Ace Combat Zero: The Belkan War
About the Game
This sixth installment in the Ace Combat series is a prequel to Ace Combat 5 that tells about the Belkan War eluded to in Unsung War. The narrative is told through the eyes of a reporter, 10 years after the altercation, uncovering secrets about the Belkan War of how it led to war, the outcome of the nuclear detonations within their borders and a near disastrous secret that nearly led to the destruction of a nation. The main game mode is the story mode, in which players takes control of an Ustio mercenary pilot, call-sign "Demon Lord" , taking part of the said war, advancing missions and advancing in the story while doing it.
Gameplay & Core Systems
Like in the previous games, the game isn't about simulation, but fast paced aerial combat in highly powered aircraft. There are 30 licensed fighter jets to choose from, and as a new gimmick, there is "Ace Style" -meter which determines the story as players see's fit. players can choose to only take out intended targets and be considered a "knight", take out military targets and minimal civilian causalities for a "soldier" ranking or be considered a "mercenary" where players can take out damaged aircraft and mass destruction of civilian causalities. As players plays the game over, the game will adjust to their style, depending on their style the game can send out new and more dangerous squadrons to try and stop players at any cost.
Standout Features
- The missions can be anything done airborne, and there'll be escort, assault and defence missions amongst others.
Modes & Ways to Play
Player support includes Same/Split-Screen and Free-for-all / One-on-one (VS).
Presentation & Atmosphere
More like Top Gun , and less like real world.
Audio support includes Dolby Pro Logic II.
