U.N. Squadron
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U.N. Squadron sends a mercenary pilot from the Area 88 airbase into a campaign against Project 4. The Super Nintendo game combines scrolling aerial combat with decisions made between sorties: choose a mission, review the target, and spend your earnings on the aircraft and weapons suited to the job. The action moves between enemy air formations and ground installations, with crowded attack patterns and heavily defended targets demanding different approaches.
Three pilots offer distinct strengths. Shin Kazama develops his main gun's power quickly, Mickey handles a wider selection of special weapons, and Greg recovers from damage faster. That choice matters alongside your aircraft, because surviving a difficult mission depends on both clearing threats and managing the brief danger period after being hit. Another hit while your fighter is in danger can destroy it, so pulling away from an attack can be as valuable as keeping your cannon firing.
You begin with an F8E Crusader and a limited budget. Destroying targets earns money, allowing later purchases of more capable fighters and stronger equipment. Aircraft differ in their weapon options, encouraging you to consider whether the next sortie emphasizes airborne enemies or targets below. Special weapons have limited ammunition, while pickups can strengthen the main cannon, restore fuel, provide protection, or add resources. Spending everything on a fighter can leave too little for the weapons needed to support it.
The mission map gives the campaign a planning layer between the fast encounters. Briefings identify the next threat, then the screen fills with aircraft, projectiles, and defensive emplacements as you fly into its territory. Boss encounters turn those preparations into a test of positioning and weapon choice. Its mix of repeated combat mastery, pilot selection, and aircraft purchasing gives each attempt a clear tactical purpose.
More game data: releases, identifiers & technical details
Regional release records and identifiers for U.N. Squadron | SNES | Super Nintendo Entertainment System.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Capcom Co., Ltd. | Japan | MobyGames |
| Developed by | Capcom Co., Ltd. | Japan | MobyGames |
| Published by | Capcom Co., Ltd. | United States | MobyGames |
| Developed by | Capcom Co., Ltd. | United States | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | United States | MobyGames |
| Media Type | Cartridge | SNES | MobyGames |
| Color Depth | 8-bit (256 colors) | SNES | MobyGames |
| Input Devices Required | Gamepad | SNES | MobyGames |
| Number of Players Supported | 1 Player | SNES | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 4976219041317 | Japan | MobyGames |
| Nintendo Media PN | SHVC-E8-JPN | Japan | MobyGames |
| eBay Product ID | 1624065873 | Japan | MobyGames |
| Nintendo Media PN | SNS-E8-USA | United States | MobyGames |
| UPC-A | 013388130023 | United States | MobyGames |
| ASIN | B0007KWOR0 | United States | MobyGames |
| eBay Product ID | 5138 | United States | MobyGames |
Data by MobyGames.com



