Metal Gear Solid V: The Phantom Pain
About the Game
Metal Gear Solid V: The Phantom Pain is a third-person action game with a focus on stealth and the final game in the Metal Gear series. Canonically it is the fifth game in the series, but it is the eleventh main installment overall. It is the sequel to Metal Gear Solid V: Ground Zeroes released the year before and a prequel to the original Metal Gear . The gameplay borrows and expands upon most of the mechanics introduced in Ground Zeroes , which was a smaller slice in content in anticipation of this title.
Story & Setting
This can happen in the middle of a story mission and it is possible to quickly call in friends to help with the defense.
Gameplay & Core Systems
Most of the gameplay mechanics introduced in Ground Zeroes are carried over. It is still an action game and stealth oriented, but replaces the linear corridor design from most earlier titles with large open world environments that offer players unrestricted freedom for the approach. Ground Zeroes only offered a single environment, while this game has many and brings back the base building feature from Metal Gear Solid: Peace Walker . To access advanced tools and weapons, Big Boss needs to complete missions for Miller so he can expand the main Mother Base. players need to focus on a consistent flow of the GMP currency to manage the base, research new technologies, hire soldiers and use money during missions for instance to call in an air strike.
Standout Features
- Big Boss: To access advanced tools and weapons, Big Boss needs to complete missions for Miller so he can expand the main Mother Base.
- players need to focus on a consistent flow of the GMP currency to manage the base, research new technologies, hire soldiers and use money during missions for instance to call in an air strike.
- Next to merely completing missions, a Fulton technology can be used to transport back items, weapons, vehicles and even soldiers with interesting abilities to the Mother Base to use them.
- Soldiers can be assigned to different teams for combat, research or gathering intel.
- Eventually they can be sent out to complete missions on their own, providing additional GMP.
- A companion app on a real smartphone can be used to manage the base as well.
- Sabotaging or destroying certain structures can also influence other parts of the map.
- Big Boss can travel on foot, on horseback or use a plane, a motorcycle, a patrol vehicle, a tank or a helicopter.
Modes & Ways to Play
A multiplayer mode allows players to build a second Mother Base, called the Forward Operating Base. In October 2015 the console versions were updated with a second multiplayer mode as a successor to Metal Gear Online . There are several game modes where players or team of players fight each other.
Player support includes Internet.
Presentation & Atmosphere
It is still an action game and stealth oriented, but replaces the linear corridor design from most earlier titles with large open world environments that offer players unrestricted freedom for the approach. Ground Zeroes only offered a single environment, while this game has many and brings back the base building feature from Metal Gear Solid: Peace Walker . The game world has a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound, for instance with rain and sandstorms. It is possible to render guards unconscious, kill them or use sound to lure some in a certain direction.
Audio support includes Dolby Digital.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Metal Gear Solid V: The Phantom Pain | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Konami Digital Entertainment Co., Ltd. | United States; Retail release | MobyGames |
| Developed by | Kojima Productions | United States; Retail release | MobyGames |
| Additional Development by | Konami Los Angeles Studio | United States; Retail release | MobyGames |
| Distributed by | Konami Digital Entertainment, Inc. | United States; Retail release | MobyGames |
| Localized by | Intac Co., Ltd. | United States; Retail release | MobyGames |
| Localized by | Intac Plus Co., Ltd. | United States; Retail release | MobyGames |
| Additional Graphics by | Frame Machine, LLC | United States; Retail release | MobyGames |
| Additional Graphics by | GeneralAsahi Co., Ltd. | United States; Retail release | MobyGames |
| Additional Graphics by | KTS Effects, Inc. | United States; Retail release | MobyGames |
| Additional Graphics by | Amazing Studio JUR | United States; Retail release | MobyGames |
| Additional Graphics by | Digital Media Lab, Inc. | United States; Retail release | MobyGames |
| Additional Graphics by | Digital Frontier Inc. | United States; Retail release | MobyGames |
| Additional Graphics by | Fly Studio Sdn Bhd | United States; Retail release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | United States; Retail release | MobyGames |
| Additional Graphics by | Kyos Co., Ltd. | United States; Retail release | MobyGames |
| Additional Graphics by | Anima Inc. | United States; Retail release | MobyGames |
| Additional Graphics by | Lakshya Digital Pvt. Ltd. | United States; Retail release | MobyGames |
| Cutscenes by | U'Den Flame Works Co., Inc. | United States; Retail release | MobyGames |
| Cutscenes by | Crescent, Inc. | United States; Retail release | MobyGames |
| Cutscenes by | Shirogumi, Inc. | United States; Retail release | MobyGames |
| Cutscenes by | Nadia Inc. | United States; Retail release | MobyGames |
| Cutscenes by | Garage Inc. | United States; Retail release | MobyGames |
| Cutscenes by | RAYLINE STUDIO Inc. | United States; Retail release | MobyGames |
| Motion Capture by | Imagica Corp. | United States; Retail release | MobyGames |
| Motion Capture by | Ignis Imageworks Corp. | United States; Retail release | MobyGames |
| Motion Capture by | Katsugekiza Inc. | United States; Retail release | MobyGames |
| Motion Capture by | Studio Sora Corporation | United States; Retail release | MobyGames |
| Voice Recording by | Formosa Interactive, LLC | United States; Retail release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United States; Retail release | MobyGames |
| Middleware by | Donya Labs AB | United States; Retail release | MobyGames |
| Testing by | Enzyme Testing Lab Inc. | United States; Retail release | MobyGames |
| Testing by | Interpret, LLC | United States; Retail release | MobyGames |
| Testing by | 8-4, Ltd. | United States; Retail release | MobyGames |
| Testing by | Digital Hearts Co., Ltd. | United States; Retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | United States; Retail release | MobyGames |
| Business Model | Commercial | Xbox 360 | MobyGames |
| Media Type | Download | Xbox 360 | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital | Xbox 360 | MobyGames |
| Multiplayer Options | Internet | Xbox 360 | MobyGames |
| Number of Online Players | 2-12 Players | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox 360 | MobyGames |
| Xbox/Windows Live | Scoreboard/Leaderboard | Xbox 360 | MobyGames |
| Xbox/Windows Live | Voice Chat | Xbox 360 | MobyGames |
| Miscellaneous Attributes | Hard Drive Required | Xbox 360 | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Xbox One | North America | PriceCharting |
| Developer | Kojima Productions | North America | PriceCharting |
| Disc count (PriceCharting) | 2 game discs | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Konami | North America | PriceCharting |
| Developer | Konami | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Konami | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-09-01 | United States; Retail release | MobyGames |
| 2015-09-01 | PAL | PriceCharting |
| 2015-09-01 | North America | PriceCharting |
| September 1, 2015 | North America | PriceCharting |
| September 1, 2015 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| ASIN | B015PXXVQQ | United States; Retail release | MobyGames |
| upc | 083717302179 | North America | PriceCharting |
| epid | 170249762 | North America | PriceCharting |
| upc | 083717302186 | North America | PriceCharting |
| asin | B0146JO21S | PAL | PriceCharting |
| asin | B0146JO21S | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting