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The Bigs 2 | Nintendo Wii

The Bigs 2 | Nintendo Wii

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

The Bigs 2

Wii

The Bigs 2

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Baseball played for the big moment

The Bigs 2 takes Major League Baseball into an arcade game built around powerful hits, spectacular catches and dramatic changes of momentum. You still pitch, bat, run the bases and field the ball, but the action is deliberately exaggerated. Players leap far beyond ordinary athletic limits, hard-hit balls can knock people down, and collisions at home plate become part of the spectacle. The Wii edition combines those larger-than-life plays with motion controls, while offering several ways to move from a quick game into a longer baseball project.

Choose how you want to control the game

You can play with a Wii Remote on its own, a Wii Remote with a Nunchuk attached, or a Classic Controller. With the Remote-only setup, swinging the controller produces a contact swing, while holding A during the swing selects a power swing. Holding the Remote sideways prepares a bunt. Those separate actions give batting more variety than simply repeating one gesture. The choice of controller setup also means you can approach the game through motion or through the Classic Controller's buttons and sticks, depending on your preference.

Pitching with the Remote involves aiming at the screen, choosing a pitch type and timing the throwing motion against a meter. You tilt the controller back to start that meter, then swing downward when it fills. Turning the Remote during the downward movement adds twist. That sequence places several decisions in your hands before the ball reaches the plate. You are choosing where to challenge the batter and then trying to execute the delivery, making the contest between pitcher and hitter an active part of each at-bat.

Watch the wheelhouse

A batter's wheelhouse marks a dangerous area for the pitcher. Sending the ball into that favorable hitting zone creates an opportunity for the batter, but successfully challenging it can also weaken the hitter's effectiveness. This gives pitch placement a risk beyond simply finding the strike zone. As the pitcher, you can consider whether to avoid a strength or test it; as the batter, recognizing that favorable location helps you read what is coming. The visual indicator turns each hitter's preferred area into information both sides can use.

Build toward a powerful play

Successful actions build a power meter that can be spent on special abilities. Big Blast provides a powerful home-run opportunity when the batter connects, while Big Heat supplies an enhanced pitch. Big Slam adds another offensive option involving a sequence of batters. These systems make timing the use of power part of the match. You can watch the state of the game and decide when an advantage matters most, whether that is protecting a lead or trying to turn a quiet inning into a scoring chance.

Defense receives the same spectacular treatment. Fielders can make diving grabs and leap at the wall, giving a ball that looks destined for a hit another possible outcome. Those plays fit the game's highlight-reel approach to baseball: a well-timed defensive action can become the moment everyone remembers. The exaggerated presentation does not remove the importance of getting the ball to the appropriate base or responding to advancing runners. It places those familiar baseball decisions inside a game where the most dramatic physical feats are intentionally larger than life.

Bring an injured player back to the majors

Become a Legend starts with a player working back from injury. You create the character, begin the comeback in Mexico and work toward a return to Major League Baseball. Progress asks for more than simply finishing a schedule: matches contain objectives, and training mini-games contribute to developing the player's abilities. That makes the mode a personal career alongside the wider team sport. You are trying to win games while also building a particular athlete, with each requirement giving the next appearance a more specific purpose.

Take charge of a season

Season mode puts the longer team campaign in view. You can take an MLB club through its schedule, adjust the lineup and make trades, choosing when to play and when to simulate games. Those management choices give the individual matches a continuing context. A result is part of the club's progress toward the postseason, and roster decisions affect the group you take onto the field. If you want a shorter commitment, Play Ball provides a quick game without first developing a created player's career or organizing a full season.

Turn the city into a batting target

Home Run Pinball changes the purpose of hitting. Instead of advancing runners around a conventional diamond, you send balls into targets in urban settings such as New York's Times Square, Las Vegas and Tokyo's Shibuya. Buildings, signs and other objects become the focus of the batting challenge. It is a separate way to practice judging swings while pursuing a score, and the city scenery gives the result of a hit a different visual payoff. The mode concentrates the game's exaggerated style into a direct contest between the batter and the surrounding targets.

A local Wii baseball game

The Wii release supports solo play and local multiplayer for up to four players. Its multiplayer is played on the same console; this version does not provide online play. That makes it suited to bringing another person into the pitching and batting contest in the room. The North American rating is Everyone 10+ for Mild Language and Mild Violence, reflecting some rough comic baseball action and crowd language. With its controller choices, career, team season and Home Run Pinball, The Bigs 2 offers several distinct reasons to return to the plate.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The Bigs 2 | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by 2K Games, Inc. United States MobyGames
Developed by Blue Castle Games, Inc. United States MobyGames
Publishing label 2K Sports United States MobyGames
Published by 2K Games, Inc. United Kingdom MobyGames
Developed by Blue Castle Games, Inc. United Kingdom MobyGames
Publishing label 2K Sports United Kingdom MobyGames
Media Type Wii Optical Disc Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Multiplayer Options Same/Split-Screen Wii MobyGames
Multiplayer Game Modes Co-Op Wii MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Wii MobyGames
Multiplayer Game Modes Team Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Genre Baseball North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone 10+ North America PriceCharting
Player count 1 player North America PriceCharting
Publisher 2K Games North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Blue Castle Games PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher 2K Sports PAL PriceCharting

Regional releases

Release date Region / edition Source
2009-07-07 United States MobyGames
2009-08-28 United Kingdom MobyGames
2009-08-28 PAL PriceCharting
2009-07-07 North America PriceCharting
July 7, 2009 North America PriceCharting
August 28, 2009 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN RVL-RKVE-USA-B0 United States MobyGames
UPC-A 710425345975 United States MobyGames
eBay Product ID 72398611 United States MobyGames
upc 710425345975 North America PriceCharting
asin B001VLFCXW North America PriceCharting
epid 72398611 North America PriceCharting
upc 710425346033 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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