Spider-Man: Shattered Dimensions
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Spider-Man: Shattered Dimensions on Nintendo DS is an exploration adventure starring three versions of the hero: Amazing Spider-Man, Spider-Man Noir, and Spider-Man 2099. A shattered mystical tablet creates a crisis across dimensions, and recovering its pieces gives the three web-slingers a shared goal. The DS game uses side-scrolling movement, interconnected areas, combat, and new abilities that open previously inaccessible routes. Its structure encourages you to learn the world as well as defeat the enemies inside it. Traveling between the heroes' settings changes which places and powers you work with, while the larger adventure connects their progress.
Each dimension has its own map and visual character, from Amazing Spider-Man's contemporary surroundings to Noir's shadowy setting and 2099's future city. Portals link these maps and let you move between the heroes. The lower screen provides a grid-based map that helps you track the space you have explored and plan where to go next. Reading that overview is useful when a new ability makes an older route worth revisiting. The maps contain a directed story path, but looking away from the next objective can reveal additional improvements. You advance through both the narrative and an increasingly useful understanding of the layout.
Traversal centers on Spider-Man's ability to run, jump, climb, swing, and zip around the environment. Different starting powers influence the routes within each dimension: 2099's glide supports broader exterior spaces, while Noir's interiors make wall movement and web-zipping important. Reaching a ledge is often a small exercise in combining the tools you have. When you encounter a passage that your current abilities cannot handle, it becomes something to remember rather than an immediate dead end to force through. New movement tools change the significance of places you have already seen, which is a major source of the adventure's progression.
Power Conduits connect the heroes' abilities as well as their worlds. Completing the relevant encounter lets one Spider-Man receive a power associated with another, expanding what he can reach in his own setting. That gives a visit to a conduit consequences beyond the room where it occurs. A newly transferred ability can turn an earlier obstacle into a workable route and make an optional item accessible. Deciding to investigate these opportunities supports a more complete exploration of the game. The three characters develop through a linked system in which improvement in one part of the adventure can help progress elsewhere.
Upgrades come through objectives and exploration instead of repeatedly defeating enemies for experience levels. Hidden pickups improve health, damage, or the available move set, and some are protected by barriers that require an appropriate power. Enhanced webbing and stronger movement abilities are examples of tools that can alter the routes available to you. This makes searching worthwhile for both survival and mobility. Improving the hero gives you more room for error in combat, while acquiring the right traversal skill changes where you can go. The map helps organize those tasks into a continuing search through the dimensions.
Fights combine melee attacks, dodging, throws, and web techniques against opponents such as thugs and robots. Enemies can carry weapons, and Spider-Man can use his web to disarm them and turn those objects against their owners. That adds a practical alternative to simply trading blows. New attacks broaden the ways to handle an encounter as the adventure progresses. Major villains and bosses stand between the heroes and the tablet fragments, asking you to apply the combat system under more focused pressure. Movement remains useful during fights, since changing position creates room to avoid danger and set up the next action.
Changing dimensions includes a short touch-screen activity involving the tablet and attacking enemies. It gives the stylus a specific role alongside the main side-scrolling controls and marks the transition between worlds. The game also lets you set exploration and combat difficulty separately when starting a new adventure. That separation is useful because finding a route and winning a fight test different preferences. You can adjust how much challenge each part provides rather than treating both as one fixed setting. The chosen exploration setting affects the help available from the map, while combat difficulty governs the pressure of encounters.
Completing objectives can earn awards that unlock additional challenge maps, costumes, and gameplay modes. These extras give a player who finishes the main quest another reason to use the movement and combat systems. Boss Rush and time-oriented activities change the emphasis toward a concentrated challenge, while alternate costumes change the heroes' appearance. The character graphics sit within a side-scrolling playable space, and each hero's setting supplies a different atmosphere. The North American DS release is rated Everyone 10+ with Cartoon Violence by the ESRB, whose Nintendo DS rating identifies these three playable Spider-Man characters.
This is a one-player Nintendo DS adventure built around a cartridge, the handheld controls, and touch-screen sequences. Its lasting appeal depends on enjoying ability-based exploration: identifying a barrier, finding the improvement that answers it, and returning to reach something new. The different dimensions provide distinct scenery and routes, while the conduits make their progress interdependent. For a straightforward visit, follow the quest for the tablet pieces; for a more thorough one, investigate optional paths and collect improvements before the final challenges. The DS edition's central combination is a superhero move set used to navigate an expanding map, with combat and dimensional travel woven through the search.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Spider-Man: Shattered Dimensions | Nintendo DS.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Activision Publishing, Inc. | United States | MobyGames |
| Developed by | Griptonite, Inc. | United States | MobyGames |
| Fonts by | T26 Digital Type Foundry | United States | MobyGames |
| Number of Offline Players | 1 Player | Nintendo DS | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2010-09-07 | United States | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | NTR-B3PE-USA | United States | MobyGames |
| UPC-A | 047875839694 | United States | MobyGames |
| eBay Product ID | 92885954 | United States | MobyGames |
Data by MobyGames.com