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Mario Strikers Charged | Nintendo Wii

Mario Strikers Charged | Nintendo Wii

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Brand New/Sealed
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Complete in Box
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Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Mario Strikers Charged

Wii

Mario Strikers Charged

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Soccer with the Mushroom Kingdom's elbows out

Mario Strikers Charged turns a match of soccer into a contest of sudden openings, forceful tackles and spectacular special shots. On Wii, you lead a captain and three selected sidekicks, with a Kremling goalkeeper guarding the net. Familiar characters take on oversized sporting personalities as passes, items and collisions compete for your attention. Scoring remains the objective through all that commotion, so a well-placed teammate still matters. The attraction is how ordinary decisions about space and possession interact with the possibility of a captain suddenly launching several balls at the goal.

Choose a team that creates its own chances

Building your lineup gives you something meaningful to consider before kickoff. Captains and sidekicks have different strengths, and your three supporting players can be mixed to suit the way you want to attack. A sidekick is also a potential scorer with an individual Skillshot: holding a shot long enough produces a distinctive attack on the goalkeeper. Those moves have different charging times and effects. That makes a clear patch of pitch valuable in different ways for different teammates, and rewards learning who can use a brief opening rather than always feeding the captain.

Passing has an extra purpose through the Power Charge system. As teammates exchange the ball successfully, its surrounding energy changes color and its scoring power rises. Keeping possession can therefore improve the eventual shot while also moving the defense out of position. The game gives you short passes, lob passes and shots to combine with that system. A useful attacking pattern is to move the ball before a defender closes the space, then decide whether the next receiver should shoot or continue the exchange. Taking an immediate attempt and building a stronger one are different choices with different exposure to tackles.

Captains have two especially disruptive tools. Their Super Abilities affect play in character-specific ways, such as Mario growing large enough to stomp opponents. MegaStrikes create a more elaborate scoring opportunity: a charged shot starts a timing sequence that determines the number and speed of the incoming balls. The captain is vulnerable while preparing it, so simply holding the shot button whenever you gain possession is a risky habit. Items can help interfere with the other team, but an opening still has to be found. The resulting attack can change the score dramatically because each ball that gets through counts separately.

Defending is part of the spectacle

A MegaStrike also gives the defending player an active job. You point the Wii Remote at the screen and use the goalkeeper's hands to stop the incoming balls with the A Button. Before the attack is launched, shaking the Nunchuk can disturb the opponent's timing gauge through Mega Shakedown. These stages let the defense contest the play even after an attacker has begun charging. A dangerous chance is therefore a small sequence of decisions and reactions on both sides: create room, execute the shot, disrupt it where possible, and finally deal with the balls that reach the keeper.

The stadium matters alongside your team selection. Environmental events can interrupt a run or expose a player who looked safely positioned. Thunder Island, for example, has open sides that players can fall from and windblown debris crossing the pitch. Such features make it useful to watch the available ground as well as the ball. A passing lane or charging position is only helpful while it remains usable. Combined with the characters' forceful hits and exaggerated attacks, the arenas give each match a visibly combative personality and make the setting part of the tactics.

Cup runs, challenges and local matches

Domination lets you set up individual matches with adjustable rules and participants, including competitive or cooperative local play for up to four players. Road to the Striker Cup supplies a longer tournament route, with round-robin competition and successive cups to win. When several players join that mode, they cooperate on the same side. Striker Challenges offer character-based scenarios, and successful attempts unlock Player Cards for the Hall of Fame. These choices serve different sessions: a configured match suits a quick rivalry, while a cup run asks you to keep a team working through a sequence of opponents.

The Wii controls use a Wii Remote with a connected Nunchuk. The stick moves your selected player, buttons handle actions such as passing and shooting, and a Remote shake delivers a Big Hit. Pointer control comes into play for MegaSaves. Strikers 101 provides lessons for learning these actions and the special systems before a full match piles them together. It is a useful place to practice switching between the ordinary ball game and its dramatic interruptions. Once those actions are familiar, team composition and timing become easier to consider while the pitch is crowded.

The original Nintendo Wi-Fi Connection modes included matches against distant players and online rankings. Nintendo discontinued that Wii service on May 20, 2014, so those official online functions are no longer available. The disc's offline modes remain the basis for playing today. For a solo session, the cup route and challenges provide structured objectives; with other people present, Domination supplies a direct way to arrange sides and rules. Have the required Wii Remote and Nunchuk combinations available for the players joining in, then choose a lineup whose special attacks you want to learn together.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Mario Strikers Charged | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Next Level Games, Inc. United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Contributions by PolyAssets United Inc. United Kingdom MobyGames
Published by Nintendo Co., Ltd. Austria, Germany, Switzerland MobyGames
Developed by Next Level Games, Inc. Austria, Germany, Switzerland MobyGames
Distributed by Nintendo of Europe GmbH Austria, Germany, Switzerland MobyGames
Testing by Mario Club, Inc. Austria, Germany, Switzerland MobyGames
Contributions by PolyAssets United Inc. Austria, Germany, Switzerland MobyGames
Published by Nintendo Co., Ltd. Greece MobyGames
Developed by Next Level Games, Inc. Greece MobyGames
Distributed by Nintendo of Europe GmbH Greece MobyGames
Distributed by Nortec Multimedia A.E. Greece MobyGames
Testing by Mario Club, Inc. Greece MobyGames
Contributions by PolyAssets United Inc. Greece MobyGames
Published by Nintendo Co., Ltd. Belgium, The Netherlands MobyGames
Developed by Next Level Games, Inc. Belgium, The Netherlands MobyGames
Distributed by Nintendo Benelux B.V. Belgium, The Netherlands MobyGames
Distributed by Nintendo of Europe GmbH Belgium, The Netherlands MobyGames
Testing by Mario Club, Inc. Belgium, The Netherlands MobyGames
Contributions by PolyAssets United Inc. Belgium, The Netherlands MobyGames
Published by Nintendo Co., Ltd. France MobyGames
Developed by Next Level Games, Inc. France MobyGames
Distributed by Nintendo of Europe GmbH France MobyGames
Distributed by Nintendo France SARL France MobyGames
Testing by Mario Club, Inc. France MobyGames
Contributions by PolyAssets United Inc. France MobyGames
Published by Nintendo Co., Ltd. United States MobyGames
Developed by Next Level Games, Inc. United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Testing by Mario Club, Inc. United States MobyGames
Testing by NOA Product Testing United States MobyGames
Contributions by PolyAssets United Inc. United States MobyGames
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Next Level Games, Inc. Japan MobyGames
Testing by Mario Club, Inc. Japan MobyGames
Contributions by PolyAssets United Inc. Japan MobyGames
Published by Nintendo Co., Ltd. United Kingdom; Nintendo Selects release MobyGames
Developed by Next Level Games, Inc. United Kingdom; Nintendo Selects release MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom; Nintendo Selects release MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom; Nintendo Selects release MobyGames
Testing by Mario Club, Inc. United Kingdom; Nintendo Selects release MobyGames
Contributions by PolyAssets United Inc. United Kingdom; Nintendo Selects release MobyGames
Published by Nintendo Co., Ltd. Germany; Nintendo Selects release MobyGames
Developed by Next Level Games, Inc. Germany; Nintendo Selects release MobyGames
Distributed by Nintendo of Europe GmbH Germany; Nintendo Selects release MobyGames
Testing by Mario Club, Inc. Germany; Nintendo Selects release MobyGames
Contributions by PolyAssets United Inc. Germany; Nintendo Selects release MobyGames
Published by Nintendo Co., Ltd. United States, Canada, Mexico; Nintendo Selects release MobyGames
Developed by Next Level Games, Inc. United States, Canada, Mexico; Nintendo Selects release MobyGames
Distributed by Nintendo of America Inc. United States, Canada, Mexico; Nintendo Selects release MobyGames
Testing by Mario Club, Inc. United States, Canada, Mexico; Nintendo Selects release MobyGames
Testing by NOA Product Testing United States, Canada, Mexico; Nintendo Selects release MobyGames
Contributions by PolyAssets United Inc. United States, Canada, Mexico; Nintendo Selects release MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Multiplayer Game Modes Co-Op Wii MobyGames
Multiplayer Game Modes Team Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Miscellaneous Attributes Online Multiplayer Wii MobyGames
Miscellaneous Attributes Wi-Fi Connection Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Soccer North America PriceCharting
Also compatible on Wii U North America PriceCharting
Developer Nintendo North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone 10+ North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Soccer Japan PriceCharting
Player count 1 player Japan PriceCharting

Regional releases

Release date Region / edition Source
2007-05-25 United Kingdom MobyGames
2007-05-25 Austria, Germany, Switzerland MobyGames
2007-05-25 Greece MobyGames
2007-05-25 Belgium, The Netherlands MobyGames
2007-05-25 France MobyGames
2007-07-30 United States MobyGames
2007-09-20 Japan MobyGames
2011-05-18 United Kingdom; Nintendo Selects release MobyGames
2011-05-20 Germany; Nintendo Selects release MobyGames
2011-08-28 United States, Canada, Mexico; Nintendo Selects release MobyGames
2007-09-20 Japan PriceCharting
2007-07-30 North America PriceCharting
July 30, 2007 North America PriceCharting
September 20, 2007 Japan PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 045496900212 United Kingdom MobyGames
Nintendo Media PN RVL-R4QP-EUR United Kingdom MobyGames
ASIN B000INV44U United Kingdom MobyGames
eBay Product ID 55589234 United Kingdom MobyGames
UPC-A 045496363109 Belgium, The Netherlands MobyGames
UPC-A 045496363093 France MobyGames
Nintendo Media PN RVL-R4QP-EUR France MobyGames
eBay Product ID 1100923727 France MobyGames
Nintendo Media PN RVL-R4QE-USA United States MobyGames
UPC-A 045496900212 United States MobyGames
ASIN B000INV44U United States MobyGames
eBay Product ID 55589234 United States MobyGames
EAN-13 4902370516180 Japan MobyGames
Nintendo Media PN RVL-R4QJ-JPN Japan MobyGames
eBay Product ID 1000509693 Japan MobyGames
Nintendo Media PN RVL-R4QE-USA-B0 United States, Canada, Mexico; Nintendo Selects release MobyGames
UPC-A 045496902605 United States, Canada, Mexico; Nintendo Selects release MobyGames
ASIN B005EIIS4S United States, Canada, Mexico; Nintendo Selects release MobyGames
upc 045496900212 North America PriceCharting
asin B000INV44U North America PriceCharting
epid 55589234 North America PriceCharting
upc 4902370516180 Japan PriceCharting
ean 4902370516180 Japan PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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