Alvin and the Chipmunks
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About the Game
Alvin and the Chipmunks is a rhythm game based on the 2007 film and the long-running animated music group. Alvin, Simon, and Theodore want to reach the Rockathonapalooza battle-of-the-bands event, but they first have to prove themselves at smaller venues. Story mode follows that climb through school proms, forest stages, and other performance settings while Dave and the Chipmunks frame the action between songs.
Gameplay & Core Systems
During a performance, colored prompts travel toward target zones in time with the music. Matching the correct button or controller action keeps the song moving, raises the Rockometer, and builds a streak multiplier. Missed notes interrupt the streak and reduce scoring potential, so higher rankings come from reading upcoming patterns and maintaining accurate timing across an entire track. The pace becomes more demanding as the campaign reaches later venues.
Progression & Modes
Story mode provides the main sequence of performances and gradually unlocks more material. Quick Play allows completed songs and venues to be revisited without replaying the surrounding campaign, while multiplayer supports local competition for two players. A video section also collects story material opened through progress. These options make it possible to work through the narrative, practice a troublesome song, or move directly into a short score challenge.
Presentation & Atmosphere
The game leans into the group’s playful concert identity: Alvin supplies the showmanship, Simon the focus, and Theodore the warmth, while the venues grow larger as their reputation improves. Familiar pop and rock arrangements are performed in the Chipmunks’ high-pitched style, with animated stage routines accompanying the note patterns. It is structured for players who want an accessible licensed rhythm game with recognizable characters, clear score chasing, and a light story about earning a place on the biggest stage.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Alvin and the Chipmunks | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Brash Entertainment, LLC. | United States | MobyGames |
| Developed by | Sensory Sweep Studios | United States | MobyGames |
| Localized by | Babel Media Inc. | United States | MobyGames |
| Music by | Soundguild | United States | MobyGames |
| Additional Music by | Inaudible Productions | United States | MobyGames |
| Voice Production by | Soundguild | United States | MobyGames |
| Voice Production by | SomaTone Interactive Audio | United States | MobyGames |
| Voice Recording by | Soundguild | United States | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2007-04-12 | United States | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-RVBE-USA | United States | MobyGames |
| UPC-A | 890181002029 | United States | MobyGames |
| eBay Product ID | 62233229 | United States | MobyGames |
Data by MobyGames.com