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Sonic and the Secret Rings | Nintendo Wii

Sonic and the Secret Rings | Nintendo Wii

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

Sonic and the Secret Rings

Wii

Sonic and the Secret Rings

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

A Sonic adventure inside Arabian Nights

Sonic and the Secret Rings sends Sonic into a storybook world threatened by Erazor, an evil genie whose interference is destroying the tales of Arabian Nights. Shahra, the genie of a magic ring, asks for Sonic's help before that danger can escape the book. The adventure turns deserts, pirate settings, dinosaur-filled landscapes and floating ruins into routes for his speed. Familiar-looking characters appear within the book's fantasy, but the playable hero of the main adventure is Sonic himself. Saving the stories means learning how to keep him moving through their increasingly elaborate obstacles.

The Wii Remote is central to that movement. Held sideways, it steers Sonic left and right as he automatically runs along the route ahead. Buttons let you brake and jump, while a forward motion of the Remote triggers a homing attack when the situation is right. The design puts your attention on what is approaching: a gap, a hazard, a line of rings or an enemy that can become the next point in an airborne route. You spend less time choosing a direction to wander and more time deciding how to negotiate the path already unfolding in front of you.

Turn movement into a route

Jump timing and homing attacks give that path much of its variety. A short tap and a held jump produce different results, and a targeted enemy can help Sonic cross space as well as remove a threat. Chaining attacks keeps him airborne through a sequence instead of returning immediately to the ground. Grinding sections, launchers and other stage devices change the way you move again. These actions make it useful to recognize the course in sections: where to prepare a jump, where to line up an attack and where the next landing will put you.

The worlds are divided into missions with specific requirements. Reaching the end is one kind of task, but other challenges ask you to collect rings, beat a time limit or follow a restriction such as avoiding attacks on enemies. That structure changes how you use a familiar stretch of level. A route that worked well for one objective may need a different approach when the goal changes. Learning the layout gives you a starting point, while reading the mission requirement tells you what to do with that knowledge on this particular run.

Rings have a practical role beyond their place in mission objectives. Carrying at least one lets Sonic survive a hit, while taking damage without that protection sends him back to a checkpoint. Collecting rings and pearls, defeating enemies and performing actions also contribute to the results used for experience. As Sonic gains levels, his available skills and capacity develop. Progress therefore comes from both clearing challenges and improving the version of Sonic you take into them, with medals offering an additional reward for sufficiently quick finishes.

Choose skills and control the pace

Before a mission, you can customize a Skill Ring with abilities that affect Sonic's performance. Skills use a limited pool of Skill Points, so equipping everything at once is not the plan. The game allows four stored skill sets, making it possible to prepare different combinations and switch between them for different tasks. A set intended to help a fast run can serve a different purpose from one built around another mission's requirements. Checking the ability descriptions is useful because some skills need more capacity and others conflict, giving the customization screen an actual choice to resolve.

Speed Break and Time Break offer two especially clear ways to change the action. Pearls and defeated enemies charge the Soul Gauge, which supplies these abilities. Speed Break sends Sonic forward with a forceful burst, while Time Break slows events around him so there is more time to respond. Their purposes pull in different directions: one suits an opening where you want to make rapid progress, and the other helps you manage a sequence that is moving too quickly to read comfortably. Both make collecting the resources along a route part of preparing for what comes next.

The book's environments give that movement a different backdrop from Sonic's usual industrial confrontation with Eggman. Large creatures, ships, ruins and dramatic changes in scale frame the courses, while the music and voiced scenes carry the fantasy between missions. The Special Book gathers unlockable artwork and movies, providing another place to see material earned through play. Hidden Fire Souls also contribute to unlocking extras. These rewards give attentive runs another purpose alongside finishing the current objective, without changing the basic task of steering, jumping and attacking your way through the stage.

Adventure alone, party with friends

The main adventure is single-player, while Party mode supports up to four people with connected Wii Remotes. Its minigames use the controller in ways that differ from steering Sonic: activities include paddling, aiming and swinging, with instructions shown before play. Board-style formats such as Treasure Hunt organize those contests into a longer competition, linking minigame results to progress across the board. That gives the disc a separate local multiplayer role. One session can center on refining Sonic's skills and mission performance, while another gathers friends for short contests built around the Wii Remote's range of motions.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Sonic and the Secret Rings | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by SEGA Europe Ltd. Belgium, The Netherlands MobyGames
Developed by Sonic Team Belgium, The Netherlands MobyGames
Additional Development by Now Production Co., Ltd. Belgium, The Netherlands MobyGames
Published by SEGA Europe Ltd. Spain MobyGames
Developed by Sonic Team Spain MobyGames
Additional Development by Now Production Co., Ltd. Spain MobyGames
Published by SEGA of America, Inc. United States MobyGames
Developed by Sonic Team United States MobyGames
Additional Development by Now Production Co., Ltd. United States MobyGames
Published by SEGA Europe Ltd. France MobyGames
Developed by Sonic Team France MobyGames
Additional Development by Now Production Co., Ltd. France MobyGames
Published by SEGA Europe Ltd. United Kingdom MobyGames
Developed by Sonic Team United Kingdom MobyGames
Additional Development by Now Production Co., Ltd. United Kingdom MobyGames
Published by SEGA Europe Ltd. Italy MobyGames
Developed by Sonic Team Italy MobyGames
Additional Development by Now Production Co., Ltd. Italy MobyGames
Published by SEGA Europe Ltd. Australia MobyGames
Developed by Sonic Team Australia MobyGames
Additional Development by Now Production Co., Ltd. Australia MobyGames
Distributed by THQ Asia Pacific Australia MobyGames
Published by SEGA Europe Ltd. Germany MobyGames
Developed by Sonic Team Germany MobyGames
Additional Development by Now Production Co., Ltd. Germany MobyGames
Published by SEGA Corporation Japan MobyGames
Developed by Sonic Team Japan MobyGames
Additional Development by Now Production Co., Ltd. Japan MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Sega North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Model number #RVL-RSRJ-JPN Japan PriceCharting
Player count 1 player Japan PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Sega PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 4 PAL PriceCharting
Publisher Sega PAL PriceCharting

Regional releases

Release date Region / edition Source
2007 Belgium, The Netherlands MobyGames
2007 Spain MobyGames
2007-02-20 United States MobyGames
2007-03-02 France MobyGames
2007-03-02 United Kingdom MobyGames
2007-03-02 Italy MobyGames
2007-03-08 Australia MobyGames
2007-03-09 Germany MobyGames
2007-03-15 Japan MobyGames
2007-03-02 PAL PriceCharting
2007-02-20 North America PriceCharting
February 20, 2007 North America PriceCharting
March 2, 2007 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 5060138431355 Belgium, The Netherlands MobyGames
EAN-13 5060138430891 Spain MobyGames
UPC-A 010086650020 United States MobyGames
Nintendo Media PN RVL-RSRE-USA United States MobyGames
eBay Product ID 53690952 United States MobyGames
EAN-13 5060138430860 United Kingdom MobyGames
eBay Product ID 53690952 United Kingdom MobyGames
EAN-13 5060138430907 Italy MobyGames
eBay Product ID 1302954018 Italy MobyGames
eBay Product ID 1165471252 Australia MobyGames
Nintendo Media PN RVL-RSRP-EUR Australia MobyGames
EAN-13 5060138430914 Australia MobyGames
EAN-13 5060138430884 Germany MobyGames
eBay Product ID 1502969742 Germany MobyGames
eBay Product ID 1500462694 Japan MobyGames
Nintendo Media PN RVL-RSRJ-JPN Japan MobyGames
EAN-13 4974365142025 Japan MobyGames
upc 010086650020 North America PriceCharting
asin B000IONGVI North America PriceCharting
epid 53690952 North America PriceCharting
upc 4974365142025 Japan PriceCharting
upc 5060138430914 PAL PriceCharting
ean 4974365142025 Japan PriceCharting
model #RVL-RSRJ-JPN Japan PriceCharting
ean 5060138430914 PAL PriceCharting
ean 5060138431355 PAL PriceCharting
ean 5060138430860 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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