Thief
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About the Game
Thief is a reboot of the Thief series and throws away most of the lore - there are no Pagans, no Hammers and no Watchers. The game starts when Garrett, a master thief, is on a job with his former apprentice Erin. They run into a mysterious ritual from a faction loosely reminiscent on the Mechanists, and due to unfortunate happenings Erin falls right into the middle of it. Garrett blacks out for a year and awakens in the city which changed to a fascist regime in the meantime.
Story & Setting
Besides the main campaign, there is also a challenge mode.
Gameplay & Core Systems
These can be freely explored until starting a self-contained mission at the designated point. Here lies the main difference to the previous Thief games: instead of sandbox levels, the design is completely modular and can be compared to the Clocktower level in Deadly Shadows . Movement is also restricted because jumping is only contextual. Garrett can take on guards in direct combat, the system is based on dodging attacks with a designated button and placing blackjack hits at the right moments, but since he is no fighter he usually has no change against multiple enemies. So his main weapon of choice is stealth.
Standout Features
- Rope arrows make their return, but can only be used at a few designated spots.
- However, Garrett can grab onto corners and peek out to avoid running in front of a guard.
- While the majority of small loot items is just lying around or found by opening drawers, there are also unique items which bring extra money.
- These are usually hidden and require the usage of a new mechanic: Garrett grabs a painting or book shelf and slowly moves his hand until he feels a hidden switch.
- By pressing a button, it may open up a secret passage, unveil a safe or disable traps.
- Between missions, Garrett can also find much loot in the city by just moving around and keeping his eyes open.
- Garrett's: The obvious choices are depleting resources like Garrett's trademark arrows which can be used for many tasks, e.g. regular arrows for distracting guards or water arrows to extinguish light sources, food items to heal, or smoke bombs.
- However, there are also various one-time purchases which reward new equipment to interact with the environment, e.g. a razor to cut out valuable painting or a wrench to open up ventilation shafts, or tool upgrades, e.g. a bigger arrow capacity or more sensitive lockpicks.
Modes & Ways to Play
One of the game's special features are the difficulty modes. This mode re-uses some of the game's mission areas and adds special objectives. The modes are Chain & Gain (there is a timer running out which can only be expanded by collecting loot), Chain & Gain Limited (Chain & Gain with an overall time limit) and Special Loot Hunt (finding as much special loot within a time limit by using the "hot and cold" indicators).
Presentation & Atmosphere
Safes require the combination which has to manually puzzled out by searching the environment for clues and carefully reading near documents.
Audio support includes Dolby Digital.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Thief | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Square Enix, Inc. | Worldwide; Games on Demand release | MobyGames |
| Developed by | Eidos Montréal | Worldwide; Games on Demand release | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | Worldwide; Games on Demand release | MobyGames |
| Additional Graphics by | Redhotcg. Inc | Worldwide; Games on Demand release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Worldwide; Games on Demand release | MobyGames |
| Additional Graphics by | Digital Dimension | Worldwide; Games on Demand release | MobyGames |
| Additional Graphics by | Volta Creation Inc. | Worldwide; Games on Demand release | MobyGames |
| Motion Capture by | Game On Audio | Worldwide; Games on Demand release | MobyGames |
| Additional Music by | Game On Audio | Worldwide; Games on Demand release | MobyGames |
| Additional Sound by | Vision Globale | Worldwide; Games on Demand release | MobyGames |
| Game Engine by | Epic Games, Inc. | Worldwide; Games on Demand release | MobyGames |
| Published by | Square Enix Limited | Germany | MobyGames |
| Developed by | Eidos Montréal | Germany | MobyGames |
| Distributed by | Koch Media GmbH (Germany) | Germany | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | Germany | MobyGames |
| Additional Graphics by | Redhotcg. Inc | Germany | MobyGames |
| Additional Graphics by | Volta Creation Inc. | Germany | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Germany | MobyGames |
| Additional Graphics by | Digital Dimension | Germany | MobyGames |
| Motion Capture by | Game On Audio | Germany | MobyGames |
| Additional Music by | Game On Audio | Germany | MobyGames |
| Additional Sound by | Vision Globale | Germany | MobyGames |
| Game Engine by | Epic Games, Inc. | Germany | MobyGames |
| Published by | Square Enix Co., Ltd. | Japan | MobyGames |
| Developed by | Eidos Montréal | Japan | MobyGames |
| Additional Graphics by | Digital Dimension | Japan | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | Japan | MobyGames |
| Additional Graphics by | Redhotcg. Inc | Japan | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Japan | MobyGames |
| Additional Graphics by | Volta Creation Inc. | Japan | MobyGames |
| Motion Capture by | Game On Audio | Japan | MobyGames |
| Additional Music by | Game On Audio | Japan | MobyGames |
| Additional Sound by | Vision Globale | Japan | MobyGames |
| Game Engine by | Epic Games, Inc. | Japan | MobyGames |
| Media Type | Download | Xbox 360 | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital | Xbox 360 | MobyGames |
| Number of Offline Players | 1 Player | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Xbox/Windows Live | Scoreboard/Leaderboard | Xbox 360 | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Square Enix | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Square Enix | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2014-02-25 | Worldwide; Games on Demand release | MobyGames |
| 2014-02-28 | Germany | MobyGames |
| 2014-06-12 | Japan | MobyGames |
| 2014-02-28 | PAL | PriceCharting |
| 2014-02-25 | North America | PriceCharting |
| February 25, 2014 | North America | PriceCharting |
| February 28, 2014 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 5021290056893 | Germany | MobyGames |
| EAN-13 | 4988601008433 | Japan | MobyGames |
| eBay Product ID | 212074008 | Japan | MobyGames |
| asin | B00DFT92EI | North America | PriceCharting |
| epid | 175981340 | North America | PriceCharting |
| upc | 662248913339 | North America | PriceCharting |
| upc | 662248914336 | North America | PriceCharting |
| upc | 662248913353 | North America | PriceCharting |
| upc | 662248914299 | North America | PriceCharting |
| upc | 5021290056732 | PAL | PriceCharting |
| ean | 5021290056732 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


