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Guitar Hero 5 | Nintendo Wii

Guitar Hero 5 | Nintendo Wii

Regular price $42.96
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

Guitar Hero 5

Wii

Guitar Hero 5

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Set Up Your Band and Play Guitar Hero 5 on Wii

Guitar Hero 5 is a rhythm game built around performing songs with instrument controllers and a microphone. Guitar, bass, drums, and vocals are all part of the band, but your group can use repeated roles instead of being forced into one of each. That flexibility is central to this entry: if several friends want to play guitar, the game can accommodate that arrangement. On Wii, up to four people can perform locally, making the same song a shared musical challenge with different people following their own parts.

The basic activity is to match the music's timing to the prompts on screen. Guitar and bass players read a moving note track, hold the appropriate colored fret buttons, and use the strum input for the notes that require it. Drum players follow their own note prompts with the drum controller. Vocalists sing into a compatible microphone while following the displayed lyrics and vocal line. The game evaluates the performance as it happens, so attention moves between listening to the song and reading what your selected part asks you to do.

Each role changes what you listen and look for. A guitar passage may draw attention to a melody or quick run of notes, while the bass and drums place more emphasis on another part of the song's structure. Singing shifts the focus from colored buttons to vocal timing and pitch. This makes changing instruments more than swapping the appearance of the same task. The song is familiar, but the work you perform within it changes, giving a reason to return to a track you have already played on another role.

Difficulty settings let players approach the note patterns at different levels of complexity. A lower setting gives someone room to learn the basic relationship between the prompts and their controller, while a harder arrangement asks for more sustained accuracy. The challenge is maintaining timing through an entire song, including sections that feel very different from one another. As you become comfortable with a part, returning for a better performance can be rewarding because improvement is visible in the score and in how consistently you can play the chart.

Successful note sequences build your performance, and special golden phrases contribute to Star Power. This resource can improve scoring and assist bandmates who are in trouble. It adds a decision inside the flow of the music: you want to perform accurately, but you also want to make useful use of the bonus you have earned. When several people play together, the band is doing more than four unrelated score attempts. Strong sections from one participant can contribute to keeping the overall performance moving as another handles a difficult passage.

The Wii disc contains 85 songs, and all of them are available in Quickplay from the beginning. You do not have to complete a career before choosing a favorite from the on-disc selection. The range includes artists such as Johnny Cash, the Rolling Stones, Muse, Rammstein, Dire Straits, and Stevie Wonder. That variety gives the game changes in pace and musical character as you move between tracks. For a group, choosing the next song can be part of the activity, with different players bringing their own preferences to the set.

Career provides a more structured way through the music. Performances earn stars toward further gigs and venues, while instrument-specific bonus challenges give individual songs another target beyond simply finishing them. One documented example asks a guitarist to complete hammer-on and pull-off notes without strumming them. These tasks encourage attention to a particular technique or aspect of performance. Because the full disc selection is already available separately, Career is a progression framework for earning results and pursuing challenges rather than the only way to access the songs.

Party Play is designed for a group that wants to keep the music running. Players can enter or leave during a song instead of interrupting everyone else's performance, and a random track can begin the session without an extended selection routine. This is useful when the people taking part change over the course of an evening. One person can join a song already underway, another can step away, and the remaining performers can continue. The mode's appeal comes from making participation flexible while keeping the music at the center.

RockFest gives competitive play a different structure through several game types. Elimination removes the weakest performer after sections of a song, while Momentum changes difficulty in response to performance. Those rules alter what it means to do well: maintaining consistency over the current section can matter as much as a final total. Competition consequently feels different from ordinary band cooperation. Friends can compare how they manage the same musical pressure, with the selected rules determining whether survival, changing difficulty, or another performance condition drives the contest.

The Wii version also includes Mii Freestyle and Nintendo DS connectivity. Roadie Battle pairs a Wii guitarist with a player using a DS touch screen. The roadie interferes with the other team's equipment while repairing or protecting the partner's setup. This divides the activity into two complementary jobs: one player keeps performing the song, and the other manages the contest around that performance. It needs the additional DS equipment for that mode, so it should be understood as a separate way to play rather than something required for an ordinary guitar session.

Guitar Hero 5 originally promoted downloadable music, song imports, and network features. Those historical options should not be treated as a current guarantee: Activision lists the game among legacy titles with diminished or discontinued services. The 85-song disc selection and local modes provide the clear basis for choosing this Wii release. The software also depends on appropriate compatible equipment for the instrument roles you intend to use; a game-only listing does not establish that a guitar, drum kit, microphone, or DS is included.

The resulting experience combines short, immediately selectable performances with longer goals built around scores, career stars, and specific challenges. You can work on one instrument alone, assemble a local band, or change the evening into a competitive session. Its depth comes from learning to read and perform the charts more accurately, discovering how different roles change a song, and deciding which mode suits the people playing. The stage characters and rock-concert setting provide the backdrop, while your timing and coordination determine what happens during each track.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Guitar Hero 5 | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by RedOctane, Inc. United States MobyGames
Published by Activision Publishing, Inc. United States MobyGames
Developed by Neversoft Entertainment, Inc. United States MobyGames
Ported by Vicarious Visions, Inc. United States MobyGames
Published by Noviy Disk Russia MobyGames
Developed by Neversoft Entertainment, Inc. Russia MobyGames
Ported by Vicarious Visions, Inc. Russia MobyGames
Distributed by Noviy Disk Russia MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Drum Controller - 4 Pads Wii MobyGames
Input Devices Supported/Optional Guitar Controller Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Multiplayer Game Modes Co-Op Wii MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Wii MobyGames
Multiplayer Game Modes Team Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Number of Online Players 2-8 Players Wii MobyGames
Miscellaneous Attributes Online Multiplayer Wii MobyGames
Miscellaneous Attributes Wi-Fi Connection Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Music North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Activision North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Vicarious Visions PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Activision PAL PriceCharting

Regional releases

Release date Region / edition Source
2009-09-01 United States MobyGames
2009-09-18 Russia MobyGames
2009-09-11 PAL PriceCharting
2009-09-01 North America PriceCharting
September 1, 2009 North America PriceCharting
September 11, 2009 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 047875958913 United States MobyGames
Nintendo Media PN RVL-SXEE-USA-B0 United States MobyGames
ASIN B002M3U6P2 United States MobyGames
eBay Product ID 71345980 United States MobyGames
EAN-13 5030917072222 Russia MobyGames
upc 047875958890 North America PriceCharting
asin B0028ZH7GU North America PriceCharting
epid 71345980 North America PriceCharting
upc 047875958913 North America PriceCharting
upc 5030917072222 PAL PriceCharting
ean 5030917072222 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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