Kirby: Squeak Squad
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Recover Kirby’s stolen strawberry shortcake
Kirby: Squeak Squad begins with a tiny crisis: Kirby’s strawberry shortcake disappears before he can eat it. His search leads through Dream Land, where King Dedede is an early suspect and the treasure-stealing Squeaks repeatedly interfere. The simple setup gives the adventure a clear comic momentum. Kirby is not trying to master a complicated quest log; he is chasing thieves, opening routes and collecting the treasure chests they want to carry away. The result is a focused side-scrolling platform game whose main path is approachable while its hidden valuables reward more deliberate exploration.
Float, inhale and borrow enemy powers
Movement uses the Nintendo DS directional controls and face buttons. Kirby runs, jumps and can inflate to float over hazards. Inhaling an enemy can turn that foe into a projectile or, when the enemy carries a compatible talent, grant a Copy Ability. Sword, Fire, Ice and other familiar powers change how Kirby attacks and how he interacts with the environment. Newer abilities such as Animal can dig through selected terrain, while Bubble can package certain items for later use. Ability choice is not merely cosmetic: flames can affect burnable obstacles, cold can freeze targets or surfaces, and specialized moves can expose alternate paths.
Carry a pocket inventory on the touch screen
Kirby’s stomach becomes a five-slot inventory shown on the lower screen. Food, ability bubbles and other stored objects can be dragged and activated with the stylus when they are useful. Matching items can be combined, although the outcome depends on what is mixed and may produce a different power or recovery resource. This makes preparation part of platforming. A healing item can be saved for a boss, while a spare ability lets Kirby replace an awkward power without hunting for another enemy. Because space is limited, collecting every bubble also requires decisions about what to consume, combine or discard.
Protect treasure before the Squeaks escape
Stages contain large treasure chests in addition to ordinary pickups. Finding a chest is only the first step: the Squeaks may seize it and retreat to a hideout, forcing Kirby to pursue them and win it back. Across the game there are 120 chests, and their contents provide the long-term completion structure. Rewards can include sound material, ability-related upgrades, color options and health improvements and pieces needed to open later routes. Five star seals are especially important because they gate the final stretch of the adventure. This treasure hunt gives familiar Kirby stages a second layer beyond reaching the exit.
Move through themed worlds and boss encounters
Each area divides into compact stages filled with doors, breakable blocks, moving hazards, water, enemies and ability puzzles. The direct route is rarely difficult to follow, but suspicious walls and inaccessible ledges often signal a chest or alternate room. Bosses test the timing and range of the ability currently equipped, yet Kirby can also fight with inhaled objects when no power is available. Finishing the story opens reasons to revisit incomplete maps, pursue all 120 treasures and explore the rewards recorded in the collection room.
Use the separate minigames for local competition
Speedy Teatime, Smash Ride and Treasure Shot turn short touch or timing ideas into competitive rounds. They are distinct from the main story and can support local wireless competition under the requirements recorded for the original DS release. Player-count and cartridge-sharing conditions depend on the selected mode and available hardware, so extra Nintendo DS systems may be necessary and are not included. No active internet service is required for the single-player adventure, and this listing does not promise current online functions.
Colorful presentation on original DS hardware
The game uses bright two-dimensional sprites, readable foregrounds and expressive animation that communicates Kirby’s current power at a glance. Music and effects keep the pace cheerful even when the Squeaks are racing away with a rare chest. Main action stays on the buttons while the touch screen handles stored bubbles and minigame actions, making both DS screens useful without turning every jump into a stylus gesture.
Its compact stages support both quick progress and careful return visits. A first trip can concentrate on following doors and defeating the boss, while a later trip can bring a better-suited ability, inspect suspicious terrain and recover a missed chest. Because treasures include more than a single collectible type, the reward for exploration may change Kirby’s options, add presentation material or move the completion total forward. That mixture keeps the 120-chest hunt tied to play rather than a detached menu checklist.
Read the terrain before choosing a power
Copy Scrolls give familiar abilities an additional technique, encouraging the player to learn a power rather than immediately trade it away. The landscape supplies other useful clues. A fuse suggests a fire-based action and a cannon ride, while bomb blocks can remove nearby barriers and switches operate doors or gates. Warp Stars carry Kirby into another section, and underwater movement gives him a water attack instead of simply repeating his land routine. These interactions make observation useful even when Kirby can float past a threat. A player searching for treasures has reasons to inspect a room, test an appropriate ability and return with a different tool when the first approach does not reach the hidden space.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Kirby: Squeak Squad | Nintendo DS.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | HAL Laboratory, Inc. | Japan | MobyGames |
| Developed by | Flagship Co., Ltd. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | HAL Laboratory, Inc. | United States | MobyGames |
| Developed by | Flagship Co., Ltd. | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Testing by | NOA Product Testing | United States | MobyGames |
| Published by | Nintendo Co., Ltd. | Canada | MobyGames |
| Developed by | HAL Laboratory, Inc. | Canada | MobyGames |
| Developed by | Flagship Co., Ltd. | Canada | MobyGames |
| Distributed by | Nintendo of Canada Ltd. | Canada | MobyGames |
| Testing by | NOA Product Testing | Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | Australia | MobyGames |
| Developed by | HAL Laboratory, Inc. | Australia | MobyGames |
| Developed by | Flagship Co., Ltd. | Australia | MobyGames |
| Distributed by | Nintendo Australia Pty., Ltd. | Australia | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | HAL Laboratory, Inc. | United Kingdom | MobyGames |
| Developed by | Flagship Co., Ltd. | United Kingdom | MobyGames |
| Distributed by | Nintendo UK Entertainment Limited | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | Greece | MobyGames |
| Developed by | HAL Laboratory, Inc. | Greece | MobyGames |
| Developed by | Flagship Co., Ltd. | Greece | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Greece | MobyGames |
| Distributed by | Nortec Multimedia A.E. | Greece | MobyGames |
| Published by | Nintendo Co., Ltd. | South Korea | MobyGames |
| Developed by | HAL Laboratory, Inc. | South Korea | MobyGames |
| Developed by | Flagship Co., Ltd. | South Korea | MobyGames |
| Distributed by | Nintendo of Korea Co., Ltd. | South Korea | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Nintendo DS | MobyGames |
| Number of Offline Players | 1 Player | Nintendo DS | MobyGames |
| Number of Players: Wireless Multi-Card | 2-4 Players | Nintendo DS | MobyGames |
| Number of Players: Wireless Single-Card | 2-4 Players | Nintendo DS | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Platformer | North America | PriceCharting |
| Also compatible on | Nintendo 3DS | North America | PriceCharting |
| Developer | HAL Laboratory | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #NTR-AKWE-USA | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Developer | HAL Laboratory, Flagship | Japan | PriceCharting |
| Genre | Action & Adventure | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Also compatible on | PAL Nintendo 3DS | PAL | PriceCharting |
| Developer | Nintendo | PAL | PriceCharting |
| Genre | Platformer | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Nintendo | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2006-11-02 | Japan | MobyGames |
| 2006-12-04 | United States | MobyGames |
| 2006-12-06 | Canada | MobyGames |
| 2007-03-01 | Australia | MobyGames |
| 2007-06-22 | United Kingdom | MobyGames |
| 2007-06-22 | Greece | MobyGames |
| 2007-09-13 | South Korea | MobyGames |
| 2006-11-02 | Japan | PriceCharting |
| 2006-12-06 | North America | PriceCharting |
| 2007-03-01 | PAL | PriceCharting |
| December 6, 2006 | North America | PriceCharting |
| November 2, 2006 | Japan | PriceCharting |
| March 1, 2007 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | NTR-AKWJ-JPN | Japan | MobyGames |
| EAN-13 | 4902370513967 | Japan | MobyGames |
| ASIN | B000FPRZL2 | Japan | MobyGames |
| eBay Product ID | 131628986 | Japan | MobyGames |
| Nintendo Media PN | NTR-AKWE-USA | United States | MobyGames |
| UPC-A | 045496738228 | United States | MobyGames |
| ASIN | B000HEB3UU | United States | MobyGames |
| eBay Product ID | 53681621 | United States | MobyGames |
| Nintendo Media PN | NTR-AKWE-USA | Canada | MobyGames |
| UPC-A | 045496738228 | Canada | MobyGames |
| eBay Product ID | 53681621 | Canada | MobyGames |
| ASIN | B000HEB3UU | Canada | MobyGames |
| UPC-A | 045496738228 | Australia | MobyGames |
| ASIN | B000HEB3UU | Australia | MobyGames |
| eBay Product ID | 53681621 | Australia | MobyGames |
| Nintendo Media PN | NTR-AKWP-EUR | United Kingdom | MobyGames |
| UPC-A | 045496738228 | United Kingdom | MobyGames |
| ASIN | B000HEB3UU | United Kingdom | MobyGames |
| eBay Product ID | 53681621 | United Kingdom | MobyGames |
| upc | 045496738228 | North America | PriceCharting |
| asin | B000HEB3UU | North America | PriceCharting |
| epid | 53681621 | North America | PriceCharting |
| model | #NTR-AKWE-USA | North America | PriceCharting |
| upc | 045496738235 | North America | PriceCharting |
| upc | 4902370513967 | Japan | PriceCharting |
| ean | 4902370513967 | Japan | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting