Guitar Hero 5
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Set Up Your Band and Play Guitar Hero 5 on Wii
Guitar Hero 5 is a rhythm game built around performing songs with instrument controllers and a microphone. Guitar, bass, drums, and vocals are all part of the band, but your group can use repeated roles instead of being forced into one of each. That flexibility is central to this entry: if several friends want to play guitar, the game can accommodate that arrangement. On Wii, up to four people can perform locally, making the same song a shared musical challenge with different people following their own parts.
The basic activity is to match the music's timing to the prompts on screen. Guitar and bass players read a moving note track, hold the appropriate colored fret buttons, and use the strum input for the notes that require it. Drum players follow their own note prompts with the drum controller. Vocalists sing into a compatible microphone while following the displayed lyrics and vocal line. The game evaluates the performance as it happens, so attention moves between listening to the song and reading what your selected part asks you to do.
Each role changes what you listen and look for. A guitar passage may draw attention to a melody or quick run of notes, while the bass and drums place more emphasis on another part of the song's structure. Singing shifts the focus from colored buttons to vocal timing and pitch. This makes changing instruments more than swapping the appearance of the same task. The song is familiar, but the work you perform within it changes, giving a reason to return to a track you have already played on another role.
Difficulty settings let players approach the note patterns at different levels of complexity. A lower setting gives someone room to learn the basic relationship between the prompts and their controller, while a harder arrangement asks for more sustained accuracy. The challenge is maintaining timing through an entire song, including sections that feel very different from one another. As you become comfortable with a part, returning for a better performance can be rewarding because improvement is visible in the score and in how consistently you can play the chart.
Successful note sequences build your performance, and special golden phrases contribute to Star Power. This resource can improve scoring and assist bandmates who are in trouble. It adds a decision inside the flow of the music: you want to perform accurately, but you also want to make useful use of the bonus you have earned. When several people play together, the band is doing more than four unrelated score attempts. Strong sections from one participant can contribute to keeping the overall performance moving as another handles a difficult passage.
The Wii disc contains 85 songs, and all of them are available in Quickplay from the beginning. You do not have to complete a career before choosing a favorite from the on-disc selection. The range includes artists such as Johnny Cash, the Rolling Stones, Muse, Rammstein, Dire Straits, and Stevie Wonder. That variety gives the game changes in pace and musical character as you move between tracks. For a group, choosing the next song can be part of the activity, with different players bringing their own preferences to the set.
Career provides a more structured way through the music. Performances earn stars toward further gigs and venues, while instrument-specific bonus challenges give individual songs another target beyond simply finishing them. One documented example asks a guitarist to complete hammer-on and pull-off notes without strumming them. These tasks encourage attention to a particular technique or aspect of performance. Because the full disc selection is already available separately, Career is a progression framework for earning results and pursuing challenges rather than the only way to access the songs.
Party Play is designed for a group that wants to keep the music running. Players can enter or leave during a song instead of interrupting everyone else's performance, and a random track can begin the session without an extended selection routine. This is useful when the people taking part change over the course of an evening. One person can join a song already underway, another can step away, and the remaining performers can continue. The mode's appeal comes from making participation flexible while keeping the music at the center.
RockFest gives competitive play a different structure through several game types. Elimination removes the weakest performer after sections of a song, while Momentum changes difficulty in response to performance. Those rules alter what it means to do well: maintaining consistency over the current section can matter as much as a final total. Competition consequently feels different from ordinary band cooperation. Friends can compare how they manage the same musical pressure, with the selected rules determining whether survival, changing difficulty, or another performance condition drives the contest.
The Wii version also includes Mii Freestyle and Nintendo DS connectivity. Roadie Battle pairs a Wii guitarist with a player using a DS touch screen. The roadie interferes with the other team's equipment while repairing or protecting the partner's setup. This divides the activity into two complementary jobs: one player keeps performing the song, and the other manages the contest around that performance. It needs the additional DS equipment for that mode, so it should be understood as a separate way to play rather than something required for an ordinary guitar session.
Guitar Hero 5 originally promoted downloadable music, song imports, and network features. Those historical options should not be treated as a current guarantee: Activision lists the game among legacy titles with diminished or discontinued services. The 85-song disc selection and local modes provide the clear basis for choosing this Wii release. The software also depends on appropriate compatible equipment for the instrument roles you intend to use; a game-only listing does not establish that a guitar, drum kit, microphone, or DS is included.
The resulting experience combines short, immediately selectable performances with longer goals built around scores, career stars, and specific challenges. You can work on one instrument alone, assemble a local band, or change the evening into a competitive session. Its depth comes from learning to read and perform the charts more accurately, discovering how different roles change a song, and deciding which mode suits the people playing. The stage characters and rock-concert setting provide the backdrop, while your timing and coordination determine what happens during each track.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Guitar Hero 5 | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | RedOctane, Inc. | United States | MobyGames |
| Published by | Activision Publishing, Inc. | United States | MobyGames |
| Developed by | Neversoft Entertainment, Inc. | United States | MobyGames |
| Ported by | Vicarious Visions, Inc. | United States | MobyGames |
| Published by | Noviy Disk | Russia | MobyGames |
| Developed by | Neversoft Entertainment, Inc. | Russia | MobyGames |
| Ported by | Vicarious Visions, Inc. | Russia | MobyGames |
| Distributed by | Noviy Disk | Russia | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Drum Controller - 4 Pads | Wii | MobyGames |
| Input Devices Supported/Optional | Guitar Controller | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Wii | MobyGames |
| Multiplayer Game Modes | Team | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Number of Online Players | 2-8 Players | Wii | MobyGames |
| Miscellaneous Attributes | Online Multiplayer | Wii | MobyGames |
| Miscellaneous Attributes | Wi-Fi Connection | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Music | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Activision | North America | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Developer | Vicarious Visions | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Activision | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2009-09-01 | United States | MobyGames |
| 2009-09-18 | Russia | MobyGames |
| 2009-09-11 | PAL | PriceCharting |
| 2009-09-01 | North America | PriceCharting |
| September 1, 2009 | North America | PriceCharting |
| September 11, 2009 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 047875958913 | United States | MobyGames |
| Nintendo Media PN | RVL-SXEE-USA-B0 | United States | MobyGames |
| ASIN | B002M3U6P2 | United States | MobyGames |
| eBay Product ID | 71345980 | United States | MobyGames |
| EAN-13 | 5030917072222 | Russia | MobyGames |
| upc | 047875958890 | North America | PriceCharting |
| asin | B0028ZH7GU | North America | PriceCharting |
| epid | 71345980 | North America | PriceCharting |
| upc | 047875958913 | North America | PriceCharting |
| upc | 5030917072222 | PAL | PriceCharting |
| ean | 5030917072222 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting