Naruto Shippuden: Ultimate Ninja Storm 4
Naruto Shippuden: Ultimate Ninja Storm 4 brings the closing conflicts of Naruto Shippuden into a cinematic arena-fighting game. The story follows the Fourth Great Shinobi War through the confrontation between Naruto and Sasuke, giving the adventure a sense of culmination for players familiar with the characters. Its battles combine direct control with elaborate animation and large-scale presentation. You are participating in dramatic clashes from the series while learning how an arena fighter's movement, resource management, and team choices turn an impressive-looking exchange into a match you can actually control.
The fighting takes place in three-dimensional arenas rather than on a narrow two-dimensional plane. Distance is part of every exchange: you need to understand when to close in, when to avoid an approach, and when to create space for your next action. Moving around the arena lets you react to an opponent's position instead of only stepping forward or backward. That makes awareness especially useful during busy matches. A powerful technique matters most when it fits the moment, so learning to read the opponent's movement is as useful as recognizing your own character's attacks.
Characters bring their own attacks and special techniques to combat. The game's animation presents their abilities in the style of the anime, but the practical task is to use them with purpose. An ordinary attack can begin an exchange, while a more committed technique can punish a mistake or add force to a successful sequence. The appeal comes from connecting recognizable powers with decisions you make during a fight. Familiar characters become tools with different rhythms and strengths, encouraging you to find a fighter whose style you enjoy rather than selecting only by appearance.
Team battles add another layer through the dynamic leader system. A team includes three characters, and you can switch which member is under your direct control during the battle. The other characters therefore have a role beyond waiting to provide an assist. Switching lets you change your approach within the match, introducing different attacks or responding to a situation with another fighter's tools. It also makes team composition more meaningful. You are considering how several characters work together and how a change of leader can turn the course of an exchange.
Support actions and team techniques reinforce those relationships. Specific character combinations can produce Combination Secret Techniques, making some partnerships interesting for their coordinated spectacle as well as their individual strengths. A support character can help shape an encounter, creating an opening or influencing how an opponent responds. The challenge is to use that help at a useful moment instead of treating it as an automatic addition to every attack. A well-chosen team gives you several ways to solve the same situation, and learning when to call on each option supplies room for improvement.
Awakening forms offer another change in a character's abilities and presentation. These transformations connect the fighting systems to the larger powers familiar from Naruto's world. They can introduce different attacks and a different combat rhythm, so the visual spectacle carries a practical effect on the match. Seeing an opponent transform asks you to reassess the situation rather than continue the same plan without adjustment. Experimenting with forms and characters is part of the appeal of the roster: every new selection can reveal another way to approach the arena and manage a difficult opponent.
Story Mode places these systems inside carefully staged battles. It is designed around major confrontations and the emotional stakes of the final Shippuden conflict, with transitions between narrative scenes and playable exchanges. The result is closer to participating in an anime climax than following a lengthy open-world role-playing journey. Those story fights provide context for the characters and establish why their encounters matter. Players interested primarily in the narrative can follow the war and its conclusion, while players focused on combat can appreciate how the presentation makes individual clashes memorable.
Outside the narrative, Free Battle offers a direct place to experiment with matchups and play against another person locally. Choosing teams, trying different characters, and replaying a familiar encounter lets you separate the combat systems from the story's pacing. A match can be enjoyed for its immediate spectacle, but repetition reveals more about movement and timing. You may discover that a character you initially overlooked fits your preferred approach, or that another team member solves a matchup that was difficult before. The roster gives that experimentation a concrete purpose.
Presentation is a major part of the game's identity. Bright effects, expressive character animation, and cinematic special attacks aim to recreate the series' dramatic energy. Major fights can move from controlled arena exchanges into displays of enormous power, with the visuals emphasizing the scale of the conflict. The story reaches events late in Naruto Shippuden, so familiarity with the earlier narrative helps its relationships and revelations carry their full weight. The game provides an interactive way to revisit those events, while the combat systems supply an enjoyable reason to return after a story sequence ends.
This listing is the standard PlayStation 4 Ultimate Ninja Storm 4 game. Road to Boruto is a separate expansion and edition, and its additional adventure should not be assumed to be part of this standard release. The core game centers on the Shippuden finale, an extensive character roster, arena movement, and teams whose leader can change during battle. For a player who enjoys anime fighters, its strongest draw is the meeting of recognizable Naruto techniques with flexible team combat: you can watch an extraordinary attack unfold, then learn how to create the right opening for it yourself.
Quick Specs
| Developer | CyberConnect2 |
|---|---|
| Publisher | Bandai Namco Entertainment |
| Genre | Arena fighting |
| Perspective | Third person |
| Players Offline | 1–2 |
| Game Modes | Story Mode; Free Battle |
| Edition | Standard Ultimate Ninja Storm 4 |
| Release Date | 2016-02-09 |
| Release Date Note | North American PS4 launch |

