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Kirby: Squeak Squad | Nintendo DS

Kirby: Squeak Squad | Nintendo DS

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Cartridge Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Kirby: Squeak Squad

Nintendo DS

Kirby: Squeak Squad

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Recover Kirby’s stolen strawberry shortcake

Kirby: Squeak Squad begins with a tiny crisis: Kirby’s strawberry shortcake disappears before he can eat it. His search leads through Dream Land, where King Dedede is an early suspect and the treasure-stealing Squeaks repeatedly interfere. The simple setup gives the adventure a clear comic momentum. Kirby is not trying to master a complicated quest log; he is chasing thieves, opening routes and collecting the treasure chests they want to carry away. The result is a focused side-scrolling platform game whose main path is approachable while its hidden valuables reward more deliberate exploration.

Float, inhale and borrow enemy powers

Movement uses the Nintendo DS directional controls and face buttons. Kirby runs, jumps and can inflate to float over hazards. Inhaling an enemy can turn that foe into a projectile or, when the enemy carries a compatible talent, grant a Copy Ability. Sword, Fire, Ice and other familiar powers change how Kirby attacks and how he interacts with the environment. Newer abilities such as Animal can dig through selected terrain, while Bubble can package certain items for later use. Ability choice is not merely cosmetic: flames can affect burnable obstacles, cold can freeze targets or surfaces, and specialized moves can expose alternate paths.

Carry a pocket inventory on the touch screen

Kirby’s stomach becomes a five-slot inventory shown on the lower screen. Food, ability bubbles and other stored objects can be dragged and activated with the stylus when they are useful. Matching items can be combined, although the outcome depends on what is mixed and may produce a different power or recovery resource. This makes preparation part of platforming. A healing item can be saved for a boss, while a spare ability lets Kirby replace an awkward power without hunting for another enemy. Because space is limited, collecting every bubble also requires decisions about what to consume, combine or discard.

Protect treasure before the Squeaks escape

Stages contain large treasure chests in addition to ordinary pickups. Finding a chest is only the first step: the Squeaks may seize it and retreat to a hideout, forcing Kirby to pursue them and win it back. Across the game there are 120 chests, and their contents provide the long-term completion structure. Rewards can include sound material, ability-related upgrades, color options and health improvements and pieces needed to open later routes. Five star seals are especially important because they gate the final stretch of the adventure. This treasure hunt gives familiar Kirby stages a second layer beyond reaching the exit.

Move through themed worlds and boss encounters

Each area divides into compact stages filled with doors, breakable blocks, moving hazards, water, enemies and ability puzzles. The direct route is rarely difficult to follow, but suspicious walls and inaccessible ledges often signal a chest or alternate room. Bosses test the timing and range of the ability currently equipped, yet Kirby can also fight with inhaled objects when no power is available. Finishing the story opens reasons to revisit incomplete maps, pursue all 120 treasures and explore the rewards recorded in the collection room.

Use the separate minigames for local competition

Speedy Teatime, Smash Ride and Treasure Shot turn short touch or timing ideas into competitive rounds. They are distinct from the main story and can support local wireless competition under the requirements recorded for the original DS release. Player-count and cartridge-sharing conditions depend on the selected mode and available hardware, so extra Nintendo DS systems may be necessary and are not included. No active internet service is required for the single-player adventure, and this listing does not promise current online functions.

Colorful presentation on original DS hardware

The game uses bright two-dimensional sprites, readable foregrounds and expressive animation that communicates Kirby’s current power at a glance. Music and effects keep the pace cheerful even when the Squeaks are racing away with a rare chest. Main action stays on the buttons while the touch screen handles stored bubbles and minigame actions, making both DS screens useful without turning every jump into a stylus gesture.

Its compact stages support both quick progress and careful return visits. A first trip can concentrate on following doors and defeating the boss, while a later trip can bring a better-suited ability, inspect suspicious terrain and recover a missed chest. Because treasures include more than a single collectible type, the reward for exploration may change Kirby’s options, add presentation material or move the completion total forward. That mixture keeps the 120-chest hunt tied to play rather than a detached menu checklist.

Read the terrain before choosing a power

Copy Scrolls give familiar abilities an additional technique, encouraging the player to learn a power rather than immediately trade it away. The landscape supplies other useful clues. A fuse suggests a fire-based action and a cannon ride, while bomb blocks can remove nearby barriers and switches operate doors or gates. Warp Stars carry Kirby into another section, and underwater movement gives him a water attack instead of simply repeating his land routine. These interactions make observation useful even when Kirby can float past a threat. A player searching for treasures has reasons to inspect a room, test an appropriate ability and return with a different tool when the first approach does not reach the hidden space.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Kirby: Squeak Squad | Nintendo DS.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by HAL Laboratory, Inc. Japan MobyGames
Developed by Flagship Co., Ltd. Japan MobyGames
Published by Nintendo Co., Ltd. United States MobyGames
Developed by HAL Laboratory, Inc. United States MobyGames
Developed by Flagship Co., Ltd. United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Testing by NOA Product Testing United States MobyGames
Published by Nintendo Co., Ltd. Canada MobyGames
Developed by HAL Laboratory, Inc. Canada MobyGames
Developed by Flagship Co., Ltd. Canada MobyGames
Distributed by Nintendo of Canada Ltd. Canada MobyGames
Testing by NOA Product Testing Canada MobyGames
Published by Nintendo Co., Ltd. Australia MobyGames
Developed by HAL Laboratory, Inc. Australia MobyGames
Developed by Flagship Co., Ltd. Australia MobyGames
Distributed by Nintendo Australia Pty., Ltd. Australia MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by HAL Laboratory, Inc. United Kingdom MobyGames
Developed by Flagship Co., Ltd. United Kingdom MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Published by Nintendo Co., Ltd. Greece MobyGames
Developed by HAL Laboratory, Inc. Greece MobyGames
Developed by Flagship Co., Ltd. Greece MobyGames
Distributed by Nintendo of Europe GmbH Greece MobyGames
Distributed by Nortec Multimedia A.E. Greece MobyGames
Published by Nintendo Co., Ltd. South Korea MobyGames
Developed by HAL Laboratory, Inc. South Korea MobyGames
Developed by Flagship Co., Ltd. South Korea MobyGames
Distributed by Nintendo of Korea Co., Ltd. South Korea MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Nintendo DS MobyGames
Number of Offline Players 1 Player Nintendo DS MobyGames
Number of Players: Wireless Multi-Card 2-4 Players Nintendo DS MobyGames
Number of Players: Wireless Single-Card 2-4 Players Nintendo DS MobyGames
Original game disc count 1 North America MobyGames
Genre Platformer North America PriceCharting
Also compatible on Nintendo 3DS North America PriceCharting
Developer HAL Laboratory North America PriceCharting
ESRB rating Everyone North America PriceCharting
Model number #NTR-AKWE-USA North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Developer HAL Laboratory, Flagship Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Also compatible on PAL Nintendo 3DS PAL PriceCharting
Developer Nintendo PAL PriceCharting
Genre Platformer PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Nintendo PAL PriceCharting

Regional releases

Release date Region / edition Source
2006-11-02 Japan MobyGames
2006-12-04 United States MobyGames
2006-12-06 Canada MobyGames
2007-03-01 Australia MobyGames
2007-06-22 United Kingdom MobyGames
2007-06-22 Greece MobyGames
2007-09-13 South Korea MobyGames
2006-11-02 Japan PriceCharting
2006-12-06 North America PriceCharting
2007-03-01 PAL PriceCharting
December 6, 2006 North America PriceCharting
November 2, 2006 Japan PriceCharting
March 1, 2007 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN NTR-AKWJ-JPN Japan MobyGames
EAN-13 4902370513967 Japan MobyGames
ASIN B000FPRZL2 Japan MobyGames
eBay Product ID 131628986 Japan MobyGames
Nintendo Media PN NTR-AKWE-USA United States MobyGames
UPC-A 045496738228 United States MobyGames
ASIN B000HEB3UU United States MobyGames
eBay Product ID 53681621 United States MobyGames
Nintendo Media PN NTR-AKWE-USA Canada MobyGames
UPC-A 045496738228 Canada MobyGames
eBay Product ID 53681621 Canada MobyGames
ASIN B000HEB3UU Canada MobyGames
UPC-A 045496738228 Australia MobyGames
ASIN B000HEB3UU Australia MobyGames
eBay Product ID 53681621 Australia MobyGames
Nintendo Media PN NTR-AKWP-EUR United Kingdom MobyGames
UPC-A 045496738228 United Kingdom MobyGames
ASIN B000HEB3UU United Kingdom MobyGames
eBay Product ID 53681621 United Kingdom MobyGames
upc 045496738228 North America PriceCharting
asin B000HEB3UU North America PriceCharting
epid 53681621 North America PriceCharting
model #NTR-AKWE-USA North America PriceCharting
upc 045496738235 North America PriceCharting
upc 4902370513967 Japan PriceCharting
ean 4902370513967 Japan PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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