The Sims 2: Pets | Nintendo GameCube

The Sims 2: Pets | Nintendo GameCube

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The Sims 2: Pets

GameCube

The Sims 2: Pets

About the Game

The Sims 2: Pets is a standalone life-simulation game for Nintendo GameCube, not an add-on that requires another title. You create a household, build and furnish its home, guide each Sim through daily needs and long-term aspirations, and add cats or dogs whose personalities affect life under the same roof. The result keeps the open-ended structure of the console Sims 2 while making animal care, training, and companionship part of nearly every routine.

Create Sims, Cats & Dogs

Create-a-Pet provides control over an animal's body, head, coat, markings, accessories, and personality. You can begin with a recognizable breed or combine traits to make a custom dog or cat. Sims receive their own appearance, personality, and aspiration choices, so the family can be designed around a goal or simply allowed to develop through play. A locally generated Pet Sharing code can reproduce a created pet in another copy of the console game.

Everyday Life & Long-Term Goals

Each Sim has motives to maintain and wants to pursue. Work, relationships, meals, hygiene, rest, entertainment, and household responsibilities compete for time, while aspiration rewards encourage a longer view of the family's progress. Sims can build seven skills and pursue ten careers, prepare recipes by combining ingredients, collect items, and improve their surroundings through Build and Buy modes. Family inventory provides a place to hold furnishings and other possessions while the household changes.

You may use Direct Control to move a selected Sim through the world or switch to Classic Control for a cursor-driven approach. The two schemes change how you issue instructions, but the underlying challenge is the same: coordinate several personalities whose motives and priorities do not always align. Pets remain autonomous rather than becoming directly controlled characters, so the owner has to teach, reward, and correct them.

Training & Pet Progression

Dogs and cats develop wants, motives, relationships, and learned behavior of their own. Repeating commands teaches pets new tricks and helps build obedient behavior. Praising or scolding an action reinforces household behavior, including where a pet sleeps, what it scratches, and how it treats other family members. Pet points earned through play and objectives open additional customization choices.

Town Square expands the routine beyond the home. Sims can meet other owners and animals, shop for pet supplies and clothing, and use services built around their companions. Stray animals can enter the family's story, and compatible pets can breed. These systems give the household more to manage than a decorative animal and create new consequences for a poorly planned day.

GameCube Play Requirements

This North American GameCube release is for one player offline and uses a standard GameCube controller. A Nintendo GameCube Memory Card is required to save the household and its progress. The household, Town Square, and pet-sharing features described here are local console play.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The Sims 2: Pets | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States MobyGames
Developed by The Sims Studio United States MobyGames
Published by Electronic Arts, Inc. United Kingdom MobyGames
Developed by The Sims Studio United Kingdom MobyGames
Distributed by Electronic Arts Ltd. United Kingdom MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Number of Offline Players 1 Player GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Simulation North America PriceCharting
Also compatible on Wii North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Electronic Arts North America PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Simulation PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2006-10-17 United States MobyGames
2006-10-20 United Kingdom MobyGames
2006-10-17 North America PriceCharting
2006-10-20 PAL PriceCharting
October 17, 2006 North America PriceCharting
October 20, 2006 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN DL-DOL-G4OE-USA United States MobyGames
ASIN B000GOXVYM United States MobyGames
eBay Product ID 54520589 United States MobyGames
UPC-A 014633152449 United States MobyGames
EAN-13 5030930051792 United Kingdom MobyGames
Nintendo Media PN DL-DOL-G4OP-EUR United Kingdom MobyGames
eBay Product ID 212022240 United Kingdom MobyGames
asin B000GOXVYM North America PriceCharting
upc 014633152449 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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