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Tom Clancy's Rainbow Six 3 | Nintendo GameCube

Tom Clancy's Rainbow Six 3 | Nintendo GameCube

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Tom Clancy's Rainbow Six 3

GameCube

Tom Clancy's Rainbow Six 3

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Lead Rainbow through a terrorist crisis

Rainbow Six 3 puts you behind the sights of Domingo “Ding” Chavez, the leader of an international counterterrorist team. A campaign of 15 missions takes the squad through a plot involving Venezuela and a threat to peace between the United States and Saudi Arabia. Hostage rescues, intelligence gathering and bomb threats give the fighting specific objectives, with the team working through close quarters in locations around the world.

This GameCube entry builds its tactics into the action itself. You move as Ding in first person and direct up to three computer-controlled operatives while you clear each location. Corners, doors and the timing of an entry become decisions you make on the ground. Your own shooting and your squad’s position have to work together to get the team through the mission.

Weapons and coordinated entries

Before setting out, you choose primary and secondary weapons together with additional equipment. Assault rifles, submachine guns and other firearms let you adjust the loadout to the likely fighting distance, while grenades and breaching charges offer different ways to enter a dangerous room. Night and thermal vision help you read areas where ordinary visibility is limited.

Squad orders depend on what you are looking at. You can send the team forward, make it hold position or call it back to you; at a door, you can arrange a room-clearing entry with a grenade or a breach. A go-code lets you prepare an action and trigger it when you are ready, creating an opportunity to approach one entrance yourself while the squad handles another.

Movement and damage keep the pace deliberate. You can crouch for an approach, but there is no jump or sprint to escape a bad situation. Incoming fire is dangerous, so checking an angle before exposing yourself matters. Keeping teammates in useful covering positions can turn an awkward doorway into a coordinated push; entering too early can leave the group in a firefight it was not ready for.

Campaign progress and repeat missions

The campaign advances through its missions and saves progress at checkpoints during a level. It asks you to combine the immediate fight with the objective, whether that means preserving a hostage or dealing with a bomb. Cleared locations also become material for Custom Mission play, where terrorists appear in different positions. Returning to a familiar map then becomes a new search-and-clear exercise.

For two players, the GameCube version offers local split-screen cooperation on the same system. Missions completed in the campaign can be attempted with a partner, giving you another person with whom to coordinate an entry and cover a room. A second GameCube controller is needed for that local mode. The multiplayer described here is the offline collaboration provided by this release.

Close-quarters atmosphere

The presentation emphasizes the tense approach before a firefight: lighting and shadows frame interior spaces, weapon reports distinguish the guns, and the team calls out information over the radio. The modern settings give the squad doors, corridors and open rooms to work around. Those details serve the play by giving each movement and entry a clear setting.

Rainbow Six 3 suits a session built around careful shooting, equipment selection and direct control of a small team. Its campaign gives you the missions to learn, Custom Mission revisits those spaces, and split-screen co-op lets you share the work with a local partner. A GameCube Memory Card is used to retain progress between sessions.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Tom Clancy's Rainbow Six 3 | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Ubisoft Entertainment SA United Kingdom MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. United Kingdom MobyGames
Ported by Shanghai UBIsoft Computer Software Co., Ltd. United Kingdom MobyGames
Distributed by Ubisoft Ltd. United Kingdom MobyGames
Game Engine by Epic Games, Inc. United Kingdom MobyGames
Published by Ubisoft Entertainment SA United States, Canada MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. United States, Canada MobyGames
Ported by Shanghai UBIsoft Computer Software Co., Ltd. United States, Canada MobyGames
Distributed by Ubisoft, Inc. United States, Canada MobyGames
Game Engine by Epic Games, Inc. United States, Canada MobyGames
Published by Ubisoft Entertainment SA Germany MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. Germany MobyGames
Ported by Shanghai UBIsoft Computer Software Co., Ltd. Germany MobyGames
Distributed by Ubisoft GmbH Germany MobyGames
Game Engine by Epic Games, Inc. Germany MobyGames
Published by Ubisoft Entertainment SA France MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. France MobyGames
Ported by Shanghai UBIsoft Computer Software Co., Ltd. France MobyGames
Distributed by Ubisoft France SAS France MobyGames
Game Engine by Epic Games, Inc. France MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames
Original game disc count 1 North America MobyGames

Regional releases

Release date Region / edition Source
2004-06 United Kingdom MobyGames
2004-06 United States, Canada MobyGames
2004-06-24 Germany MobyGames
2004-06-24 France MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 3307210171054 United Kingdom MobyGames
Nintendo Media PN DL-DOL-G63P-EUR United Kingdom MobyGames
Nintendo Media PN DL-DOL-G63E-USA United States, Canada MobyGames
UPC-A 008888150282 United States, Canada MobyGames
eBay Product ID 6479760 United States, Canada MobyGames
EAN-13 3307210170965 Germany MobyGames
EAN-13 3307210170941 France MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

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Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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