Resident Evil 7: Biohazard
About the Game
Resident Evil 7 is the seventh main game in the Resident Evil series and the first one from the canon series to switch from a third-person to a fully first-person perspective. A major part of the experience is Ethan as an entirely new protagonist not seen in any of the previous titles. After receiving a strange video file from his wife Mia, who's been missing for several years, Ethan sets out to find her in a rural part of Louisiana, taking no heed of her warnings about staying away and forgetting about her. Unable to give up on the love of his life, Ethan arrives at a derelict farm house, determined to bring Mia home... or at least uncover the truth behind her disappearance.
Story & Setting
While the game introduces more weapons and increases the levels of action as the story progresses, it starts with the protagonist in a fairly helpless situation, with foes that cannot be killed easily, and don't even stay dead when they are. For most of the first half, the game has a very oppressive atmosphere more akin to titles from the Silent Hill franchise, but as it progresses toward the ending, its ties to the Resident Evil franchise become more apparent, with many questions (what happened to Zoe, how does Chris Redfield play into all this, or where did Lucas go) being answered in story-based DLCs.
Gameplay & Core Systems
Ethan will find himself running for his life or trying to hide in order to save bullets for when he may really need them. Instead, there are various item boxes around the map, mostly in save rooms near the tape recorders (which are used to save game progress), where players can store and retrieve items (the boxes are all "magically" connected, so stored items in one box can be retrieved from another). There are four weapon slots for quick change, while the rest of the slots are just for holding items. The game is not paused while in the inventory, meaning enemies can attack you while you're browsing it. The VR mode sacrifices resolution for levels of realism and uses the headset for aiming (the character automatically aims at the point you are looking at).
Standout Features
- The inventory size is limited and can be increased by collecting additional backpacks, and items cannot be dropped anywhere to be collected later.
- In VR mode, most of the character's arms are visible rather than just his hands holding the weapon, adding some extra layers of immersion.
- Going back to the origins of Resident Evil games, this installment uses a similar system of door animations being displayed when moving from a room to another without showing what's on the other side, with the difference that this doesn't act as a loading screen this time.
- This feature brought back from the first games in the series adds to the overall tension, as you can never know who or what awaits behind each door.
- RE7 is as much horror as it is survival, boosting up scare elements and minimizing downright shooting action.
- Normal: The game offers Normal and Hard difficulties, with an extra Nightmare difficulty level unlocked upon completing the game.
- However, even the grotesque version is not fully uncensored and still has some key elements removed or toned down in comparison to the US and European releases.
Modes & Ways to Play
The game was built for VR from the get-go, featuring a full-fledged VR mode in addition to the regular mode using a TV or monitor.
Presentation & Atmosphere
Display support includes HDTV 720p, HDTV 1080p, 4K UHD (3840×2160), and HD Video Output.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Resident Evil 7: Biohazard | PlayStation 4 | PS4.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Capcom Co., Ltd. | United States; retail release | MobyGames |
| Developed by | Capcom Co., Ltd. | United States; retail release | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | United States; retail release | MobyGames |
| Additional Graphics by | XPEC Art Center Inc. | United States; retail release | MobyGames |
| Additional Graphics by | Original Force, Ltd. | United States; retail release | MobyGames |
| Additional Graphics by | Technicolor India Pvt Ltd | United States; retail release | MobyGames |
| Additional Graphics by | Playerium, Ltd. | United States; retail release | MobyGames |
| Additional Graphics by | Zoic Studios | United States; retail release | MobyGames |
| Additional Graphics by | NXA Studios | United States; retail release | MobyGames |
| Additional Graphics by | Adia Entertainment Ltd. | United States; retail release | MobyGames |
| Additional Graphics by | Slide Ltd | United States; retail release | MobyGames |
| Motion Capture by | House of Moves, Inc. | United States; retail release | MobyGames |
| Additional Sound by | Formosa Interactive, LLC | United States; retail release | MobyGames |
| Additional Sound by | Technicolor Interactive Services | United States; retail release | MobyGames |
| Additional Sound by | Forcewick Sound Design Co., Ltd | United States; retail release | MobyGames |
| Additional Sound by | TOHO Studios Co., Ltd. | United States; retail release | MobyGames |
| Additional Sound by | Tohokushinsha Film Corp. | United States; retail release | MobyGames |
| Voice Recording by | Formosa Interactive, LLC | United States; retail release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United States; retail release | MobyGames |
| Middleware by | Donya Labs AB | United States; retail release | MobyGames |
| Middleware by | Havok | United States; retail release | MobyGames |
| Contributions by | Shiny Art Co., Ltd. | United States; retail release | MobyGames |
| Contributions by | Wise Inc. | United States; retail release | MobyGames |
| Contributions by | Digital FX, Inc. | United States; retail release | MobyGames |
| Contributions by | Teddix Music LLC | United States; retail release | MobyGames |
| Published by | Capcom Co., Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Developed by | Capcom Co., Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Distributed by | CE Europe Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | Adia Entertainment Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | NXA Studios | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | Original Force, Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | Playerium, Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | Technicolor India Pvt Ltd | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | XPEC Art Center Inc. | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | Slide Ltd | Belgium, The Netherlands; retail release | MobyGames |
| Additional Graphics by | Zoic Studios | Belgium, The Netherlands; retail release | MobyGames |
| Motion Capture by | House of Moves, Inc. | Belgium, The Netherlands; retail release | MobyGames |
| Additional Sound by | Forcewick Sound Design Co., Ltd | Belgium, The Netherlands; retail release | MobyGames |
| Additional Sound by | Formosa Interactive, LLC | Belgium, The Netherlands; retail release | MobyGames |
| Additional Sound by | Technicolor Interactive Services | Belgium, The Netherlands; retail release | MobyGames |
| Additional Sound by | Tohokushinsha Film Corp. | Belgium, The Netherlands; retail release | MobyGames |
| Additional Sound by | TOHO Studios Co., Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Voice Recording by | Formosa Interactive, LLC | Belgium, The Netherlands; retail release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Belgium, The Netherlands; retail release | MobyGames |
| Middleware by | Donya Labs AB | Belgium, The Netherlands; retail release | MobyGames |
| Middleware by | Havok | Belgium, The Netherlands; retail release | MobyGames |
| Contributions by | Wise Inc. | Belgium, The Netherlands; retail release | MobyGames |
| Contributions by | Digital FX, Inc. | Belgium, The Netherlands; retail release | MobyGames |
| Contributions by | Shiny Art Co., Ltd. | Belgium, The Netherlands; retail release | MobyGames |
| Contributions by | Teddix Music LLC | Belgium, The Netherlands; retail release | MobyGames |
| Published by | Capcom Co., Ltd. | Spain; retail release | MobyGames |
| Developed by | Capcom Co., Ltd. | Spain; retail release | MobyGames |
| Distributed by | CE Europe Ltd. | Spain; retail release | MobyGames |
| Published by | Capcom Co., Ltd. | Mexico; retail release | MobyGames |
| Developed by | Capcom Co., Ltd. | Mexico; retail release | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | Mexico; retail release | MobyGames |
| Additional Graphics by | Adia Entertainment Ltd. | Mexico; retail release | MobyGames |
| Additional Graphics by | Original Force, Ltd. | Mexico; retail release | MobyGames |
| Additional Graphics by | Playerium, Ltd. | Mexico; retail release | MobyGames |
| Additional Graphics by | Slide Ltd | Mexico; retail release | MobyGames |
| Additional Graphics by | Technicolor India Pvt Ltd | Mexico; retail release | MobyGames |
| Additional Graphics by | NXA Studios | Mexico; retail release | MobyGames |
| Additional Graphics by | XPEC Art Center Inc. | Mexico; retail release | MobyGames |
| Additional Graphics by | Zoic Studios | Mexico; retail release | MobyGames |
| Motion Capture by | House of Moves, Inc. | Mexico; retail release | MobyGames |
| Additional Sound by | Formosa Interactive, LLC | Mexico; retail release | MobyGames |
| Additional Sound by | Technicolor Interactive Services | Mexico; retail release | MobyGames |
| Additional Sound by | TOHO Studios Co., Ltd. | Mexico; retail release | MobyGames |
| Additional Sound by | Forcewick Sound Design Co., Ltd | Mexico; retail release | MobyGames |
| Additional Sound by | Tohokushinsha Film Corp. | Mexico; retail release | MobyGames |
| Voice Recording by | Formosa Interactive, LLC | Mexico; retail release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Mexico; retail release | MobyGames |
| Middleware by | Donya Labs AB | Mexico; retail release | MobyGames |
| Middleware by | Havok | Mexico; retail release | MobyGames |
| Contributions by | Digital FX, Inc. | Mexico; retail release | MobyGames |
| Contributions by | Shiny Art Co., Ltd. | Mexico; retail release | MobyGames |
| Contributions by | Teddix Music LLC | Mexico; retail release | MobyGames |
| Contributions by | Wise Inc. | Mexico; retail release | MobyGames |
| Business Model | Commercial | PlayStation 4 | MobyGames |
| Media Type | Blu-Ray Disc | PlayStation 4 | MobyGames |
| Media Type | Download | PlayStation 4 | MobyGames |
| Video Modes Supported | HDTV 720p | PlayStation 4 | MobyGames |
| Video Modes Supported | HDTV 1080p | PlayStation 4 | MobyGames |
| Video Modes Supported | 4K UHD (3840×2160) | PlayStation 4 | MobyGames |
| Video Modes Supported | HD Video Output | PlayStation 4 | MobyGames |
| Input Devices Required | Gamepad | PlayStation 4 | MobyGames |
| Input Devices Supported/Optional | Camera | PlayStation 4 | MobyGames |
| Input Devices Supported/Optional | VR Helmet/Headset | PlayStation 4 | MobyGames |
| Input Device Features Supported | Vibration | PlayStation 4 | MobyGames |
| Cameras Supported | PlayStation Camera | PlayStation 4 | MobyGames |
| Gamepads Supported | DualShock 4 | PlayStation 4 | MobyGames |
| VR Helmets/Headsets Supported | PlayStation VR | PlayStation 4 | MobyGames |
| Number of Offline Players | 1 Player | PlayStation 4 | MobyGames |
| Number of Online Players | 1 Player | PlayStation 4 | MobyGames |
| PlayStation Network | Trophies | PlayStation 4 | MobyGames |
| Save Game Methods | Auto-save | PlayStation 4 | MobyGames |
| Save Game Methods | Manual Save | PlayStation 4 | MobyGames |
| Save Game Methods | Internal Storage | PlayStation 4 | MobyGames |
| Miscellaneous Attributes | PS4 Pro Enhanced/Support | PlayStation 4 | MobyGames |
| Miscellaneous Attributes | PS5 Upgrade Available | PlayStation 4 | MobyGames |
| Miscellaneous Attributes | Remote Play | PlayStation 4 | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Horror | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Capcom | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2017-01-24 | United States; retail release | MobyGames |
| 2017-01-24 | Belgium, The Netherlands; retail release | MobyGames |
| 2017-01-24 | Spain; retail release | MobyGames |
| 2017-01-24 | Mexico; retail release | MobyGames |
| 2017-01-24 | PAL | PriceCharting |
| 2017-01-24 | North America | PriceCharting |
| January 24, 2017 | North America | PriceCharting |
| January 24, 2017 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 5055060900598 | Belgium, The Netherlands; retail release | MobyGames |
| Sony PN | CUSA-03842 | Belgium, The Netherlands; retail release | MobyGames |
| UPC-A | 013388937035 | Mexico; retail release | MobyGames |
| upc | 013388560288 | North America | PriceCharting |
| asin | B01GW8Y17G | North America | PriceCharting |
| epid | 223482978 | North America | PriceCharting |
| upc | 013388917112 | North America | PriceCharting |
| upc | 013388560394 | North America | PriceCharting |
| upc | 5055060900642 | PAL | PriceCharting |
| epid | 2117028040 | PAL | PriceCharting |
| ean | 5055060900642 | PAL | PriceCharting |
| epid | 2117028040 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting