The Simpsons: Road Rage
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Springfield becomes your driving route
The Simpsons: Road Rage turns Springfield into an arcade driving challenge built around its residents, their vehicles and their inconvenient destinations. Mr. Burns has taken control of the transit company and introduced nuclear-powered buses, leaving the town to raise enough money to buy the business back. Your contribution comes from picking up passengers and delivering them quickly. That premise gives the familiar locations a practical role: places you recognize from the show become points you must connect under pressure. The GameCube version combines that continuing money-raising objective with individual driving sessions that can be attempted again and improved.
Every fare creates a new route
The central task is straightforward: find someone who needs a lift, collect the passenger and reach the destination before time works against you. Speed matters because quicker deliveries earn more money. Once one trip ends, the next passenger provides another reason to change direction and cross the neighborhood. This makes the driving feel like a series of linked decisions rather than a race around a fixed circuit. Knowing where a destination lies is useful, but so is recognizing how your current position connects to it. A familiar street can matter differently depending on where a fare begins.
Learn the car as well as the streets
The starting selection includes members of the Simpson family, and further characters become available as you make progress. Their vehicles have different handling characteristics, so changing drivers gives you a reason to reconsider how you take a corner or line up an approach. The essential controls are acceleration, braking and steering, with reversing available when you need to get out of trouble. Because the game focuses on quick trips through ordinary streets, a useful route involves more than holding the accelerator. Leaving yourself room to turn and recover can help you keep the next destination in view.
Choose your behavior for the passenger
Some fares add an extra request to the trip. A passenger may reward safe driving, while another may offer a bonus for smashing through obstacles. Those requests change what a successful journey looks like without changing the basic pickup-and-delivery structure. For one fare, preserving a clean route through traffic makes sense; for another, roadside objects become opportunities. Paying attention to the passenger's condition gives you another decision to make alongside the clock. It also brings the show's appetite for automotive chaos into the scoring, so a trip can be about more than reaching the destination by the shortest route.
Build toward more of Springfield
Money earned during driving sessions contributes to the larger campaign goal. Reaching earnings milestones opens further characters or locations, giving repeated attempts a purpose beyond a single result screen. The game spans six Springfield neighborhoods, so expanding the available routes changes where later sessions can take place. That progression works well for players who enjoy gradually learning a collection of compact driving areas. You can concentrate on improving a familiar run or move into an unlocked area and start building a new mental map of its roads, recognizable buildings and useful connections between passenger destinations.
Explore at your own pace
An untimed driving option lets you use unlocked characters and locations without the main mode's clock. This changes the purpose of a visit to Springfield: you can look around, practice controlling a vehicle and become familiar with a neighborhood before returning to fare collection. The locations draw their identity from the television series, including recognizable businesses and gathering places. For a Simpsons fan, simply following the streets between those landmarks is part of the attraction. For a player focused on improving scores, the same freedom offers time to understand the environment without treating every turn as an urgent decision.
Bring a rival along
The GameCube release supports two people in local split-screen competition. Sharing the television puts both drivers in the same session while giving each a separate view of the action. Competing for fares changes the pressure: another player is pursuing opportunities in the same streets, so the route you choose is also a response to what your opponent is doing. This is a different use of the driving system from quietly building your own earnings total. It suits quick contests between players who already know the neighborhoods or want to learn them together through repeated rounds.
A Springfield performance in three dimensions
The presentation uses three-dimensional versions of the show's residents and locations, with character conversations and one-liners accompanying the driving. Hearing familiar personalities react to a ride helps connect the arcade task to the television series. Those lines also recur across repeated trips, so the game's appeal is closely tied to how much you enjoy spending time with this cast. The visual style places recognizable cars and yellow-skinned characters against explorable streets. It provides a different kind of connection to Springfield: you are choosing how to travel through places that are normally seen from the show's fixed viewpoints.
Understand its arcade feel
Road Rage is most approachable as a character-led arcade driving game with a local competitive option. Original GameCube reviews describe sensitive handling and awkward collisions around scenery, so allowing room near obstacles is a sensible way to approach unfamiliar streets. The campaign, unlocks and untimed exploration give you several reasons to revisit those routes, but the core activity remains transporting passengers. If that repeated task appeals to you, the changing drivers and Springfield setting provide its variety. A conventional GameCube controller is used for play, and the two-player competition takes place locally on a shared console.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Simpsons: Road Rage | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Radical Entertainment Inc. | United States | MobyGames |
| Licensed by | Fox Interactive, Inc. | United States | MobyGames |
| Published by | Electronic Arts, Inc. | France | MobyGames |
| Developed by | Radical Entertainment Inc. | France | MobyGames |
| Distributed by | Electronic Arts Publishing SARL | France | MobyGames |
| Licensed by | Fox Interactive, Inc. | France | MobyGames |
| Published by | Electronic Arts, Inc. | United Kingdom | MobyGames |
| Developed by | Radical Entertainment Inc. | United Kingdom | MobyGames |
| Distributed by | Electronic Arts Ltd. | United Kingdom | MobyGames |
| Licensed by | Fox Interactive, Inc. | United Kingdom | MobyGames |
| Published by | Electronic Arts, Inc. | Germany | MobyGames |
| Developed by | Radical Entertainment Inc. | Germany | MobyGames |
| Distributed by | Electronic Arts Deutschland GmbH | Germany | MobyGames |
| Licensed by | Fox Interactive, Inc. | Germany | MobyGames |
| Input Devices Required | Gamepad | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | GameCube | MobyGames |
| Number of Offline Players | 1-2 Players | GameCube | MobyGames |
| Save Game Methods | Auto-save | GameCube | MobyGames |
| Save Game Methods | External Storage | GameCube | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Radical Entertainment | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2001-12-18 | United States | MobyGames |
| 2002-05-03 | France | MobyGames |
| 2002-05-17 | United Kingdom | MobyGames |
| 2002-05-17 | Germany | MobyGames |
| 2001-12-17 | North America | PriceCharting |
| 2002-05-17 | PAL | PriceCharting |
| December 17, 2001 | North America | PriceCharting |
| May 17, 2002 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 014633144253 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GSPE-USA | United States | MobyGames |
| ASIN | B00005R5PX | United States | MobyGames |
| eBay Product ID | 8551 | United States | MobyGames |
| EAN-13 | 5030931030758 | France | MobyGames |
| Nintendo Media PN | DL-DOL-GSPP-EUR | France | MobyGames |
| EAN-13 | 5030930030759 | United Kingdom | MobyGames |
| Nintendo Media PN | DOL-GSPP-UKV | United Kingdom | MobyGames |
| eBay Product ID | 8551 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-GSPP-EUR | Germany | MobyGames |
| EAN-13 | 5030932030757 | Germany | MobyGames |
| eBay Product ID | 1533991883 | Germany | MobyGames |
| upc | 014633144253 | North America | PriceCharting |
| asin | B00005R5PX | North America | PriceCharting |
| epid | 8551 | North America | PriceCharting |
| upc | 5030930030759 | PAL | PriceCharting |
| ean | 5030930030759 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting