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Resident Evil 7: Biohazard | PlayStation 4 | PS4

Resident Evil 7: Biohazard | PlayStation 4 | PS4

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Resident Evil 7: Biohazard

PlayStation 4

Resident Evil 7: Biohazard

About the Game

Resident Evil 7 is the seventh main game in the Resident Evil series and the first one from the canon series to switch from a third-person to a fully first-person perspective. A major part of the experience is Ethan as an entirely new protagonist not seen in any of the previous titles. After receiving a strange video file from his wife Mia, who's been missing for several years, Ethan sets out to find her in a rural part of Louisiana, taking no heed of her warnings about staying away and forgetting about her. Unable to give up on the love of his life, Ethan arrives at a derelict farm house, determined to bring Mia home... or at least uncover the truth behind her disappearance.

Story & Setting

While the game introduces more weapons and increases the levels of action as the story progresses, it starts with the protagonist in a fairly helpless situation, with foes that cannot be killed easily, and don't even stay dead when they are. For most of the first half, the game has a very oppressive atmosphere more akin to titles from the Silent Hill franchise, but as it progresses toward the ending, its ties to the Resident Evil franchise become more apparent, with many questions (what happened to Zoe, how does Chris Redfield play into all this, or where did Lucas go) being answered in story-based DLCs.

Gameplay & Core Systems

Ethan will find himself running for his life or trying to hide in order to save bullets for when he may really need them. Instead, there are various item boxes around the map, mostly in save rooms near the tape recorders (which are used to save game progress), where players can store and retrieve items (the boxes are all "magically" connected, so stored items in one box can be retrieved from another). There are four weapon slots for quick change, while the rest of the slots are just for holding items. The game is not paused while in the inventory, meaning enemies can attack you while you're browsing it. The VR mode sacrifices resolution for levels of realism and uses the headset for aiming (the character automatically aims at the point you are looking at).

Standout Features

  • The inventory size is limited and can be increased by collecting additional backpacks, and items cannot be dropped anywhere to be collected later.
  • In VR mode, most of the character's arms are visible rather than just his hands holding the weapon, adding some extra layers of immersion.
  • Going back to the origins of Resident Evil games, this installment uses a similar system of door animations being displayed when moving from a room to another without showing what's on the other side, with the difference that this doesn't act as a loading screen this time.
  • This feature brought back from the first games in the series adds to the overall tension, as you can never know who or what awaits behind each door.
  • RE7 is as much horror as it is survival, boosting up scare elements and minimizing downright shooting action.
  • Normal: The game offers Normal and Hard difficulties, with an extra Nightmare difficulty level unlocked upon completing the game.
  • However, even the grotesque version is not fully uncensored and still has some key elements removed or toned down in comparison to the US and European releases.

Modes & Ways to Play

The game was built for VR from the get-go, featuring a full-fledged VR mode in addition to the regular mode using a TV or monitor.

Presentation & Atmosphere

Display support includes HDTV 720p, HDTV 1080p, 4K UHD (3840×2160), and HD Video Output.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Resident Evil 7: Biohazard | PlayStation 4 | PS4.

Release and technical facts

Fact Value Release / platform Source
Published by Capcom Co., Ltd. United States; retail release MobyGames
Developed by Capcom Co., Ltd. United States; retail release MobyGames
Distributed by Capcom U.S.A., Inc. United States; retail release MobyGames
Additional Graphics by XPEC Art Center Inc. United States; retail release MobyGames
Additional Graphics by Original Force, Ltd. United States; retail release MobyGames
Additional Graphics by Technicolor India Pvt Ltd United States; retail release MobyGames
Additional Graphics by Playerium, Ltd. United States; retail release MobyGames
Additional Graphics by Zoic Studios United States; retail release MobyGames
Additional Graphics by NXA Studios United States; retail release MobyGames
Additional Graphics by Adia Entertainment Ltd. United States; retail release MobyGames
Additional Graphics by Slide Ltd United States; retail release MobyGames
Motion Capture by House of Moves, Inc. United States; retail release MobyGames
Additional Sound by Formosa Interactive, LLC United States; retail release MobyGames
Additional Sound by Technicolor Interactive Services United States; retail release MobyGames
Additional Sound by Forcewick Sound Design Co., Ltd United States; retail release MobyGames
Additional Sound by TOHO Studios Co., Ltd. United States; retail release MobyGames
Additional Sound by Tohokushinsha Film Corp. United States; retail release MobyGames
Voice Recording by Formosa Interactive, LLC United States; retail release MobyGames
Sound Engine by Audiokinetic Inc. United States; retail release MobyGames
Middleware by Donya Labs AB United States; retail release MobyGames
Middleware by Havok United States; retail release MobyGames
Contributions by Shiny Art Co., Ltd. United States; retail release MobyGames
Contributions by Wise Inc. United States; retail release MobyGames
Contributions by Digital FX, Inc. United States; retail release MobyGames
Contributions by Teddix Music LLC United States; retail release MobyGames
Published by Capcom Co., Ltd. Belgium, The Netherlands; retail release MobyGames
Developed by Capcom Co., Ltd. Belgium, The Netherlands; retail release MobyGames
Distributed by CE Europe Ltd. Belgium, The Netherlands; retail release MobyGames
Additional Graphics by Adia Entertainment Ltd. Belgium, The Netherlands; retail release MobyGames
Additional Graphics by NXA Studios Belgium, The Netherlands; retail release MobyGames
Additional Graphics by Original Force, Ltd. Belgium, The Netherlands; retail release MobyGames
Additional Graphics by Playerium, Ltd. Belgium, The Netherlands; retail release MobyGames
Additional Graphics by Technicolor India Pvt Ltd Belgium, The Netherlands; retail release MobyGames
Additional Graphics by XPEC Art Center Inc. Belgium, The Netherlands; retail release MobyGames
Additional Graphics by Slide Ltd Belgium, The Netherlands; retail release MobyGames
Additional Graphics by Zoic Studios Belgium, The Netherlands; retail release MobyGames
Motion Capture by House of Moves, Inc. Belgium, The Netherlands; retail release MobyGames
Additional Sound by Forcewick Sound Design Co., Ltd Belgium, The Netherlands; retail release MobyGames
Additional Sound by Formosa Interactive, LLC Belgium, The Netherlands; retail release MobyGames
Additional Sound by Technicolor Interactive Services Belgium, The Netherlands; retail release MobyGames
Additional Sound by Tohokushinsha Film Corp. Belgium, The Netherlands; retail release MobyGames
Additional Sound by TOHO Studios Co., Ltd. Belgium, The Netherlands; retail release MobyGames
Voice Recording by Formosa Interactive, LLC Belgium, The Netherlands; retail release MobyGames
Sound Engine by Audiokinetic Inc. Belgium, The Netherlands; retail release MobyGames
Middleware by Donya Labs AB Belgium, The Netherlands; retail release MobyGames
Middleware by Havok Belgium, The Netherlands; retail release MobyGames
Contributions by Wise Inc. Belgium, The Netherlands; retail release MobyGames
Contributions by Digital FX, Inc. Belgium, The Netherlands; retail release MobyGames
Contributions by Shiny Art Co., Ltd. Belgium, The Netherlands; retail release MobyGames
Contributions by Teddix Music LLC Belgium, The Netherlands; retail release MobyGames
Published by Capcom Co., Ltd. Spain; retail release MobyGames
Developed by Capcom Co., Ltd. Spain; retail release MobyGames
Distributed by CE Europe Ltd. Spain; retail release MobyGames
Published by Capcom Co., Ltd. Mexico; retail release MobyGames
Developed by Capcom Co., Ltd. Mexico; retail release MobyGames
Distributed by Capcom U.S.A., Inc. Mexico; retail release MobyGames
Additional Graphics by Adia Entertainment Ltd. Mexico; retail release MobyGames
Additional Graphics by Original Force, Ltd. Mexico; retail release MobyGames
Additional Graphics by Playerium, Ltd. Mexico; retail release MobyGames
Additional Graphics by Slide Ltd Mexico; retail release MobyGames
Additional Graphics by Technicolor India Pvt Ltd Mexico; retail release MobyGames
Additional Graphics by NXA Studios Mexico; retail release MobyGames
Additional Graphics by XPEC Art Center Inc. Mexico; retail release MobyGames
Additional Graphics by Zoic Studios Mexico; retail release MobyGames
Motion Capture by House of Moves, Inc. Mexico; retail release MobyGames
Additional Sound by Formosa Interactive, LLC Mexico; retail release MobyGames
Additional Sound by Technicolor Interactive Services Mexico; retail release MobyGames
Additional Sound by TOHO Studios Co., Ltd. Mexico; retail release MobyGames
Additional Sound by Forcewick Sound Design Co., Ltd Mexico; retail release MobyGames
Additional Sound by Tohokushinsha Film Corp. Mexico; retail release MobyGames
Voice Recording by Formosa Interactive, LLC Mexico; retail release MobyGames
Sound Engine by Audiokinetic Inc. Mexico; retail release MobyGames
Middleware by Donya Labs AB Mexico; retail release MobyGames
Middleware by Havok Mexico; retail release MobyGames
Contributions by Digital FX, Inc. Mexico; retail release MobyGames
Contributions by Shiny Art Co., Ltd. Mexico; retail release MobyGames
Contributions by Teddix Music LLC Mexico; retail release MobyGames
Contributions by Wise Inc. Mexico; retail release MobyGames
Business Model Commercial PlayStation 4 MobyGames
Media Type Blu-Ray Disc PlayStation 4 MobyGames
Media Type Download PlayStation 4 MobyGames
Video Modes Supported HDTV 720p PlayStation 4 MobyGames
Video Modes Supported HDTV 1080p PlayStation 4 MobyGames
Video Modes Supported 4K UHD (3840×2160) PlayStation 4 MobyGames
Video Modes Supported HD Video Output PlayStation 4 MobyGames
Input Devices Required Gamepad PlayStation 4 MobyGames
Input Devices Supported/Optional Camera PlayStation 4 MobyGames
Input Devices Supported/Optional VR Helmet/Headset PlayStation 4 MobyGames
Input Device Features Supported Vibration PlayStation 4 MobyGames
Cameras Supported PlayStation Camera PlayStation 4 MobyGames
Gamepads Supported DualShock 4 PlayStation 4 MobyGames
VR Helmets/Headsets Supported PlayStation VR PlayStation 4 MobyGames
Number of Offline Players 1 Player PlayStation 4 MobyGames
Number of Online Players 1 Player PlayStation 4 MobyGames
PlayStation Network Trophies PlayStation 4 MobyGames
Save Game Methods Auto-save PlayStation 4 MobyGames
Save Game Methods Manual Save PlayStation 4 MobyGames
Save Game Methods Internal Storage PlayStation 4 MobyGames
Miscellaneous Attributes PS4 Pro Enhanced/Support PlayStation 4 MobyGames
Miscellaneous Attributes PS5 Upgrade Available PlayStation 4 MobyGames
Miscellaneous Attributes Remote Play PlayStation 4 MobyGames
Original game disc count 1 North America MobyGames
Genre Horror North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Mature North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Capcom North America PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2017-01-24 United States; retail release MobyGames
2017-01-24 Belgium, The Netherlands; retail release MobyGames
2017-01-24 Spain; retail release MobyGames
2017-01-24 Mexico; retail release MobyGames
2017-01-24 PAL PriceCharting
2017-01-24 North America PriceCharting
January 24, 2017 North America PriceCharting
January 24, 2017 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 5055060900598 Belgium, The Netherlands; retail release MobyGames
Sony PN CUSA-03842 Belgium, The Netherlands; retail release MobyGames
UPC-A 013388937035 Mexico; retail release MobyGames
upc 013388560288 North America PriceCharting
asin B01GW8Y17G North America PriceCharting
epid 223482978 North America PriceCharting
upc 013388917112 North America PriceCharting
upc 013388560394 North America PriceCharting
upc 5055060900642 PAL PriceCharting
epid 2117028040 PAL PriceCharting
ean 5055060900642 PAL PriceCharting
epid 2117028040 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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