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The Legend of Zelda: Skyward Sword | Nintendo Wii

The Legend of Zelda: Skyward Sword | Nintendo Wii

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box [Includes Music CD]
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Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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The Legend of Zelda: Skyward Sword

Wii

The Legend of Zelda: Skyward Sword

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Begin the legend above the clouds

The Legend of Zelda: Skyward Sword opens in Skyloft, an island community floating above a cloud barrier. Link is a knight-in-training whose bond with Zelda draws him into a search across the unfamiliar surface world below. Guided by Fi and the Goddess Sword, he travels between the sky and several ground regions while learning why ancient conflicts still shape the present. The story treats these events as an early chapter in the broader Zelda mythology, but its immediate focus remains personal: Link is trying to find Zelda and protect the people caught in the same danger.

Control the sword with Wii MotionPlus

The Wii version requires Wii MotionPlus, either built into a Wii Remote Plus or attached to a standard Wii Remote, together with a Nunchuk. Sword swings follow the direction of the player’s motion, allowing horizontal, vertical and diagonal cuts. Enemies often guard specific angles, so success depends on reading their stance and choosing a line of attack instead of shaking the controller rapidly. The same directional idea appears in locks, switches and other interactions. Shields use Nunchuk motion for bashes, and well-timed responses can interrupt attacks while careless defense damages shield durability.

Use items as active tools

Familiar equipment receives motion-focused functions. The Beetle can be steered through the air to hit switches, collect objects or scout ahead. Bombs may be thrown or rolled, making delivery angle part of the puzzle. The bow rewards careful aiming, while the whip grabs objects and crosses gaps. Dowsing points the sword toward selected targets, helping search broad environments without replacing observation. Items are frequently useful in battle as well as puzzles, and dungeon rooms combine new equipment with earlier tools so the inventory becomes a connected set rather than a sequence of discarded keys.

Move between the sky and surface regions

Loftwings carry Link among islands in the open sky, including Skyloft’s shops, residents and side activities. Openings in the cloud layer lead to surface regions built around forest, volcanic and desert environments. Each area changes over the course of the adventure: routes open, hazards shift and later objectives ask players to reconsider spaces they already understand. Save statues provide return points and connect ground exploration to the sky. The structure is not a seamless modern open world, but it repeatedly layers new paths and mechanics onto a compact set of carefully designed regions.

Explore dungeons that blend into the overworld

Seven principal dungeons anchor the quest, and many surrounding areas function like extended puzzle spaces before Link reaches a formal entrance. Environmental navigation, keys, switches, item use and combat build around each region’s central idea. Bosses demand both directional sword control and mastery of the current tool. Later challenges remix familiar locations under new rules, including stealth-like Silent Realm trials where Link must gather sacred tears while avoiding powerful guardians. This close connection between overworld and dungeon design keeps problem solving active even during travel.

Upgrade equipment and manage the adventure pouch

Defeated enemies and explored regions yield insects and treasures used to improve selected gear. Upgrades can strengthen shields, enlarge carrying capacity or enhance item performance, giving collection a practical purpose. The adventure pouch limits which supporting items Link carries into the field, such as shields, medals, bottles and ammunition containers. Storing other pieces at the Item Check in Skyloft makes preparation part of the routine. Rupees purchase supplies and services, while gratitude-crystal side quests reward helping residents and reveal more of Skyloft’s character beyond the main story.

Balance stamina, defense and precise movement

A stamina meter governs sprinting, climbing, pushing and certain combat actions. It makes traversal more active but also punishes holding a movement without planning a rest point. Shields can break if used carelessly, encouraging timed bashes or repairs instead of permanent passive defense. Directional enemies test whether the sword is calibrated and whether the player can pause long enough to read an opening. These systems give ordinary encounters a deliberate rhythm. They also make equipment choice meaningful because shield type, potion supply and pouch arrangement can change how safely Link enters a difficult area.

See a painterly Hyrule with orchestral highlights

The presentation uses soft edges and watercolor-like distance effects to give both clouds and surface landscapes a storybook appearance. Characters are highly expressive, which supports the humor and warmth of Skyloft as well as the more serious journey below. The score includes prominent orchestral music alongside region and character themes. The North American Wii release supports widescreen 16:9, progressive-scan 480p and Dolby Pro Logic II according to accepted native specifications; compatible display, cables and audio hardware are required to use those optional output features.

Exact North American release and extras

This listing is the North American Wii optical-disc release dated November 20, 2011, developed by Nintendo EAD with contributions from Monolith Software and published by Nintendo. It is a one-player offline game rated E10+ by the ESRB for Animated Blood, Comic Mischief and Fantasy Violence. No online account or current network service is required. The original launch included a music CD with early copies, and the official limited bundle paired the game and CD with a gold Wii Remote Plus. Only the native variant explicitly titled “Complete in Box [Includes Music CD]” promises the CD here; no current variant promises the gold controller.

Gallery and used-copy expectations

The existing gallery contains an exact North American back cover, physical-media imagery, a gameplay video and four stills labeled as Wii gameplay. That leaves a gap of at least one additional distinct gameplay frame under the merchant’s preferred five-to-ten-image target, subject to the established exact-pixel, platform, rights and duplicate checks. Missing media does not block this researched body. Both protected warning paragraphs must remain first even though the native code-warning marker is false, and standard variants do not promise the soundtrack, controller, registration insert or any other physical or digital launch extra.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The Legend of Zelda: Skyward Sword | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Denmark, Sweden MobyGames
Developed by Nintendo EAD Denmark, Sweden MobyGames
Additional Development by Monolith Software, Inc. Denmark, Sweden MobyGames
Distributed by Nintendo of Europe GmbH Denmark, Sweden MobyGames
Testing by Mario Club, Inc. Denmark, Sweden MobyGames
Contributions by Digital Media Lab, Inc. Denmark, Sweden MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Denmark, Sweden MobyGames
Contributions by Ken Production Co., Ltd. Denmark, Sweden MobyGames
Contributions by SRD Co., Ltd. Denmark, Sweden MobyGames
Published by Nintendo Co., Ltd. Germany MobyGames
Developed by Nintendo EAD Germany MobyGames
Additional Development by Monolith Software, Inc. Germany MobyGames
Distributed by Nintendo of Europe GmbH Germany MobyGames
Testing by Mario Club, Inc. Germany MobyGames
Contributions by Digital Media Lab, Inc. Germany MobyGames
Contributions by SRD Co., Ltd. Germany MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Germany MobyGames
Contributions by Ken Production Co., Ltd. Germany MobyGames
Published by Nintendo Co., Ltd. The Netherlands MobyGames
Developed by Nintendo EAD The Netherlands MobyGames
Additional Development by Monolith Software, Inc. The Netherlands MobyGames
Distributed by Nintendo of Europe GmbH The Netherlands MobyGames
Testing by Mario Club, Inc. The Netherlands MobyGames
Contributions by Digital Media Lab, Inc. The Netherlands MobyGames
Contributions by SRD Co., Ltd. The Netherlands MobyGames
Contributions by Imagica Digitalscape Co., Ltd. The Netherlands MobyGames
Contributions by Ken Production Co., Ltd. The Netherlands MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Nintendo EAD United Kingdom MobyGames
Additional Development by Monolith Software, Inc. United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Contributions by Digital Media Lab, Inc. United Kingdom MobyGames
Contributions by SRD Co., Ltd. United Kingdom MobyGames
Contributions by Imagica Digitalscape Co., Ltd. United Kingdom MobyGames
Contributions by Ken Production Co., Ltd. United Kingdom MobyGames
Published by Nintendo Co., Ltd. France MobyGames
Developed by Nintendo EAD France MobyGames
Additional Development by Monolith Software, Inc. France MobyGames
Distributed by Nintendo of Europe GmbH France MobyGames
Testing by Mario Club, Inc. France MobyGames
Contributions by Digital Media Lab, Inc. France MobyGames
Contributions by SRD Co., Ltd. France MobyGames
Contributions by Imagica Digitalscape Co., Ltd. France MobyGames
Contributions by Ken Production Co., Ltd. France MobyGames
Published by Nintendo Co., Ltd. Italy MobyGames
Developed by Nintendo EAD Italy MobyGames
Additional Development by Monolith Software, Inc. Italy MobyGames
Distributed by Nintendo of Europe GmbH Italy MobyGames
Testing by Mario Club, Inc. Italy MobyGames
Contributions by Digital Media Lab, Inc. Italy MobyGames
Contributions by SRD Co., Ltd. Italy MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Italy MobyGames
Contributions by Ken Production Co., Ltd. Italy MobyGames
Published by Nintendo Co., Ltd. Portugal, Spain MobyGames
Developed by Nintendo EAD Portugal, Spain MobyGames
Additional Development by Monolith Software, Inc. Portugal, Spain MobyGames
Distributed by Nintendo of Europe GmbH Portugal, Spain MobyGames
Testing by Mario Club, Inc. Portugal, Spain MobyGames
Contributions by Digital Media Lab, Inc. Portugal, Spain MobyGames
Contributions by SRD Co., Ltd. Portugal, Spain MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Portugal, Spain MobyGames
Contributions by Ken Production Co., Ltd. Portugal, Spain MobyGames
Published by Nintendo Co., Ltd. United States, Canada, Mexico, Other MobyGames
Developed by Nintendo EAD United States, Canada, Mexico, Other MobyGames
Additional Development by Monolith Software, Inc. United States, Canada, Mexico, Other MobyGames
Distributed by Nintendo of America Inc. United States, Canada, Mexico, Other MobyGames
Testing by Mario Club, Inc. United States, Canada, Mexico, Other MobyGames
Contributions by Digital Media Lab, Inc. United States, Canada, Mexico, Other MobyGames
Contributions by SRD Co., Ltd. United States, Canada, Mexico, Other MobyGames
Contributions by Imagica Digitalscape Co., Ltd. United States, Canada, Mexico, Other MobyGames
Contributions by Ken Production Co., Ltd. United States, Canada, Mexico, Other MobyGames
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Nintendo EAD Japan MobyGames
Additional Development by Monolith Software, Inc. Japan MobyGames
Testing by Mario Club, Inc. Japan MobyGames
Contributions by Digital Media Lab, Inc. Japan MobyGames
Contributions by SRD Co., Ltd. Japan MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Japan MobyGames
Contributions by Ken Production Co., Ltd. Japan MobyGames
Published by Nintendo Co., Ltd. Australia MobyGames
Developed by Nintendo EAD Australia MobyGames
Additional Development by Monolith Software, Inc. Australia MobyGames
Distributed by Nintendo Australia Pty., Ltd. Australia MobyGames
Testing by Mario Club, Inc. Australia MobyGames
Contributions by Digital Media Lab, Inc. Australia MobyGames
Contributions by SRD Co., Ltd. Australia MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Australia MobyGames
Contributions by Ken Production Co., Ltd. Australia MobyGames
Published by Nintendo Co., Ltd. South Korea MobyGames
Developed by Nintendo EAD South Korea MobyGames
Additional Development by Monolith Software, Inc. South Korea MobyGames
Distributed by Nintendo of Korea Co., Ltd. South Korea MobyGames
Testing by Mario Club, Inc. South Korea MobyGames
Contributions by Digital Media Lab, Inc. South Korea MobyGames
Contributions by SRD Co., Ltd. South Korea MobyGames
Contributions by Imagica Digitalscape Co., Ltd. South Korea MobyGames
Contributions by Ken Production Co., Ltd. South Korea MobyGames
Published by Nintendo Co., Ltd. Russia MobyGames
Developed by Nintendo EAD Russia MobyGames
Additional Development by Monolith Software, Inc. Russia MobyGames
Distributed by Nintendo of Europe GmbH Russia MobyGames
Testing by Mario Club, Inc. Russia MobyGames
Contributions by Digital Media Lab, Inc. Russia MobyGames
Contributions by SRD Co., Ltd. Russia MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Russia MobyGames
Contributions by Ken Production Co., Ltd. Russia MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii MotionPlus Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Number of Offline Players 1 Player Wii MobyGames
Original game disc count 1 North America MobyGames

Regional releases

Release date Region / edition Source
2011-11 Denmark, Sweden MobyGames
2011-11-18 Germany MobyGames
2011-11-18 The Netherlands MobyGames
2011-11-18 United Kingdom MobyGames
2011-11-18 France MobyGames
2011-11-18 Italy MobyGames
2011-11-18 Portugal, Spain MobyGames
2011-11-20 United States, Canada, Mexico, Other MobyGames
2011-11-23 Japan MobyGames
2011-11-24 Australia MobyGames
2011-11-24 South Korea MobyGames
2011-11-25 Russia MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN RVL-SOUP-EUR-B0 Denmark, Sweden MobyGames
UPC-A 045496400767 Denmark, Sweden MobyGames
UPC-A 045496400682 Germany MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 Germany MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 The Netherlands MobyGames
UPC-A 045496400712 The Netherlands MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 United Kingdom MobyGames
UPC-A 045496400699 United Kingdom MobyGames
eBay Product ID 1200379075 United Kingdom MobyGames
ASIN B002BSC54I United Kingdom MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 France MobyGames
UPC-A 045496400705 France MobyGames
eBay Product ID 1600893540 France MobyGames
eBay Product ID 1500912915 Italy MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 Italy MobyGames
UPC-A 045496400729 Italy MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 Portugal, Spain MobyGames
UPC-A 045496400736 Portugal, Spain MobyGames
Nintendo Media PN RVL-SOUE-USA-B0 United States, Canada, Mexico, Other MobyGames
UPC-A 045496902674 United States, Canada, Mexico, Other MobyGames
eBay Product ID 70915337 United States, Canada, Mexico, Other MobyGames
EAN-13 4902370519334 Japan MobyGames
Nintendo Media PN RVL-SOUJ-JPN-B0 Japan MobyGames
eBay Product ID 1000603174 Japan MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 Australia MobyGames
UPC-A 018113990095 Australia MobyGames
UPC-A 045496400675 Russia MobyGames
Nintendo Media PN RVL-SOUP-EUR-B0 Russia MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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