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The Incredible Hulk | SNES | Super Nintendo Entertainment System

The Incredible Hulk | SNES | Super Nintendo Entertainment System

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Cartridge Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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The Incredible Hulk

SNES

The Incredible Hulk

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Hulk strength in a deliberate 16-bit action game

The Incredible Hulk for Super Nintendo is a side-view action-platform game built around an unusual question: what happens when a character famous for overwhelming strength must protect that strength as a resource? The Leader is the central threat, with Rhino, Tyrannus, Absorbing Man and Abomination positioned along the route to a final confrontation. The campaign moves through five broad stages, beginning in a city and construction area before pushing into labyrinths and fortified hideouts. The structure is linear enough to understand immediately, yet individual stages can contain alternate paths, concealed passages and objects that only one of Bruce Banner’s two forms can use effectively.

Fight and break through each stage

Most of the game is spent controlling Hulk. He walks, jumps, grabs enemies and trades blows at close range while armed opponents pressure him from platforms and narrow corridors. Ordinary punches are the reliable answer, but grabs, throws, tackles and heavier attacks give him ways to control space when his strength permits. Breakable barriers and environmental objects reinforce the fantasy of moving a powerful character through hostile architecture. The challenge is not simply to rush to the right edge of the screen. Ranged enemies, ledges and cramped approaches reward checking the next platform before committing to a jump or charge, because a badly timed advance can cost health or a life.

Health changes what Hulk can do

The health meter doubles as a strength system. Collecting a Mega Gamma capsule takes Hulk into the high-energy Hulk-Out state, giving him his widest range of special attacks. As damage pushes the meter through Super-Hulk and regular Hulk ranges, his available techniques narrow. This creates a clear performance loop: keeping health high is not only about surviving the stage, but also about preserving the attacks that make the next enemy formation easier to handle. Gamma capsules restore the meter, and the manual’s item descriptions make recovery part of route planning. A player who spends health carelessly can still continue, but the reduced move set changes how safely the remaining encounters can be approached.

Use Bruce Banner as more than a failure state

When health falls to its lowest range, Hulk changes into Bruce Banner. Banner cannot brawl through the environment in the same way, and his limited firearms are emergency tools rather than a replacement combat system. His smaller size, however, lets him enter tight passages Hulk cannot fit through. Transformation capsules allow a deliberate change into Banner without spending energy; collecting Gamma capsules can restore enough energy to regain Hulk form. That makes the two identities part of navigation as well as the story. Turning into Banner at the wrong moment leaves him vulnerable, but using the change in the correct location can reveal a route or let the player move through space that is otherwise inaccessible.

Bosses punctuate the five-level campaign

Each major area leads toward a recognizable Hulk enemy. Boss encounters are pattern-based tests that ask the player to read a limited set of attacks, find safe positions and strike without surrendering too much health before the next phase. The ordinary stages are more concerned with attrition: enemies with ranged weapons can chip away at the strength meter, pits and stage hazards can remove a life, and repeated mistakes can push Hulk into Banner form at an awkward time. There is no separate role-playing level system or permanent equipment tree. Progress comes from reaching the next stage, learning enemy placement, discovering alternate paths and becoming more consistent with the attacks already available.

A comic-book presentation on Super Nintendo

Story transitions use comic-panel imagery, while large character sprites and transformation animations carry the visual identity during play. The locations shift from urban construction and underground routes to the Leader’s increasingly strange interiors, including a massive organic-looking area later in the campaign. Music and effects accompany the steady brawling and platforming rather than turning the cartridge into a cinematic adventure. The presentation is straightforward, but it keeps the Marvel premise visible between stages and makes the change between Banner and Hulk readable at a glance.

One-player cartridge play with no service dependency

This North American Super Nintendo cartridge is a one-player game controlled with the standard SNES control pad. Its documented adventure is played from the cartridge, with the standard controller supplying movement and attacks. The manual offers Easy, Normal and Hard difficulty settings and a choice between stereo and mono sound. These options change the setup for a play session while leaving the same Hulk and Banner adventure at the center. The North American SNES release was developed by Probe Entertainment and published by U.S. Gold in 1994. Learning a route is especially useful here because the cartridge has no save feature: the experience is organized around a run through the stages, rather than returning to a permanently recorded character build.

Who this version suits

This is a compact 16-bit interpretation of Hulk rather than a free-roaming destruction game. It suits players who enjoy learning short action stages, managing health as both survival and offensive power, and replaying difficult passages until jumps and attacks become dependable. The most distinctive idea is the link between Hulk’s condition and his capabilities: taking damage can literally shrink the move set and eventually change the playable body. That system makes every Gamma capsule, enemy placement and transformation decision matter even though the overall format remains a traditional side-scrolling action game.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The Incredible Hulk | SNES | Super Nintendo Entertainment System.

Release and technical facts

Fact Value Release / platform Source
Published by U.S. Gold Ltd. United States MobyGames
Developed by Probe Entertainment Ltd. United States MobyGames
Graphics by Arc Developments Limited United States MobyGames
Number of Players Supported 1 Player SNES MobyGames
Genre Action & Adventure North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
1994 United States MobyGames
1994-08-01 PAL PriceCharting
1994-08-01 North America PriceCharting
August 1, 1994 North America PriceCharting
August 1, 1994 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN SNS-8U-USA United States MobyGames
UPC-A 743175790764 United States MobyGames
eBay Product ID 4277 United States MobyGames
upc 743175790764 North America PriceCharting
asin B08Q6QQRH4 North America PriceCharting
epid 4277 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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