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Shark Tale | Nintendo GameCube

Shark Tale | Nintendo GameCube

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

Shark Tale

Nintendo GameCube

Shark Tale

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Keep Oscar's big story afloat

Shark Tale puts you in control of Oscar, a small fish whose ambition and exaggerated claim to fame bring him much larger problems. The game uses the animated film's Reef City as the setting for a sequence of adventures, moving between the everyday bustle of an underwater city and situations involving its more threatening residents. Oscar has to do more than swim toward a destination. Different stages ask him to explore, avoid attention, race, escape, fight or perform to music, turning the character's changing circumstances into a changing set of tasks.

Search the city and choose the next path

Exploration stages send Oscar through connected routes in search of items and objectives. The scenery has a three-dimensional appearance, but movement in these sections generally follows a more restricted plane, with changes in direction opening another part of the route. This makes learning the layout and checking a branch useful when an objective requires several objects or destinations. Oscar can dash into enemies and breakable containers, so moving through the city involves interacting with what is in the path rather than simply following an empty corridor to the exit.

The underwater setting supplies hazards that fit Oscar's scale. Aggressive fish and spiky creatures can interrupt a route, while useful items encourage you to inspect the surroundings. Knowing where a turn leads can be as valuable as reacting quickly, particularly when a stage asks you to collect what you need before moving on. The limited paths make these sequences closer to compact navigation challenges than an unrestricted simulation of swimming around a whole ocean. Progress comes from understanding the stage's connections and using Oscar's moves to work through them.

Hide, then make a break for it

Stealth stages change the way you use the same kind of environment. Oscar can conceal himself behind suitable objects while patrols pass, then reappear and continue when there is an opening. Watching the movement of a dolphin or shark gives you information about when to advance. The task is therefore a matter of alternating movement with observation. A location that would be crossed directly during exploration can require a pause here, with the hiding places breaking the route into smaller decisions about how far to go before waiting again.

Racing brings a different perspective and a stronger emphasis on forward motion. Oscar has to beat an opponent or reach the end within a time limit while steering through an underwater course. Traffic and obstacles complicate the route, and marked shortcuts can offer another way through. The race is shaped by the course rather than by free exploration. You concentrate on maintaining speed, making turns and avoiding collisions, applying a more continuous kind of control than the stop-and-start decisions of a search or stealth stage.

Respond to a threat at close range

Chase sequences make escape a test of reading directional prompts. With a larger creature pursuing Oscar, the game indicates where he needs to move to avoid the next attack. These sections put the emphasis on reacting at the right moment rather than finding a route through the city. Fighting stages change that relationship by turning Oscar toward an opponent. Dodging, landing punches and working in combinations give him a way to answer a threat directly, with the rhythm of avoiding an attack and responding creating a compact contest of its own.

Match the music through the controller

The dancing stages translate Oscar's performances into pattern-matching challenges. Directional symbols move toward a target, and you press the corresponding controls in time to score. More demanding patterns require attention to both timing and the sequence of inputs, so recognizing a song does not complete the task for you. The GameCube release uses the controller for these sections. Dance-pad support associated with the PlayStation 2 and Xbox versions should not be assumed for this one; on GameCube, the practical challenge is following the prompts with the controls in your hands.

A sequence of different stage goals

The campaign advances through a set order of events, with video scenes connecting the stages and carrying Oscar's story forward. Because the gameplay style changes, progress asks you to learn several kinds of challenge instead of improving one action indefinitely. A dance stage rewards accurate timing, a race asks for better steering, and exploration depends more on finding the required route or objects. Replaying a difficult section is therefore a chance to work on the particular skill that stage uses, rather than treating every setback as the same problem.

Reef City's animated buildings, expressive fish and lively musical presentation give the different activities a shared setting. Licensed songs and original music help connect the game with the film's style, while dialogue and newly created scenes support the transition between playable situations. The console adaptation includes action and fighting alongside its musical and exploration stages. For a player drawn to Oscar and the film's underwater city, its defining feature is that variety: the next part of the story can ask for a different response, while the same central character keeps the changing activities connected.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Shark Tale | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Genre Action & Adventure North America PriceCharting
Also compatible on Wii North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Activision North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Taito Corporation Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2004-09-27 North America PriceCharting
2005-03-03 Japan PriceCharting
2004-10-01 PAL PriceCharting
September 27, 2004 North America PriceCharting
March 3, 2005 Japan PriceCharting
October 1, 2004 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
upc 047875807013 North America PriceCharting
asin B0002HRWBG North America PriceCharting
epid 30582001 North America PriceCharting
upc 5030917025112 PAL PriceCharting
ean 5030917025112 PAL PriceCharting

Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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