Mario Sports Mix
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Four sports with Mushroom Kingdom rules
Mario Sports Mix brings basketball, volleyball, dodgeball and hockey together, then lets the Mushroom Kingdom interfere with all four. Mario, Luigi, Peach and Bowser share the court with Square Enix guests and your Mii characters, while shells, coins and special moves complicate the normal business of scoring. The result is a collection of team sports in which positioning still matters, but a clear shot can turn into something much less predictable. Changing sports gives your group a new objective without abandoning the same lively mix of passing, movement, character abilities and well-timed disruption.
Before a match, building a team gives you a choice between different strengths. Characters fall into styles such as speedy, powerful, technical and all-round, so selecting familiar faces also changes the balance of your side. Matches use two-on-two or three-on-three teams. You can take charge with computer-controlled teammates, cooperate with friends or divide the room into opposing sides. Your Mii can join the character lineup as well, making it possible to enter the competition with a familiar face of your own alongside the Nintendo and Square Enix cast.
A different contest in each sport
Basketball puts the emphasis on moving the ball into a useful shooting position. Passing creates openings, while dunks and longer shots give you different ways to finish an attack. The Mario-style extras make that familiar structure less settled: an item can disturb a defender, and a special shot can change the rhythm of a possession. Working with a teammate matters because advancing the ball and finding space are connected decisions. An attempt to drive straight toward the basket can turn into a pass, a different angle or a chance to collect something useful before the next scoring opportunity.
Hockey trades those baskets for goals and a puck, with checks and charged shots adding a more forceful rhythm. Moving into space is especially important when you need time to prepare an attack. A teammate can help keep possession moving while the defense closes in, and the game's items add another way to interfere with an opponent's plans. Its arenas use both icy and non-icy settings, keeping the sport inside the same exaggerated world as the rest of the collection. It is hockey built for this character roster, with an emphasis on direct confrontations and quick swings of possession.
Dodgeball changes the goal from scoring into a target to wearing down the opposing team. Hits reduce an opponent's life, while avoiding or handling the incoming ball keeps your own side in the match. Positioning is therefore part of both attack and defense: lining up a throw and staying out of the return fire are equally important. Volleyball asks for a different kind of coordination, moving through the setup of a return before trying to place a spike where the opposition cannot answer. Switching between these sports changes what a successful exchange looks like, even when the same characters are playing.
Coins and items add a second contest around the ball or puck. Item spaces can produce useful tools, and collected coins can increase the reward from a successful score. That creates reasons to notice parts of the court beyond the immediate route toward the goal. Shells and other familiar Mario items can interrupt movement or become part of an attacking play, while character special moves offer another way to press an advantage. A lead is consequently something to manage through the next possession, rather than a reason to ignore the changing conditions around the players.
Courts, cups and local competition
The venues contribute their own hazards and opportunities. Waluigi Pinball introduces moving metal balls, while Koopa Troopa Beach can deliver items with its waves. Locations associated with Peach and Luigi give the events familiar Mushroom Kingdom scenery, and other courts alter the available space or interrupt an otherwise simple route. Those details do more than decorate the background. Watching the venue can help you decide when to attempt a shot, where to move a teammate or whether a tempting pickup is worth leaving your current position. Each sport has to be played within the court's particular conditions.
Exhibition mode is the direct route into a match with your preferred sport, teams and court. Tournament mode provides a longer sequence of opponents through Mushroom, Flower and Star cups, with alternate paths and challenges giving you reasons to revisit the competition. Progress can unlock characters and venues, with unlock progress handled separately for the different sports. That structure encourages learning each discipline on its own terms. Winning a basketball cup does not replace learning how the dodgeball or volleyball matches work, and changing sports gives a returning group another set of contests to explore together.
The party activities offer shorter variations on the same sporting foundations. Feed Petey draws on basketball, Harmony Hustle on volleyball, Bob-omb Dodge on dodgeball and Smash Skate on hockey. These sit alongside the regular matches, giving you another option when you want to change the pace without moving to a different game. The collection supports up to four people locally in Exhibition play, while Tournament teams allow up to three. Players can use a Wii Remote on its own or with a Nunchuk, so the supported control options offer a choice in how to handle movement and the sports actions.
Mario Sports Mix originally included Nintendo Wi-Fi Connection play, but Nintendo ended that service on May 20, 2014. Official online matches are no longer available. The physical Wii game's solo and local modes remain the basis for the experience described here: choose a sport, assemble a team and learn how its scoring system interacts with the items, special moves and unusual courts. Its variety comes from putting those shared ingredients into four different contests, then letting the people playing decide which rivalries deserve a rematch.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Mario Sports Mix | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Square Enix Co., Ltd. | Japan | MobyGames |
| Voice Production by | Jinnan Studio Co., Ltd. | Japan | MobyGames |
| Voice Production by | Aoni Production Co., Ltd. | Japan | MobyGames |
| Voice Recording by | Sound City Co., Ltd. | Japan | MobyGames |
| Testing by | Mario Club, Inc. | Japan | MobyGames |
| Contributions by | PolyAssets United Inc. | Japan | MobyGames |
| Contributions by | xeen Inc. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Square Enix Co., Ltd. | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Voice Production by | Jinnan Studio Co., Ltd. | United Kingdom | MobyGames |
| Voice Production by | Aoni Production Co., Ltd. | United Kingdom | MobyGames |
| Voice Recording by | Sound City Co., Ltd. | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Testing by | Culturetranslate GmbH | United Kingdom | MobyGames |
| Contributions by | PolyAssets United Inc. | United Kingdom | MobyGames |
| Contributions by | xeen Inc. | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Square Enix Co., Ltd. | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Voice Production by | Jinnan Studio Co., Ltd. | United States | MobyGames |
| Voice Production by | Aoni Production Co., Ltd. | United States | MobyGames |
| Voice Recording by | Sound City Co., Ltd. | United States | MobyGames |
| Testing by | NOA Product Testing | United States | MobyGames |
| Testing by | Mario Club, Inc. | United States | MobyGames |
| Contributions by | PolyAssets United Inc. | United States | MobyGames |
| Contributions by | xeen Inc. | United States | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Genre | Sports | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Developer | Square Enix | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #RVL P RMKE USZ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Sports | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Developer | Square Enix | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Nintendo | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2010-11-25 | Japan | MobyGames |
| 2011-02-04 | United Kingdom | MobyGames |
| 2011-02-07 | United States | MobyGames |
| 2010-11-25 | Japan | PriceCharting |
| 2011-01-28 | PAL | PriceCharting |
| 2011-02-07 | North America | PriceCharting |
| February 7, 2011 | North America | PriceCharting |
| November 25, 2010 | Japan | PriceCharting |
| January 28, 2011 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 4902370518573 | Japan | MobyGames |
| Nintendo Media PN | RVL-RMKJ-JPN-B0 | Japan | MobyGames |
| eBay Product ID | 1000516213 | Japan | MobyGames |
| UPC-A | 045496902131 | United Kingdom | MobyGames |
| ASIN | B003O6H8CK | United Kingdom | MobyGames |
| Nintendo Media PN | RVL-RMKP-EUR-B0 | United Kingdom | MobyGames |
| eBay Product ID | 92930231 | United Kingdom | MobyGames |
| Nintendo Media PN | RVL-RMKE-USA-B0 | United States | MobyGames |
| UPC-A | 045496902131 | United States | MobyGames |
| eBay Product ID | 92930231 | United States | MobyGames |
| upc | 045496902131 | North America | PriceCharting |
| asin | B003O6H8CK | North America | PriceCharting |
| epid | 92930231 | North America | PriceCharting |
| model | #RVL P RMKE USZ | North America | PriceCharting |
| upc | 4902370518573 | Japan | PriceCharting |
| upc | 045496369736 | PAL | PriceCharting |
| ean | 4902370518573 | Japan | PriceCharting |
| ean | 045496369736 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting



