Crysis 2
About the Game
Crysis 2 is the sequel to Crysis and it is the second main game in the series, following the original title and the stand-alone expansion Crysis: Warhead . It is a first-person shooter where the basic weaponry is enhanced with a nanosuit that provides additional abilities, as featured in the first game. Many basic elements from its predecessor are borrowed, with the change of scenery as a notable difference; the game moves away from the jungle environment on a tropical island, as featured in Crytek's earlier title Far Cry as well, to a darker urban warfare scenery set in the destroyed cityscape of a future New York City in 2023, three years after the events of the first game. players assume the role of Alcatraz, a force recon marine and a different protagonist than in the first game.
Story & Setting
Most of the game takes place fighting through the city, but there are also minor parts where a vehicle can be driven.
Gameplay & Core Systems
Next to melee attacks (stomping, kicking, punching), a large number of weapons and explosives, there is a large focus on the abilities of the nanosuit, as implied by the game's promotional slogan "Be the Weapon". Aside from the default Weapon mode, players can access Cloak and Armor as the two main modes. Speed and Jump are still presented as additional abilities, but they are activated automatically when players sprints or holds down the jump button respectively. In the other, secondary Tactical mode, items, buildings and enemies can be tagged through a tactical visor. This leaves players in a vulnerable position with no weapon, but consumes no energy.
Standout Features
- New York City is ravaged and partially under martial law after an outbreak of the Manhattan virus that causes cellular breakdown.
- Alcatraz is initially deployed as a regular marine as a part of C.E.L.L., a private military organization part of Crynet who developed the nanosuit.
- During the course of an early mission Alcatraz ends up by himself and meets the infected major Laurence Barnes who owns an updated 2.0 version of the suit.
- Alcatraz: He passes it on to Alcatraz who consequently has to take on the Ceph as well as fight off C.E.L.L. soldiers, who assume he is Barnes because of the suit.
- Crynet hunts Barnes because he is an active biohazard through the infection and has stated criticism of the side effects that come along with wearing the suit.
- The suit has a limited amount of energy that needs to be recharged regularly.
- The suit's four modes of the original game have been brought back to two.
- The suit can further be customized through many modules that provide specific abilities.
Modes & Ways to Play
The suit modes allow for different approaches to levels, based on brute force or stealth. The included multiplayer modes support up to twelve players simultaneously. The game modes are Instant Action (free for all), Team Instant Action (team-based death match), Crash Site (steal energy from alien pods), Assault (nanosuit operatives must download data from terminals defended by black ops soldiers), Capture the Relay, and Extraction (extract alien bio-ticks from defended locations).
Player support includes Free-for-all / One-on-one (VS) and Team.
Presentation & Atmosphere
Cloak provides invisibility and suppresses sounds, while Armor strengthens protection. Freedom of movement is more restricted than in the first game through the narrower city design, but there are many ways to progress through levels, and a larger focus on the verticality of the environment and using objects for cover and stealth, along with parkour-like movement that includes sliding and climbing up ledges.
Display support includes Progressive Scan (480p), HDTV 720p, HDTV 1080i, HDTV 1080p, and Widescreen (16 x 9). Audio support includes Custom Soundtracks.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Crysis 2 | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Crytek GmbH | United States | MobyGames |
| Additional Development by | Crytek UK Limited | United States | MobyGames |
| Additional Graphics by | Forge Studios s.r.l | United States | MobyGames |
| Additional Graphics by | Virtuos Ltd. | United States | MobyGames |
| Cutscenes by | Blind Ltd. | United States | MobyGames |
| Motion Capture by | Image Metrics, Ltd. | United States | MobyGames |
| Motion Capture by | Metricminds GmbH & Co KG | United States | MobyGames |
| Music by | Dynamedion GbR | United States | MobyGames |
| Voice Recording by | ARU LLC | United States | MobyGames |
| Voice Recording by | Better Sound Ltd | United States | MobyGames |
| Voice Recording by | Boom Ltd. | United States | MobyGames |
| Voice Recording by | Goldcrest Films Ltd | United States | MobyGames |
| Voice Recording by | Hackenbacker Ltd | United States | MobyGames |
| Voice Recording by | Pacific Audio Ltd. | United States | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Crytek GmbH | Germany; Software Pyramide budget release | MobyGames |
| Additional Development by | Crytek UK Limited | Germany; Software Pyramide budget release | MobyGames |
| Additional Graphics by | Forge Studios s.r.l | Germany; Software Pyramide budget release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Cutscenes by | Blind Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Motion Capture by | Image Metrics, Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Motion Capture by | Metricminds GmbH & Co KG | Germany; Software Pyramide budget release | MobyGames |
| Music by | Dynamedion GbR | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Better Sound Ltd | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Goldcrest Films Ltd | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Hackenbacker Ltd | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Pacific Audio Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Boom Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | ARU LLC | Germany; Software Pyramide budget release | MobyGames |
| Media Type | Download | Xbox 360 | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 720p | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080i | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080p | Xbox 360 | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Xbox 360 | MobyGames |
| Sound Capabilities | Custom Soundtracks | Xbox 360 | MobyGames |
| Additional Hardware Supported | System/Multi-Link Cable | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Team | Xbox 360 | MobyGames |
| Number of Offline Players | 1 Player | Xbox 360 | MobyGames |
| Number of Online Players | 2-16 Players | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Xbox/Windows Live | Friends | Xbox 360 | MobyGames |
| Xbox/Windows Live | Matchmaking | Xbox 360 | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox 360 | MobyGames |
| Xbox/Windows Live | Voice Chat | Xbox 360 | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | FPS | North America | PriceCharting |
| Also compatible on | Xbox One | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Developer | Crytek | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | FPS | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Electronic Arts | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | FPS | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Electronic Arts | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2011-03-22 | United States | MobyGames |
| 2012-08-15 | Germany; Software Pyramide budget release | MobyGames |
| 2011-04-01 | Japan | PriceCharting |
| 2011-03-25 | PAL | PriceCharting |
| 2011-03-22 | North America | PriceCharting |
| March 22, 2011 | North America | PriceCharting |
| April 1, 2011 | Japan | PriceCharting |
| March 25, 2011 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| asin | B002BSA1MQ | North America | PriceCharting |
| epid | 66058566 | North America | PriceCharting |
| upc | 014633192070 | North America | PriceCharting |
| upc | 014633731620 | North America | PriceCharting |
| upc | 4938833020529 | Japan | PriceCharting |
| upc | 5030941104180 | PAL | PriceCharting |
| ean | 4938833020529 | Japan | PriceCharting |
| ean | 5030941104180 | PAL | PriceCharting |
| ean | 5030941092432 | PAL | PriceCharting |
| ean | 5030945092438 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting

