Just Dance: Kids 2
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Follow a younger dance crew
Just Dance Kids 2 brings Ubisoft's follow-the-routine music game to a selection made for younger dancers. The Wii release contains 40 dances, with children demonstrating the choreography on screen. Pop songs share the selection with television themes, movie music and familiar nursery songs. That mix gives a family different starting points: one child might recognize a tune from a favorite show, while another wants to try a pop chorus. The routines are the center of the game, with scores and group modes giving those same songs several uses.
Watch the dancer and move the Remote
On Wii, you dance while holding a Wii Remote. The game tracks the movement of the hand carrying that controller, so it is not measuring every part of your body. The child performers still demonstrate a complete routine to follow. Watching their movements and learning how those movements fit the music is the activity; the Remote supplies the input used for scoring. A higher score can be a useful game goal, but it should not be confused with a complete assessment of someone's dancing ability.
The presentation uses bright backgrounds, playful costumes and visible child performers. A highlighted hand helps indicate the movement you are meant to copy, while the choreography keeps the emphasis on approachable actions. For someone unfamiliar with dance games, that visual reference gives a clear place to look. Repeating a song can gradually change the task from reacting to each prompt into anticipating a familiar sequence. The score is one reason to replay, but recognizing a move before it arrives can be a satisfying sign of learning the routine.
A song list with several starting points
The pop side includes songs such as Love Me, Whip My Hair and Just the Way You Are. These are presented alongside choices such as the Gummy Bear song, so the collection does not follow just one artist or musical style. Some tracks use cover recordings. If a particular song is the reason you are interested, remember that the familiar title does not necessarily mean the original performer's recording. The included version and its accompanying choreography are what you will hear and follow during play.
Other routines draw on Yo Gabba Gabba!, The Wiggles and movie-related songs including Despicable Me, Something That I Want and The Lion Sleeps Tonight. Nursery choices such as Head, Shoulders, Knees and Toes and The Hokey Pokey give the youngest dancers more familiar material. Those different interests matter when choosing a playlist for siblings or friends. The same selection will not appeal equally to every age, and the game lets you build a session around songs the people in the room actually want to hear.
Lyrics and language choices
Lyrics appear on screen alongside the dancing, giving children another way to follow a song's progress or sing along. Selected multilingual songs are available in English, Spanish, French and German; that option applies to particular songs, rather than every track being offered in all four languages. Returning to a familiar nursery tune in another language changes what you listen for while leaving a recognizable song at the center. The words support the musical activity, while the on-screen performers continue to provide the movement reference.
Prepare the session in Parents' Corner
Parents' Corner allows an adult to select songs for a playlist and check information such as total time played and favorite choices. That is useful when the person setting up the game wants to organize the music before younger players begin. A playlist can group familiar songs together or mix them with something the children have not tried yet. Seeing which songs they return to also gives you a practical starting point for the next session, without needing to remember every selection made during a busy family gathering.
Nonstop Shuffle keeps the music moving without requiring a return to the menus after every routine. You can choose a period of 15, 30, 60 or 120 minutes. These are session settings, so picking one is about arranging how long the game cycles through its songs, not a requirement to dance continuously for that time. The feature is convenient when the group prefers a sequence of routines to repeated menu decisions. It also gives an adult a clear setup choice before handing over the Remote.
Share the television
Up to four people can join the Wii game locally, with cooperative and competitive options. Balloon Pop adds a Wii-specific distraction: players shake their Remotes to pop balloons and earn additional points while dancing. That changes what you pay attention to during a familiar song, introducing a separate scoring opportunity alongside the choreography. A child who enjoys the music may therefore find another reason to revisit it with friends. Everyone participates through the same console and television, making the surrounding group part of the experience.
Shake and Freeze options add prompts to move the Wii Remote or hold still for extra points. Those changes reward noticing the instruction as well as remembering the routine. The Wii version's dance sessions and local multiplayer are offline activities. Have a Wii Remote available for each active player and choose songs suited to the group. With its child-led choreography, adjustable playlists and several ways to score, Just Dance Kids 2 offers a collection to learn together and return to as particular routines become household favorites.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Just Dance: Kids 2 | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft, Inc. | United States | MobyGames |
| Developed by | Land Ho! Co., Ltd. | United States | MobyGames |
| Music by | SomaTone Interactive Audio | United States | MobyGames |
| Sound by | Flarewave Inc. | United States | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Genre | Dance | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1-4 | North America | PriceCharting |
| Publisher | Ubisoft | North America | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2011-10-25 | United States | MobyGames |
| 2011-10-25 | North America | PriceCharting |
| October 25, 2011 | North America | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-SJZE-USA-B0 | United States | MobyGames |
| UPC-A | 008888176954 | United States | MobyGames |
| eBay Product ID | 108957718 | United States | MobyGames |
| upc | 008888176954 | North America | PriceCharting |
| asin | B0058SHMXM | North America | PriceCharting |
| epid | 108957718 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting