Tom Clancy's Rainbow Six 3
Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.
Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
Lead Rainbow through a terrorist crisis
Rainbow Six 3 puts you behind the sights of Domingo “Ding” Chavez, the leader of an international counterterrorist team. A campaign of 15 missions takes the squad through a plot involving Venezuela and a threat to peace between the United States and Saudi Arabia. Hostage rescues, intelligence gathering and bomb threats give the fighting specific objectives, with the team working through close quarters in locations around the world.
This GameCube entry builds its tactics into the action itself. You move as Ding in first person and direct up to three computer-controlled operatives while you clear each location. Corners, doors and the timing of an entry become decisions you make on the ground. Your own shooting and your squad’s position have to work together to get the team through the mission.
Weapons and coordinated entries
Before setting out, you choose primary and secondary weapons together with additional equipment. Assault rifles, submachine guns and other firearms let you adjust the loadout to the likely fighting distance, while grenades and breaching charges offer different ways to enter a dangerous room. Night and thermal vision help you read areas where ordinary visibility is limited.
Squad orders depend on what you are looking at. You can send the team forward, make it hold position or call it back to you; at a door, you can arrange a room-clearing entry with a grenade or a breach. A go-code lets you prepare an action and trigger it when you are ready, creating an opportunity to approach one entrance yourself while the squad handles another.
Movement and damage keep the pace deliberate. You can crouch for an approach, but there is no jump or sprint to escape a bad situation. Incoming fire is dangerous, so checking an angle before exposing yourself matters. Keeping teammates in useful covering positions can turn an awkward doorway into a coordinated push; entering too early can leave the group in a firefight it was not ready for.
Campaign progress and repeat missions
The campaign advances through its missions and saves progress at checkpoints during a level. It asks you to combine the immediate fight with the objective, whether that means preserving a hostage or dealing with a bomb. Cleared locations also become material for Custom Mission play, where terrorists appear in different positions. Returning to a familiar map then becomes a new search-and-clear exercise.
For two players, the GameCube version offers local split-screen cooperation on the same system. Missions completed in the campaign can be attempted with a partner, giving you another person with whom to coordinate an entry and cover a room. A second GameCube controller is needed for that local mode. The multiplayer described here is the offline collaboration provided by this release.
Close-quarters atmosphere
The presentation emphasizes the tense approach before a firefight: lighting and shadows frame interior spaces, weapon reports distinguish the guns, and the team calls out information over the radio. The modern settings give the squad doors, corridors and open rooms to work around. Those details serve the play by giving each movement and entry a clear setting.
Rainbow Six 3 suits a session built around careful shooting, equipment selection and direct control of a small team. Its campaign gives you the missions to learn, Custom Mission revisits those spaces, and split-screen co-op lets you share the work with a local partner. A GameCube Memory Card is used to retain progress between sessions.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Tom Clancy's Rainbow Six 3 | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft Entertainment SA | United Kingdom | MobyGames |
| Developed by | Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. | United Kingdom | MobyGames |
| Ported by | Shanghai UBIsoft Computer Software Co., Ltd. | United Kingdom | MobyGames |
| Distributed by | Ubisoft Ltd. | United Kingdom | MobyGames |
| Game Engine by | Epic Games, Inc. | United Kingdom | MobyGames |
| Published by | Ubisoft Entertainment SA | United States, Canada | MobyGames |
| Developed by | Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. | United States, Canada | MobyGames |
| Ported by | Shanghai UBIsoft Computer Software Co., Ltd. | United States, Canada | MobyGames |
| Distributed by | Ubisoft, Inc. | United States, Canada | MobyGames |
| Game Engine by | Epic Games, Inc. | United States, Canada | MobyGames |
| Published by | Ubisoft Entertainment SA | Germany | MobyGames |
| Developed by | Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. | Germany | MobyGames |
| Ported by | Shanghai UBIsoft Computer Software Co., Ltd. | Germany | MobyGames |
| Distributed by | Ubisoft GmbH | Germany | MobyGames |
| Game Engine by | Epic Games, Inc. | Germany | MobyGames |
| Published by | Ubisoft Entertainment SA | France | MobyGames |
| Developed by | Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. | France | MobyGames |
| Ported by | Shanghai UBIsoft Computer Software Co., Ltd. | France | MobyGames |
| Distributed by | Ubisoft France SAS | France | MobyGames |
| Game Engine by | Epic Games, Inc. | France | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Number of Offline Players | 1-2 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2004-06 | United Kingdom | MobyGames |
| 2004-06 | United States, Canada | MobyGames |
| 2004-06-24 | Germany | MobyGames |
| 2004-06-24 | France | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 3307210171054 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-G63P-EUR | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-G63E-USA | United States, Canada | MobyGames |
| UPC-A | 008888150282 | United States, Canada | MobyGames |
| eBay Product ID | 6479760 | United States, Canada | MobyGames |
| EAN-13 | 3307210170965 | Germany | MobyGames |
| EAN-13 | 3307210170941 | France | MobyGames |
Data by MobyGames.com


