Digimon World 4
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Real-Time Combat in the DigiWorld
Digimon World 4 shifts the series away from traditional turn-based role-playing systems, delivering real-time action RPG mechanics packed with direct hack-and-slash combat on the Nintendo GameCube, PlayStation 2, and Xbox consoles. Serving as the second Digimon video game brought to this console generation, the storyline draws inspiration loosely from the narrative events of the Digital Monster X-Evolution animated film.
The DigiWorld faces imminent crisis following the sudden invasion of a malicious digital contagion known as the X-virus. In response, members of the specialized Digital Security Guard mobilize to protect their home and purge the spreading threat. Players take direct control of elite Digital Security Guard operatives by choosing from four distinct playable heroes at the start of the adventure: Dorumon, Veemon, Guilmon, or Agumon.
Hack-and-Slash Action and Cooperative Play
Departing from the slower, turn-oriented skirmishes seen in preceding franchise entries, moment-to-moment combat is driven entirely by fast hack-and-slash action encounters in a third-person fantasy environment. Rather than queueing menu commands from the sidelines, you directly navigate battle zones, dodging hostile assaults and swinging equipped weaponry against swarms of infected hostiles in dynamic real time.
The entire campaign accommodates local cooperative teamwork, supporting anywhere from one to four players through same/split-screen co-op on a single system. Friends can connect additional controllers to field a balanced party of Digital Security Guard champions, coordinating movement and target focus to conquer hostile zones that become far more perilous when tackled entirely alone.
Pet Training, Digivolution, and Spell Mastery
While immediate battles require rapid reflexes and weapon attacks, the game also integrates familiar digital pet mechanics where partner creatures are consistently trained to level up and improve their general performance. This dedicated training loop connects traditional monster-raising depth directly to your hero's battle efficiency, ensuring every sortie yields tangible developmental gains.
As your companions grow and gather experience, each Digimon can unlock and undergo powerful digivolution transformations governed by a specific set of parameters. Meeting these designated milestone criteria allows your chosen warrior to tap into enhanced forms, dramatically reshaping your offensive options during demanding encounters against entrenched viral adversaries.
In addition to physical equipment and melee combos, offensive magical skills form an essential pillar of your arsenal. Magic powers must be strengthened and upgraded through ongoing training routines. Adventurers have access to several types of magic throughout their journey, with each distinct spell discipline defined by its individual elements, mechanical type, and overall potency level.
Configurable Challenge Levels
To match different playstyles and provide escalating challenges for solo warriors and four-player strike squads alike, the game offers three selectable difficulty levels: medium, hard, and very hard. Whether you are clearing through initial security missions on medium or braving the relentless combat pressure of very hard, careful management of digivolutions and upgraded spell disciplines remains vital to survival.
Published by Bandai and developed by BEC Co., Ltd., Digimon World 4 delivers an action RPG experience that carries an ESRB rating of Everyone.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Digimon World 4 | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Bandai Co., Ltd. | Japan | MobyGames |
| Developed by | BEC Co., Ltd. | Japan | MobyGames |
| Input Devices Supported/Optional | Gamepad | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Multiplayer Game Modes | Co-Op | GameCube | MobyGames |
| Number of Offline Players | 1-4 Players | GameCube | MobyGames |
| Save Game Methods | External Storage | GameCube | MobyGames |
| Genre | RPG | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Bandai | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | RPG | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Bandai | Japan | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2005-01-06 | Japan | MobyGames |
| 2005-06-01 | North America | PriceCharting |
| 2005-01-06 | Japan | PriceCharting |
| June 1, 2005 | North America | PriceCharting |
| January 6, 2005 | Japan | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 4543112318985 | Japan | MobyGames |
| eBay Product ID | 1901840073 | Japan | MobyGames |
| upc | 045557184025 | North America | PriceCharting |
| asin | B000094M4H | North America | PriceCharting |
| epid | 10183 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


