Need for Speed: Underground
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Make a name on the night racing circuit
Need for Speed: Underground puts your car at the center of a career in nighttime street racing. The aim is to win events, earn money and turn a licensed production car into a machine that looks and performs the way you want. Its emphasis on modified imports brings cars such as the Mazda RX-7 and Nissan Skyline GT-R into a racing scene built around customization and reputation.
The single-player competition includes more than 100 races. Moving through that lineup involves learning several disciplines while steadily expanding your car's possibilities. A victory supplies money for another modification, and your next event gives you a chance to put the result to work. Driving skill and the decisions you make in the garage develop together.
Learn the different race disciplines
- Circuit: Complete laps of a closed route and cross the finish ahead of the competition.
- Sprint: Race from one end of a route to the other.
- Drag: Time manual gear changes carefully; missed shifts waste speed, while over-revving can damage the engine.
- Drift: Build a score by sustaining controlled slides through corners.
- Lap Knockout: Avoid last place at each lap's end to stay in the race.
Quick Race lets you choose an event directly, while Free Run gives you space to learn a track without an opponent or time limit.
Build a car with its own identity
The garage draws on licensed vehicles and hundreds of real aftermarket parts. You can work on performance as well as appearance, bringing the same interest in car building to the races and the customization screens. The selection includes equipment from established manufacturers, giving the modifications a connection to the tuner culture that inspired the game.
Visual changes range from body kits and wheels to paint, graphics and lighting. Layered vinyl graphics let you combine designs, while decals can be positioned on different parts of the bodywork. Bumpers, hoods, spoilers and side skirts change the overall shape; neon and window tint give you finer details to adjust.
Performance equipment tackles different characteristics of a build. Engine and exhaust packages improve acceleration and top speed, while drivetrain upgrades increase top speed. Brake kits improve handling, and weight reduction helps both acceleration and handling. Nitrous provides a temporary burst of speed. These categories give your race earnings several practical uses beyond buying another visual change.
Style contributes to progression
Driving actions earn style points that unlock cars and graphics. Visual modifications raise your car's reputation, multiply style rewards and help meet tournament entry requirements. The career therefore rewards attention to appearance alongside race results. Tournaments combine several races, with finishing positions contributing to the overall result.
The sound of the underground
Nighttime streets and conspicuously modified imports give the game its identity. The licensed soundtrack mixes hip hop and hard rock, including music from Mystikal, Rob Zombie and The Crystal Method. That combination of music, cars and after-dark competition places the emphasis on the early-2000s street-racing scene.
Playing on GameCube
Local competition uses two-player split-screen with two GameCube controllers. Saving career progress, settings and statistics requires a GameCube Memory Card; the North American package specifies eight blocks.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Need for Speed: Underground | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Electronic Arts Black Box | United States | MobyGames |
| Publishing label | EA Games | United States | MobyGames |
| Published by | Electronic Arts, Inc. | Germany | MobyGames |
| Developed by | Electronic Arts Black Box | Germany | MobyGames |
| Publishing label | EA Games | Germany | MobyGames |
| Distributed by | Electronic Arts GmbH | Germany | MobyGames |
| Published by | Electronic Arts, Inc. | France | MobyGames |
| Developed by | Electronic Arts Black Box | France | MobyGames |
| Publishing label | EA Games | France | MobyGames |
| Distributed by | Electronic Arts Publishing SARL | France | MobyGames |
| Published by | Electronic Arts, Inc. | Japan | MobyGames |
| Developed by | Electronic Arts Black Box | Japan | MobyGames |
| Publishing label | EA Games | Japan | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Number of Offline Players | 1-2 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Electronic Arts | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Racing | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | EA Games | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2003-11-17 | United States | MobyGames |
| 2003-11-21 | Germany | MobyGames |
| 2003-11-27 | France | MobyGames |
| 2003-12-25 | Japan | MobyGames |
| 2003-11-17 | North America | PriceCharting |
| 2003-12-25 | Japan | PriceCharting |
| 2003-11-21 | PAL | PriceCharting |
| November 17, 2003 | North America | PriceCharting |
| December 25, 2003 | Japan | PriceCharting |
| November 21, 2003 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| eBay Product ID | 10810 | United States | MobyGames |
| ASIN | B0000C6EDJ | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GNDE-USA | United States | MobyGames |
| UPC-A | 014633147049 | United States | MobyGames |
| EAN-13 | 5030931036156 | France | MobyGames |
| EAN-13 | 4938833006196 | Japan | MobyGames |
| Nintendo Media PN | DL-DOL-GNDJ-JPN | Japan | MobyGames |
| eBay Product ID | 1544175665 | Japan | MobyGames |
| asin | B0000C6EDJ | North America | PriceCharting |
| epid | 10810 | North America | PriceCharting |
| upc | 014633147049 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting