Just Dance 2016
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Choose a song and make the routine your challenge
Just Dance 2016 for Wii is a rhythm-and-dance game built around performing choreographed movements to music. You select a song, take a Wii Remote and follow the coach on the screen, aiming to move accurately enough to earn a stronger score. The challenge happens in the performance itself: recognize a gesture, catch the beat and carry the movement into the next phrase. A session can revolve around one favorite track or move through different songs as the mood changes.
Follow movement instead of pressing a sequence of notes
The game's instructions are visual. On-screen characters perform the dance while scrolling indicators help you anticipate the choreography. You watch how the coach moves and translate that into your own performance, with the controller providing the motion input for the Wii version. This creates a different rhythm challenge from tapping buttons along a note lane. The music tells you when a phrase lands, the coach shows the shape of the movement, and the indicators help connect the action you are doing to the one arriving next.
Timing and recognition give familiar songs a new purpose
Knowing the music can help you recognize a chorus or a change in the beat, but the game still asks you to learn its particular choreography. A familiar song becomes a sequence of movements to remember rather than something you simply listen to. Repeated gestures offer chances to settle into the rhythm, while transitions ask you to change direction or prepare for the next pose. As the routine becomes easier to recognize, your attention can shift from catching up with the demonstration to matching the movement more deliberately.
Let the score guide your next attempt
Points reflect how accurately you perform the movements in time with the music and the screen's cues. That gives you an immediate goal even when nobody else is playing: improve your own performance of the same dance. Instead of treating one completed song as the end of its usefulness, you can revisit it with a more specific target, such as staying consistent through a repeated section or handling a transition smoothly. The scoring turns practicing a routine into an observable challenge while still leaving room to enjoy the music.
A varied soundtrack changes the pace of the room
The release features more than 40 tracks, with a selection reaching from contemporary pop and electronic music to familiar throwback songs. Ubisoft's announced lineup includes Uptown Funk by Mark Ronson featuring Bruno Mars, All About That Bass by Meghan Trainor, Want to Want Me by Jason Derulo and Born This Way by Lady Gaga. Ievan Polkka and Let's Groove show the wider range of the collection. Different musical styles change the session without requiring another control system for every selection.
Dance alone or bring up to four people together
The Wii disc supports one to four offline players, using Wii Remote controllers. Playing alone gives you space to focus on the coach and work toward your own score; sharing the television adds the entertainment of watching everyone respond to the same music. The practical appeal is immediate local participation: the dancers are in the room together, following the available choreography and seeing how their performances compare. Friends can rotate in between songs, choose another track or return to a number that everyone wants to try again.
Use Sweat and playlists for an activity session
Sweat and playlist features give the music a more exercise-focused structure. Instead of choosing an isolated song and stopping there, you can arrange a set of tracks and use the activity display to follow a longer dance session. The game tracks information such as time spent dancing, songs and estimated calories, making the session easier to follow as a whole. That changes the reason for picking the next song: you might choose a sequence you enjoy performing repeatedly rather than focus entirely on winning a single routine.
Coaches and themed sets give each song a personality
The presentation makes the dancer an easy focal point within a bright performance space. Different costumes, character designs and song-themed backgrounds help distinguish the routines, while the visible coach provides the movement reference throughout the number. The Wii packaging shows both solo performers and group scenes, emphasizing the performance rather than an explorable environment. The appeal comes from seeing music turned into a visual routine, with the stage acting as a backdrop to your participation instead of a place you navigate with a character.
Approach a new routine a phrase at a time
The follow-the-coach format rewards paying attention to how movements connect. When trying a new dance, it helps to watch the next indicator while keeping the current rhythm, then look for phrases that repeat later in the song. Returning to the same number makes those repetitions easier to recognize. The game does not require you to invent your own choreography to score; your task is to interpret the demonstrated routine. That gives beginners a clear reference and gives returning players a concrete performance to refine.
Keep the Wii Remote part of the performance
This version reads motion through the Wii Remote, so the controller-bearing hand is part of how you interact with the routine. Broadly following the coach's body movement supplies the dance, while moving that hand with the choreography supplies the Wii's tracked input. The setup suits a game played facing the television, where you can see the demonstration and the upcoming indicators together. Each participating player needs a controller, and enough room to perform the gestures comfortably makes it easier for a group to follow the song together.
Create a session around the music you want to perform
A favorite track, a set of contrasting styles or a planned Sweat playlist can each provide a different reason to play. You can use the disc as a personal rhythm challenge, take turns showing friends a routine or gather several dancers around the same television. The central experience remains straightforward across those choices: select music, watch the choreography, move with the beat and see how the performance scores. The song collection and local play are the heart of this Wii edition, giving it an accessible format for both concentrated practice and an informal dance gathering.
Original Wii edition and current online status
This listing is the original North American Wii disc release. The Wii version uses Wii Remote input and does not provide the smartphone-controller, Dance Quests, Dance Party or World Video Challenge features that Ubisoft assigned to the new-generation versions. Just Dance Unlimited was also introduced for new-generation systems. Ubisoft lists the Wii online services for Just Dance 2016 as retired on November 19, 2018, with offline features unaffected. The local disc routines are the present play expectation; retired online functions and streamed subscription songs are not promised.
Quick Specs
- Platform: Nintendo Wii
- Region: North America
- Release date: October 20, 2015
- Publisher: Ubisoft
- Developers: Ubisoft Pune and Ubisoft Paris
- Genre: Music / rhythm; motion-controlled dance
- Offline players: 1–4
- Controller: Wii Remote
- Gameplay format: Choreographed routines with accuracy and timing scoring
- Workout features: Sweat and customized playlists
- Activity display: Estimated calories, songs and time spent dancing
- Song selection: More than 40 tracks
- ESRB: Everyone 10+; Mild Lyrics, Mild Suggestive Themes
- Media: Wii optical disc
- Online service retirement: November 19, 2018; offline features unaffected
- UPC: 887256013998
- Nintendo media code: RVL-SJNE-USA-B0
More game data: releases, identifiers & technical details
Regional release records and identifiers for Just Dance 2016 | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft, Inc. | United States | MobyGames |
| Developed by | Ubisoft Entertainment India Pvt. Ltd. (Pune) | United States | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | United States | MobyGames |
| Published by | Ubisoft Entertainment SA | Germany | MobyGames |
| Developed by | Ubisoft Entertainment India Pvt. Ltd. (Pune) | Germany | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | Germany | MobyGames |
| Published by | Ubisoft Entertainment SA | United Kingdom | MobyGames |
| Developed by | Ubisoft Entertainment India Pvt. Ltd. (Pune) | United Kingdom | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | United Kingdom | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Genre | Dance | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Ubisoft | North America | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Developer | Ubisoft Paris | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Ubisoft | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-10-20 | United States | MobyGames |
| 2015-10-22 | Germany | MobyGames |
| 2015-10-23 | United Kingdom | MobyGames |
| 2015-10-22 | PAL | PriceCharting |
| 2015-10-20 | North America | PriceCharting |
| October 20, 2015 | North America | PriceCharting |
| October 22, 2015 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-SJNE-USA-B0 | United States | MobyGames |
| UPC-A | 887256013998 | United States | MobyGames |
| eBay Product ID | 217815538 | United States | MobyGames |
| EAN-13 | 3307215897799 | Germany | MobyGames |
| Nintendo Media PN | RVL-SJNP-EUR-B0 | Germany | MobyGames |
| asin | B00ZE360GG | North America | PriceCharting |
| epid | 217815538 | North America | PriceCharting |
| upc | 887256013998 | North America | PriceCharting |
| upc | 887256014308 | North America | PriceCharting |
| upc | 3307215897751 | PAL | PriceCharting |
| ean | 3307215897751 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting