Ghostbusters: The Video Game
About the Game
An official sequel to the two Ghostbusters movies, Ghostbusters: The Video Game puts players in control of Rookie, the unnamed newest member of the Ghostbusters. Shortly after being hired a mysterious ghostly shock wave flows through New York City, prompting the Ghostbusters to begin an investigation. Over the course of the game they will return to many locations from the movies and meet returning characters as well as some new locations and characters. As the Rookie players must explore levels to find and capture any ghosts while being assisted by fellow Ghostbusters following you.
Gameplay & Core Systems
A ghost must first be weakened using any of the proton pack weapon modes it is vulnerable to, then by dragging the stunned ghost to a trap placed by players or their teammates. Information about enemies and objects in the world can be obtained by scanning them, and concept art for the entries can be added by finding hidden pages in the levels. Ghostbusters: The Video Game on the Wii and PS2 shares the same story, level settings, and most of the dialogue of the XBOX360/PS3/Windows version, but it also has several departures. Levels are condensed, redesigned, and occasionally completely removed. While this version lacks an online mode, the Wii release does allow two players to play through story mode in co-op, something impossible in the high definition version.
Standout Features
- Shortly after being hired a mysterious ghostly shock wave flows through New York City, prompting the Ghostbusters to begin an investigation.
- Over the course of the game they will return to many locations from the movies and meet returning characters as well as some new locations and characters.
- A ghost must first be weakened using any of the proton pack weapon modes it is vulnerable to, then by dragging the stunned ghost to a trap placed by players or their teammates.
- The Rookie can do the same if any of their allies are knocked unconscious, and if all current members of the team are knocked down the game will return to the last checkpoint.
- Information about enemies and objects in the world can be obtained by scanning them, and concept art for the entries can be added by finding hidden pages in the levels.
- The Rookie receives upgrades to their proton pack automatically over the course of the game, and by finding enough scanner entries they can increase their health.
- Ghostbusters: An official sequel to the two Ghostbusters movies, Ghostbusters: The Video Game puts players in control of Rookie, the unnamed newest member of the Ghostbusters.
- Rookie: As the Rookie players must explore levels to find and capture any ghosts while being assisted by fellow Ghostbusters following you.
Modes & Ways to Play
A ghost must first be weakened using any of the proton pack weapon modes it is vulnerable to, then by dragging the stunned ghost to a trap placed by players or their teammates. While this version lacks an online mode, the Wii release does allow two players to play through story mode in co-op, something impossible in the high definition version.
Player support includes Co-Op.
Presentation & Atmosphere
Information about enemies and objects in the world can be obtained by scanning them, and concept art for the entries can be added by finding hidden pages in the levels. Ghostbusters: The Video Game on the Wii and PS2 shares the same story, level settings, and most of the dialogue of the XBOX360/PS3/Windows version, but it also has several departures.
Audio support includes Dolby Pro Logic II.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Ghostbusters: The Video Game | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Atari, Inc. | United States | MobyGames |
| Developed by | Red Fly Studio, Inc. | United States | MobyGames |
| Additional Development by | A.C.R.O.N.Y.M. Games Inc. | United States | MobyGames |
| Sound by | GL33k, LLC | United States | MobyGames |
| Graphic Engine by | Terminal Reality, Inc. | United States | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii | MobyGames |
| Number of Offline Players | 1-2 Players | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Atari | North America | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Developer | Red Fly Studio | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Atari | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2009-06-16 | United States | MobyGames |
| 2009-06-19 | PAL | PriceCharting |
| 2009-06-16 | North America | PriceCharting |
| June 16, 2009 | North America | PriceCharting |
| June 19, 2009 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-RGQE-USA-B0 | United States | MobyGames |
| UPC-A | 742725279377 | United States | MobyGames |
| eBay Product ID | 66184678 | United States | MobyGames |
| upc | 742725277687 | North America | PriceCharting |
| asin | B000ZK6946 | North America | PriceCharting |
| epid | 64127419 | North America | PriceCharting |
| upc | 742725279377 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting