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Tom Clancy's Splinter Cell: Double Agent | Nintendo GameCube

Tom Clancy's Splinter Cell: Double Agent | Nintendo GameCube

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Discs Only (2 Game Discs)
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Review the listing for any copy-specific notes, artwork variations, and included extras.

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Tom Clancy's Splinter Cell: Double Agent

GameCube

Tom Clancy's Splinter Cell: Double Agent

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

An undercover mission with divided loyalties

Sam Fisher’s next assignment sends him inside the kind of organization he once fought from the outside. In Splinter Cell: Double Agent, personal loss leads him into a dangerous undercover role with a terrorist group. He must carry out enough of its demands to keep his cover while still working for the NSA. The tension comes from getting through a mission and deciding what information or action to give each side.

The GameCube release uses the original-console version of this story and campaign. Its assignments and trust decisions belong to that version of Double Agent, with a separate set of cooperative missions alongside Sam’s solo operation. The undercover premise changes who gives you orders and what those orders mean, while the moment-to-moment play remains centered on stealth, observation and careful use of force.

Stay concealed and read the environment

You guide Sam through guarded spaces in third person, choosing when to move through shadows, climb to another route or approach an enemy quietly. Night, thermal and electronic vision help reveal what is around you. Weapons and gadgets give you ways to distract, disable or eliminate a threat, but the decision to act also affects whether the rest of the area becomes aware of you.

Close-range encounters allow lethal or nonlethal takedowns, as well as grabbing and questioning enemies. You can use those options to clear a route or obtain information rather than immediately starting a firefight. Careful shooting is another tool: Sam’s aim depends on holding still, so choosing a safe position matters before taking a silenced shot. Climbing and crawling provide routes through the game’s layered environments.

Trust, objectives and equipment

The trust system makes opposing instructions part of the mission. An objective can present information that the NSA wants to preserve while the terrorists want it used for their own purposes. Choosing whom to satisfy shifts your allegiance and can affect the equipment available to you. Maintaining the undercover relationship becomes another consideration alongside reaching the next computer, gathering intelligence or sabotaging a target.

Sam’s solo missions still follow a defined sequence, with optional tasks and different ways to deal with guards inside it. Important choices can affect the conclusion, rather than turning every route into a wholly separate campaign. Difficulty settings and the ability to save during play let you approach those guarded spaces at the level of challenge you want and retry a plan when it fails.

Separate cooperative spy missions

Two-player cooperation follows other Third Echelon agents through story-driven assignments related to the solo campaign. The partnership includes actions that depend on both players, such as helping a teammate reach a higher point and interrogating a captive together. These missions ask you to coordinate movement and timing with a person beside you, rather than simply adding a second player to Sam’s levels.

On GameCube, those cooperative missions are local split-screen play and are carried on the second game disc. A second controller is needed for a partner. Sam’s campaign occupies the other disc, so the release’s two-disc structure separates the solo and cooperative experiences. A GameCube Memory Card retains saved progress.

Spy-thriller sound and setting

The game moves between undercover situations and guarded locations around the world, using dialogue, tense music, quieter stretches and nearby guard chatter to frame the work. Michael Ironside returns as Sam’s voice. Double Agent’s distinguishing feature is the need to keep a cover identity functioning while making choices for two opposing organizations, supported by the familiar mix of shadow-based movement, gadgets and deliberate close encounters.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Tom Clancy's Splinter Cell: Double Agent | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Ubisoft Entertainment SA United States MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. United States MobyGames
Distributed by Ubisoft, Inc. United States MobyGames
Game Engine by Epic Games, Inc. United States MobyGames
Published by Ubisoft Entertainment SA Italy MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. Italy MobyGames
Distributed by Ubisoft Italia Italy MobyGames
Game Engine by Epic Games, Inc. Italy MobyGames
Published by Ubisoft Entertainment SA Germany MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. Germany MobyGames
Distributed by Ubisoft GmbH Germany MobyGames
Game Engine by Epic Games, Inc. Germany MobyGames
Published by Ubisoft Entertainment SA United Kingdom MobyGames
Developed by Ubisoft Entertainment Inc. / Ubisoft Divertissements Inc. United Kingdom MobyGames
Distributed by Ubisoft Ltd. United Kingdom MobyGames
Game Engine by Epic Games, Inc. United Kingdom MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Video Modes Supported Widescreen (16 x 9) GameCube MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Co-Op GameCube MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames

Regional releases

Release date Region / edition Source
2006-10-26 United States MobyGames
2006-10-26 Italy MobyGames
2006-10-26 Germany MobyGames
2006-10-27 United Kingdom MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN DL-DOL-GWYE-1-USA United States MobyGames
UPC-A 008888152941 United States MobyGames
Nintendo Media PN DL-DOL-GWYE-0-USA United States MobyGames
eBay Product ID 50465569 United States MobyGames
Nintendo Media PN DL-DOL-GWYX-1-EUR Germany MobyGames
EAN-13 3307210218728 Germany MobyGames
Nintendo Media PN DL-DOL-GWYX-0-EUR Germany MobyGames
Nintendo Media PN DL-DOL-GWYX-1-EUR United Kingdom MobyGames
EAN-13 3307210219985 United Kingdom MobyGames
Nintendo Media PN DL-DOL-GWYX-0-EUR United Kingdom MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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