Mario Strikers Charged
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Soccer with the Mushroom Kingdom's elbows out
Mario Strikers Charged turns a match of soccer into a contest of sudden openings, forceful tackles and spectacular special shots. On Wii, you lead a captain and three selected sidekicks, with a Kremling goalkeeper guarding the net. Familiar characters take on oversized sporting personalities as passes, items and collisions compete for your attention. Scoring remains the objective through all that commotion, so a well-placed teammate still matters. The attraction is how ordinary decisions about space and possession interact with the possibility of a captain suddenly launching several balls at the goal.
Choose a team that creates its own chances
Building your lineup gives you something meaningful to consider before kickoff. Captains and sidekicks have different strengths, and your three supporting players can be mixed to suit the way you want to attack. A sidekick is also a potential scorer with an individual Skillshot: holding a shot long enough produces a distinctive attack on the goalkeeper. Those moves have different charging times and effects. That makes a clear patch of pitch valuable in different ways for different teammates, and rewards learning who can use a brief opening rather than always feeding the captain.
Passing has an extra purpose through the Power Charge system. As teammates exchange the ball successfully, its surrounding energy changes color and its scoring power rises. Keeping possession can therefore improve the eventual shot while also moving the defense out of position. The game gives you short passes, lob passes and shots to combine with that system. A useful attacking pattern is to move the ball before a defender closes the space, then decide whether the next receiver should shoot or continue the exchange. Taking an immediate attempt and building a stronger one are different choices with different exposure to tackles.
Captains have two especially disruptive tools. Their Super Abilities affect play in character-specific ways, such as Mario growing large enough to stomp opponents. MegaStrikes create a more elaborate scoring opportunity: a charged shot starts a timing sequence that determines the number and speed of the incoming balls. The captain is vulnerable while preparing it, so simply holding the shot button whenever you gain possession is a risky habit. Items can help interfere with the other team, but an opening still has to be found. The resulting attack can change the score dramatically because each ball that gets through counts separately.
Defending is part of the spectacle
A MegaStrike also gives the defending player an active job. You point the Wii Remote at the screen and use the goalkeeper's hands to stop the incoming balls with the A Button. Before the attack is launched, shaking the Nunchuk can disturb the opponent's timing gauge through Mega Shakedown. These stages let the defense contest the play even after an attacker has begun charging. A dangerous chance is therefore a small sequence of decisions and reactions on both sides: create room, execute the shot, disrupt it where possible, and finally deal with the balls that reach the keeper.
The stadium matters alongside your team selection. Environmental events can interrupt a run or expose a player who looked safely positioned. Thunder Island, for example, has open sides that players can fall from and windblown debris crossing the pitch. Such features make it useful to watch the available ground as well as the ball. A passing lane or charging position is only helpful while it remains usable. Combined with the characters' forceful hits and exaggerated attacks, the arenas give each match a visibly combative personality and make the setting part of the tactics.
Cup runs, challenges and local matches
Domination lets you set up individual matches with adjustable rules and participants, including competitive or cooperative local play for up to four players. Road to the Striker Cup supplies a longer tournament route, with round-robin competition and successive cups to win. When several players join that mode, they cooperate on the same side. Striker Challenges offer character-based scenarios, and successful attempts unlock Player Cards for the Hall of Fame. These choices serve different sessions: a configured match suits a quick rivalry, while a cup run asks you to keep a team working through a sequence of opponents.
The Wii controls use a Wii Remote with a connected Nunchuk. The stick moves your selected player, buttons handle actions such as passing and shooting, and a Remote shake delivers a Big Hit. Pointer control comes into play for MegaSaves. Strikers 101 provides lessons for learning these actions and the special systems before a full match piles them together. It is a useful place to practice switching between the ordinary ball game and its dramatic interruptions. Once those actions are familiar, team composition and timing become easier to consider while the pitch is crowded.
The original Nintendo Wi-Fi Connection modes included matches against distant players and online rankings. Nintendo discontinued that Wii service on May 20, 2014, so those official online functions are no longer available. The disc's offline modes remain the basis for playing today. For a solo session, the cup route and challenges provide structured objectives; with other people present, Domination supplies a direct way to arrange sides and rules. Have the required Wii Remote and Nunchuk combinations available for the players joining in, then choose a lineup whose special attacks you want to learn together.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Mario Strikers Charged | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Next Level Games, Inc. | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Distributed by | Nintendo UK Entertainment Limited | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Contributions by | PolyAssets United Inc. | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | Austria, Germany, Switzerland | MobyGames |
| Developed by | Next Level Games, Inc. | Austria, Germany, Switzerland | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Austria, Germany, Switzerland | MobyGames |
| Testing by | Mario Club, Inc. | Austria, Germany, Switzerland | MobyGames |
| Contributions by | PolyAssets United Inc. | Austria, Germany, Switzerland | MobyGames |
| Published by | Nintendo Co., Ltd. | Greece | MobyGames |
| Developed by | Next Level Games, Inc. | Greece | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Greece | MobyGames |
| Distributed by | Nortec Multimedia A.E. | Greece | MobyGames |
| Testing by | Mario Club, Inc. | Greece | MobyGames |
| Contributions by | PolyAssets United Inc. | Greece | MobyGames |
| Published by | Nintendo Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Developed by | Next Level Games, Inc. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo Benelux B.V. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Belgium, The Netherlands | MobyGames |
| Testing by | Mario Club, Inc. | Belgium, The Netherlands | MobyGames |
| Contributions by | PolyAssets United Inc. | Belgium, The Netherlands | MobyGames |
| Published by | Nintendo Co., Ltd. | France | MobyGames |
| Developed by | Next Level Games, Inc. | France | MobyGames |
| Distributed by | Nintendo of Europe GmbH | France | MobyGames |
| Distributed by | Nintendo France SARL | France | MobyGames |
| Testing by | Mario Club, Inc. | France | MobyGames |
| Contributions by | PolyAssets United Inc. | France | MobyGames |
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Next Level Games, Inc. | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Testing by | Mario Club, Inc. | United States | MobyGames |
| Testing by | NOA Product Testing | United States | MobyGames |
| Contributions by | PolyAssets United Inc. | United States | MobyGames |
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Next Level Games, Inc. | Japan | MobyGames |
| Testing by | Mario Club, Inc. | Japan | MobyGames |
| Contributions by | PolyAssets United Inc. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom; Nintendo Selects release | MobyGames |
| Developed by | Next Level Games, Inc. | United Kingdom; Nintendo Selects release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom; Nintendo Selects release | MobyGames |
| Distributed by | Nintendo UK Entertainment Limited | United Kingdom; Nintendo Selects release | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom; Nintendo Selects release | MobyGames |
| Contributions by | PolyAssets United Inc. | United Kingdom; Nintendo Selects release | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany; Nintendo Selects release | MobyGames |
| Developed by | Next Level Games, Inc. | Germany; Nintendo Selects release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany; Nintendo Selects release | MobyGames |
| Testing by | Mario Club, Inc. | Germany; Nintendo Selects release | MobyGames |
| Contributions by | PolyAssets United Inc. | Germany; Nintendo Selects release | MobyGames |
| Published by | Nintendo Co., Ltd. | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| Developed by | Next Level Games, Inc. | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| Distributed by | Nintendo of America Inc. | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| Testing by | Mario Club, Inc. | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| Testing by | NOA Product Testing | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| Contributions by | PolyAssets United Inc. | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii | MobyGames |
| Multiplayer Game Modes | Team | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Miscellaneous Attributes | Online Multiplayer | Wii | MobyGames |
| Miscellaneous Attributes | Wi-Fi Connection | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Soccer | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Developer | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Soccer | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2007-05-25 | United Kingdom | MobyGames |
| 2007-05-25 | Austria, Germany, Switzerland | MobyGames |
| 2007-05-25 | Greece | MobyGames |
| 2007-05-25 | Belgium, The Netherlands | MobyGames |
| 2007-05-25 | France | MobyGames |
| 2007-07-30 | United States | MobyGames |
| 2007-09-20 | Japan | MobyGames |
| 2011-05-18 | United Kingdom; Nintendo Selects release | MobyGames |
| 2011-05-20 | Germany; Nintendo Selects release | MobyGames |
| 2011-08-28 | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| 2007-09-20 | Japan | PriceCharting |
| 2007-07-30 | North America | PriceCharting |
| July 30, 2007 | North America | PriceCharting |
| September 20, 2007 | Japan | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 045496900212 | United Kingdom | MobyGames |
| Nintendo Media PN | RVL-R4QP-EUR | United Kingdom | MobyGames |
| ASIN | B000INV44U | United Kingdom | MobyGames |
| eBay Product ID | 55589234 | United Kingdom | MobyGames |
| UPC-A | 045496363109 | Belgium, The Netherlands | MobyGames |
| UPC-A | 045496363093 | France | MobyGames |
| Nintendo Media PN | RVL-R4QP-EUR | France | MobyGames |
| eBay Product ID | 1100923727 | France | MobyGames |
| Nintendo Media PN | RVL-R4QE-USA | United States | MobyGames |
| UPC-A | 045496900212 | United States | MobyGames |
| ASIN | B000INV44U | United States | MobyGames |
| eBay Product ID | 55589234 | United States | MobyGames |
| EAN-13 | 4902370516180 | Japan | MobyGames |
| Nintendo Media PN | RVL-R4QJ-JPN | Japan | MobyGames |
| eBay Product ID | 1000509693 | Japan | MobyGames |
| Nintendo Media PN | RVL-R4QE-USA-B0 | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| UPC-A | 045496902605 | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| ASIN | B005EIIS4S | United States, Canada, Mexico; Nintendo Selects release | MobyGames |
| upc | 045496900212 | North America | PriceCharting |
| asin | B000INV44U | North America | PriceCharting |
| epid | 55589234 | North America | PriceCharting |
| upc | 4902370516180 | Japan | PriceCharting |
| ean | 4902370516180 | Japan | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting