. | Japan | MobyGames |
| Testing by | Mario Club, Inc. | Japan | MobyGames |
| Contributions by | Digital Media Lab, Inc. | Japan | MobyGames |
| Contributions by | SRD Co., Ltd. | Japan | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Japan | MobyGames |
| Contributions by | Ken Production Co., Ltd. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | Australia | MobyGames |
| Developed by | Nintendo EAD | Australia | MobyGames |
| Additional Development by | Monolith Software, Inc. | Australia | MobyGames |
| Distributed by | Nintendo Australia Pty., Ltd. | Australia | MobyGames |
| Testing by | Mario Club, Inc. | Australia | MobyGames |
| Contributions by | Digital Media Lab, Inc. | Australia | MobyGames |
| Contributions by | SRD Co., Ltd. | Australia | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Australia | MobyGames |
| Contributions by | Ken Production Co., Ltd. | Australia | MobyGames |
| Published by | Nintendo Co., Ltd. | South Korea | MobyGames |
| Developed by | Nintendo EAD | South Korea | MobyGames |
| Additional Development by | Monolith Software, Inc. | South Korea | MobyGames |
| Distributed by | Nintendo of Korea Co., Ltd. | South Korea | MobyGames |
| Testing by | Mario Club, Inc. | South Korea | MobyGames |
| Contributions by | Digital Media Lab, Inc. | South Korea | MobyGames |
| Contributions by | SRD Co., Ltd. | South Korea | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | South Korea | MobyGames |
| Contributions by | Ken Production Co., Ltd. | South Korea | MobyGames |
| Published by | Nintendo Co., Ltd. | Russia | MobyGames |
| Developed by | Nintendo EAD | Russia | MobyGames |
| Additional Development by | Monolith Software, Inc. | Russia | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Russia | MobyGames |
| Testing by | Mario Club, Inc. | Russia | MobyGames |
| Contributions by | Digital Media Lab, Inc. | Russia | MobyGames |
| Contributions by | SRD Co., Ltd. | Russia | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Russia | MobyGames |
| Contributions by | Ken Production Co., Ltd. | Russia | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii MotionPlus | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Number of Offline Players | 1 Player | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2011-11 | Denmark, Sweden | MobyGames |
| 2011-11-18 | Germany | MobyGames |
| 2011-11-18 | The Netherlands | MobyGames |
| 2011-11-18 | United Kingdom | MobyGames |
| 2011-11-18 | France | MobyGames |
| 2011-11-18 | Italy | MobyGames |
| 2011-11-18 | Portugal, Spain | MobyGames |
| 2011-11-20 | United States, Canada, Mexico, Other | MobyGames |
| 2011-11-23 | Japan | MobyGames |
| 2011-11-24 | Australia | MobyGames |
| 2011-11-24 | South Korea | MobyGames |
| 2011-11-25 | Russia | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-SOUP-EUR-B0 | Denmark, Sweden | MobyGames |
| UPC-A | 045496400767 | Denmark, Sweden | MobyGames |
| UPC-A | 045496400682 | Germany | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | Germany | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | The Netherlands | MobyGames |
| UPC-A | 045496400712 | The Netherlands | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | United Kingdom | MobyGames |
| UPC-A | 045496400699 | United Kingdom | MobyGames |
| eBay Product ID | 1200379075 | United Kingdom | MobyGames |
| ASIN | B002BSC54I | United Kingdom | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | France | MobyGames |
| UPC-A | 045496400705 | France | MobyGames |
| eBay Product ID | 1600893540 | France | MobyGames |
| eBay Product ID | 1500912915 | Italy | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | Italy | MobyGames |
| UPC-A | 045496400729 | Italy | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | Portugal, Spain | MobyGames |
| UPC-A | 045496400736 | Portugal, Spain | MobyGames |
| Nintendo Media PN | RVL-SOUE-USA-B0 | United States, Canada, Mexico, Other | MobyGames |
| UPC-A | 045496902674 | United States, Canada, Mexico, Other | MobyGames |
| eBay Product ID | 70915337 | United States, Canada, Mexico, Other | MobyGames |
| EAN-13 | 4902370519334 | Japan | MobyGames |
| Nintendo Media PN | RVL-SOUJ-JPN-B0 | Japan | MobyGames |
| eBay Product ID | 1000603174 | Japan | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | Australia | MobyGames |
| UPC-A | 018113990095 | Australia | MobyGames |
| UPC-A | 045496400675 | Russia | MobyGames |
| Nintendo Media PN | RVL-SOUP-EUR-B0 | Russia | MobyGames |
Data by MobyGames.com