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NCAA Football 2003 | Nintendo GameCube

NCAA Football 2003 | Nintendo GameCube

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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NCAA Football 2003

GameCube

NCAA Football 2003

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About NCAA Football 2003

NCAA Football 2003 brings EA Sports’ college game to Nintendo GameCube with a deep school roster, long-form Dynasty management, rivalry trophies, custom teams, and same-console play for up to four people. This listing is the standard North American GameCube release. It includes 144 Division I-A and I-AA schools, more than 200 fight songs, 3D cheerleaders, school-specific colors and logos, and the option-heavy style that separates college football from the professional game.

Run the offense and make the stop

On the field, the game follows EA’s familiar football foundation: choose formations and plays, read the defense, time passes, establish the run, and handle kicking and returns. The college playbook matters, especially option concepts that ask you to decide whether the quarterback keeps the ball or pitches it. Ball carriers can juke after a run or catch, while new one-foot toe-drag animations help receivers finish catches near the sideline. Enhanced defensive play gives the other side of the ball more attention instead of turning every game into a pure scoring race.

Teams are not interchangeable. School ratings, roster strengths, play selection, and the faster college pace shape how a matchup develops. Adjustable difficulty and A.I. settings let you tune the challenge, while editable player names make it possible to personalize the otherwise unnamed college rosters.

Build a program in Dynasty

Dynasty mode is the main long-form commitment. Pick a national contender or take over a smaller program, then play or simulate seasons while trying to improve the school’s prestige. You can create a custom schedule, recruit athletes, redshirt developing players, and work toward team goals. Optional coaching contracts add consequences: fail the program’s expectations and your job can be at risk.

Success feeds the Trophy Room. Conference titles, bowl wins, individual honors, and more than 100 available awards give the season a record beyond the final standings. Twenty-three rivalry trophies are tied to specific matchups, so a win over a traditional opponent has its own collectible reward.

Season, Rivalry, Mascot, and Create-A-School

Season mode follows a one-year schedule, while Rivalry mode jumps directly to historic matchups with hardware on the line. Mascot games replace the players with 50 all-mascot teams for a deliberately less serious change of pace. Create-A-School lets you build a program with customized logos, field art, colors, and a fight song, then use that school in exhibition play or bring it into Dynasty. A favorite-team setting also reshapes the interface around the selected school’s music, mascot, colors, and branding.

College atmosphere and GameCube requirements

Brad Nessler handles play-by-play with Kirk Herbstreit and Lee Corso on analysis. Fight songs, marching-band energy, crowd reactions, sideline cheerleaders, stadium presentation, and pregame touches give the package a distinctly collegiate character. Dolby Surround audio is supported.

The GameCube edition supports 1–4 players simultaneously on one console with Nintendo GameCube Controllers. It does not include online play and has no current network-service dependency. A Nintendo GameCube Memory Card is required for saved data; the North American back cover specifies 224 blocks, so a larger-capacity card is the practical choice for Dynasty, rosters, and profile data.

This North American release is identified by UPC 014633145311 and Nintendo media code DL-DOL-GNGE-USA. Condition options may vary, so choose the available copy type that matches the case, artwork, and disc components you want.

Quick Specs

Game NCAA Football 2003
Platform Nintendo GameCube
Region / edition North America / Standard Edition
Release year 2002
Developer EA Tiburon
Publisher Electronic Arts / EA Sports
Genre College American-football sports simulation
ESRB Everyone — No Descriptors
Players 1–4 players
Multiplayer Local simultaneous multiplayer; no online mode
Major modes Dynasty, Season, Rivalry, Mascot Game, Create-A-School
Controller Nintendo GameCube Controller
Save requirement Memory Card — 224 blocks
Audio Dolby Surround
Physical format 1 Nintendo GameCube game disc
Critic aggregate 91/100 on Metacritic for GameCube
UPC-A 014633145311
Nintendo media code DL-DOL-GNGE-USA
More game data: releases, identifiers & technical details

Regional release records and identifiers for NCAA Football 2003 | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States MobyGames
Developed by EA Tiburon United States MobyGames
Publishing label EA Sports United States MobyGames
Sound Capabilities Dolby Surround GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Genre Football North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Electronic Arts North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Electronic Arts North America PriceCharting

Regional releases

Release date Region / edition Source
2002-07-24 United States MobyGames
2002-07-20 North America PriceCharting
July 20, 2002 North America PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 014633145311 United States MobyGames
Nintendo Media PN DL-DOL-GNGE-USA United States MobyGames
ASIN B0000690XZ United States MobyGames
eBay Product ID 9011 United States MobyGames
upc 014633145311 North America PriceCharting
asin B0000690XZ North America PriceCharting
epid 9011 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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