The Elder Scrolls IV: Oblivion
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About the Game
A lowly prisoner has been cast into the depths of the dungeon in the Imperial capital of the province Cyrodiil. The fate of this prisoner suddenly changed when Emperor Uriel Septim descended into the prison with his guards, fleeing from unknown assassins who have already slaughtered his children. But even an emperor cannot escape his destiny. Before the last assassin delivered the lethal strike, the old emperor entrusted the prisoner with the Amulet of Kings and asked them to find his illegitimate son, the last of the Septim bloodline.
Story & Setting
players' chosen race and class determine the abilities the protagonist has in the beginning. In time, the protagonist can become an Apprentice, Journeyman, Expert, and Master and gain certain bonuses for the skill. There are numerous side quests to help the protagonist advance their abilities as well as gain fame. Visiting shrines scattered around Tamriel grants the protagonist specialized skills, some permanent and some temporary.
Gameplay & Core Systems
The Septims and the Amulet are the last barrier between the continent Tamriel and the dark dimension of Oblivion, and the delicate balance is threatened by the Daedra Prince of Destruction, Mehrunes Dagon, the prisoner being Tamriel's only hope. The game sticks to the style of its predecessors, featuring action-based combat, first-person and third-person views, and vast free-roaming environments. The game allows players to develop multiple types of characters without being limited to a specific role. The advancement system, as was the case in previous games, is based on skill usage. When players repeatedly uses one of their skills, it improves.
Standout Features
- Weapons and armor wear out with use and need to be repaired either with the help of special non-playable characters or by using an appropriately trained Armorer skill.
- There are plenty of enhanced items (weapons, armor, clothing, rings, or amulets) in the game for protection, resistance, reflection, and special abilities like walking on water, breathing underwater, becoming invisible, or lightening the load.
- Oblivion: It is possible to open gates to the realms of Oblivion to grab their sigil stones, which can be used to make enhanced items.
- Higher-level mages can create their own spells and enchant weapons, armor, and clothing using filled soul gems in addition to sigil stones.
- NPCs: A major part of the experience is full voice acting for all the NPCs.
- Dialogues typically contain fewer topics than in Morrowind , but more responses unique to different characters.
- In addition, the so-called "radiant AI" system makes characters follow their own schedules, engage in various activities, or talk to each other regardless of players' input.
- Cyrodiil's: A major part of the experience is fast traveling, allowing players to instantly visit Cyrodiil's major cities or previously explored areas.
Presentation & Atmosphere
players are free to roam the world without a particular goal, exploring towns, forts, caves, mines, and old temple ruins.
Display support includes Progressive Scan (480p), HDTV 720p, and HDTV 1080i. Audio support includes Dolby Digital 5.1.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Elder Scrolls IV: Oblivion | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Bethesda Softworks LLC | United States | MobyGames |
| Published by | 2K Games, Inc. | United States | MobyGames |
| Developed by | Bethesda Game Studios | United States | MobyGames |
| Sound by | dSonic, Inc. | United States | MobyGames |
| Voice Recording by | Blindlight LLC | United States | MobyGames |
| Game Engine by | Emergent Game Technologies | United States | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | United States | MobyGames |
| Middleware by | Havok | United States | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | United States | MobyGames |
| Middleware by | Singular Inversions Inc. | United States | MobyGames |
| Published by | Bethesda Softworks LLC | Denmark, Finland, Norway, Sweden | MobyGames |
| Published by | 2K Games, Inc. | Denmark, Finland, Norway, Sweden | MobyGames |
| Developed by | Bethesda Game Studios | Denmark, Finland, Norway, Sweden | MobyGames |
| Distributed by | K.E. Media | Denmark, Finland, Norway, Sweden | MobyGames |
| Sound by | dSonic, Inc. | Denmark, Finland, Norway, Sweden | MobyGames |
| Voice Recording by | Blindlight LLC | Denmark, Finland, Norway, Sweden | MobyGames |
| Game Engine by | Emergent Game Technologies | Denmark, Finland, Norway, Sweden | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Denmark, Finland, Norway, Sweden | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | Denmark, Finland, Norway, Sweden | MobyGames |
| Middleware by | Havok | Denmark, Finland, Norway, Sweden | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | Denmark, Finland, Norway, Sweden | MobyGames |
| Middleware by | Singular Inversions Inc. | Denmark, Finland, Norway, Sweden | MobyGames |
| Published by | Bethesda Softworks LLC | Germany | MobyGames |
| Published by | 2K Games, Inc. | Germany | MobyGames |
| Developed by | Bethesda Game Studios | Germany | MobyGames |
| Sound by | dSonic, Inc. | Germany | MobyGames |
| Game Engine by | Emergent Game Technologies | Germany | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Germany | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | Germany | MobyGames |
| Middleware by | Havok | Germany | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | Germany | MobyGames |
| Middleware by | Singular Inversions Inc. | Germany | MobyGames |
| Published by | Bethesda Softworks LLC | France | MobyGames |
| Published by | 2K Games, Inc. | France | MobyGames |
| Developed by | Bethesda Game Studios | France | MobyGames |
| Sound by | dSonic, Inc. | France | MobyGames |
| Game Engine by | Emergent Game Technologies | France | MobyGames |
| Middleware by | RAD Game Tools, Inc. | France | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | France | MobyGames |
| Middleware by | Havok | France | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | France | MobyGames |
| Middleware by | Singular Inversions Inc. | France | MobyGames |
| Published by | Bethesda Softworks LLC | United Kingdom | MobyGames |
| Published by | 2K Games, Inc. | United Kingdom | MobyGames |
| Developed by | Bethesda Game Studios | United Kingdom | MobyGames |
| Sound by | dSonic, Inc. | United Kingdom | MobyGames |
| Voice Recording by | Blindlight LLC | United Kingdom | MobyGames |
| Game Engine by | Emergent Game Technologies | United Kingdom | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United Kingdom | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | United Kingdom | MobyGames |
| Middleware by | Havok | United Kingdom | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | United Kingdom | MobyGames |
| Middleware by | Singular Inversions Inc. | United Kingdom | MobyGames |
| Published by | Bethesda Softworks LLC | Italy | MobyGames |
| Published by | 2K Games, Inc. | Italy | MobyGames |
| Developed by | Bethesda Game Studios | Italy | MobyGames |
| Sound by | dSonic, Inc. | Italy | MobyGames |
| Game Engine by | Emergent Game Technologies | Italy | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Italy | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | Italy | MobyGames |
| Middleware by | Havok | Italy | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | Italy | MobyGames |
| Middleware by | Singular Inversions Inc. | Italy | MobyGames |
| Published by | 2K Games, Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Published by | Bethesda Softworks LLC | Hong Kong, Singapore, Taiwan | MobyGames |
| Developed by | Bethesda Game Studios | Hong Kong, Singapore, Taiwan | MobyGames |
| Sound by | dSonic, Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Game Engine by | Emergent Game Technologies | Hong Kong, Singapore, Taiwan | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Middleware by | Havok | Hong Kong, Singapore, Taiwan | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Middleware by | Singular Inversions Inc. | Hong Kong, Singapore, Taiwan | MobyGames |
| Published by | Spike Co., Ltd. | Japan | MobyGames |
| Developed by | Bethesda Game Studios | Japan | MobyGames |
| Sound by | dSonic, Inc. | Japan | MobyGames |
| Game Engine by | Emergent Game Technologies | Japan | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Japan | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | Japan | MobyGames |
| Middleware by | Havok | Japan | MobyGames |
| Middleware by | OC3 Entertainment, Inc. | Japan | MobyGames |
| Middleware by | Singular Inversions Inc. | Japan | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 720p | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080i | Xbox 360 | MobyGames |
| Video Modes Supported | PAL 60Hz | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital 5.1 | Xbox 360 | MobyGames |
| Number of Offline Players | 1 Player | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2006-03-20 | United States | MobyGames |
| 2006-03-24 | Denmark, Finland, Norway, Sweden | MobyGames |
| 2006-03-24 | Germany | MobyGames |
| 2006-03-24 | France | MobyGames |
| 2006-03-24 | United Kingdom | MobyGames |
| 2006-03-24 | Italy | MobyGames |
| 2007-03-31 | Hong Kong, Singapore, Taiwan | MobyGames |
| 2007-07-26 | Japan | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 710425298400 | United States | MobyGames |
| ASIN | B000BI3QK2 | United States | MobyGames |
| eBay Product ID | 1000513638 | United States | MobyGames |
| EAN-13 | 5026555245265 | France | MobyGames |
| EAN-13 | 5026555245241 | United Kingdom | MobyGames |
| ASIN | B000BLHMTA | United Kingdom | MobyGames |
| eBay Product ID | 46948152 | United Kingdom | MobyGames |
| UPC-A | 882224179492 | Hong Kong, Singapore, Taiwan | MobyGames |
| ASIN | B000IYGV3S | Hong Kong, Singapore, Taiwan | MobyGames |
| EAN-13 | 4940261509118 | Japan | MobyGames |
| eBay Product ID | 212018710 | Japan | MobyGames |
Data by MobyGames.com