Dark Souls II
About the Game
Once upon a time, the Kingdom of Drangleic was a majestic, thriving land. However, mysterious events led to the exile of King Vendrick, and the land became desolate, with lost souls dwelling in it. Meanwhile, a lone traveler is seen near the village of Majula. He is trying to find a cure for a terrible curse that has fallen upon him, forcing him to lose his humanity and prey upon the souls of the dark beings.
Story & Setting
Defeating enemies yields souls, which can be used at a special bonfire to level up, manually increasing the protagonist's main attributes. Another notable element is character creation that allows players to customize the protagonist's class, genre, and physical appearance.
Gameplay & Core Systems
In terms of gameplay mechanics, the game is very similar to its predecessor, being a third-person action role-playing game with interconnected world exploration and a deliberate emphasis on challenge. Most cardinal aspects of the gameplay remain the same. Combat relies on timing, precision, as well as dodging and blocking moves that deplete stamina. players character is cursed, and each death deprives him of his humanity, sending him back to the last bonfire he has visited. Unlike the previous game, leveling up can only occur at one specific bonfire in the game; however, players can freely teleport between all the bonfires he has accessed.
Standout Features
- Defeating enemies yields souls, which can be used at a special bonfire to level up, manually increasing the protagonist's main attributes.
- Another notable element is character creation that allows players to customize the protagonist's class, genre, and physical appearance.
- players character is cursed, and each death deprives him of his humanity, sending him back to the last bonfire he has visited.
- Unlike the previous game, leveling up can only occur at one specific bonfire in the game; however, players can freely teleport between all the bonfires he has accessed.
- In terms of gameplay mechanics, the game is very similar to its predecessor, being a third-person action role-playing game with interconnected world exploration and a deliberate emphasis on challenge.
- Most cardinal aspects of the gameplay remain the same.
- Combat relies on timing, precision, as well as dodging and blocking moves that deplete stamina.
- Joining covenants and participating in special events such as dueling against each other and cooperative fighting are featured in the game's multiplayer mode.
Modes & Ways to Play
Joining covenants and participating in special events such as dueling against each other and cooperative fighting are featured in the game's multiplayer mode.
Player support includes 2-4 Players.
Presentation & Atmosphere
In terms of gameplay mechanics, the game is very similar to its predecessor, being a third-person action role-playing game with interconnected world exploration and a deliberate emphasis on challenge.
Display support includes HDTV 720p, HDTV 1080i, and HDTV 1080p. Audio support includes Dolby Digital.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Dark Souls II | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Namco Bandai Games America Inc. | United States | MobyGames |
| Developed by | FromSoftware, Inc. | United States | MobyGames |
| Additional Graphics by | Clock Dance LLC | United States | MobyGames |
| Additional Graphics by | Visual Flight Co., Ltd. | United States | MobyGames |
| Cutscenes by | Shirogumi, Inc. | United States | MobyGames |
| Motion Capture by | Imagica Corp. | United States | MobyGames |
| Motion Capture by | Just Cause Productions, Inc. | United States | MobyGames |
| Motion Capture by | Animaroid Inc. | United States | MobyGames |
| Motion Capture by | ECHOES Co., Ltd. | United States | MobyGames |
| Motion Capture by | Katsugekiza Inc. | United States | MobyGames |
| Voice Production by | Frognation Ltd. | United States | MobyGames |
| Voice Recording by | Liquid Violet Ltd. | United States | MobyGames |
| Voice Recording by | Tohokushinsha Film Corp. | United States | MobyGames |
| Middleware by | Havok | United States | MobyGames |
| Testing by | GlobalStep LLC | United States | MobyGames |
| Testing by | Keywords International Ltd. | United States | MobyGames |
| Published by | Namco Bandai Games Europe SAS | Poland | MobyGames |
| Developed by | FromSoftware, Inc. | Poland | MobyGames |
| Distributed by | Cenega Poland S.A. | Poland | MobyGames |
| Additional Graphics by | Clock Dance LLC | Poland | MobyGames |
| Additional Graphics by | Visual Flight Co., Ltd. | Poland | MobyGames |
| Cutscenes by | Shirogumi, Inc. | Poland | MobyGames |
| Motion Capture by | Animaroid Inc. | Poland | MobyGames |
| Motion Capture by | Imagica Corp. | Poland | MobyGames |
| Motion Capture by | Just Cause Productions, Inc. | Poland | MobyGames |
| Motion Capture by | Katsugekiza Inc. | Poland | MobyGames |
| Motion Capture by | ECHOES Co., Ltd. | Poland | MobyGames |
| Voice Production by | Frognation Ltd. | Poland | MobyGames |
| Voice Recording by | Liquid Violet Ltd. | Poland | MobyGames |
| Voice Recording by | Tohokushinsha Film Corp. | Poland | MobyGames |
| Middleware by | Havok | Poland | MobyGames |
| Testing by | GlobalStep LLC | Poland | MobyGames |
| Testing by | Keywords International Ltd. | Poland | MobyGames |
| Business Model | Commercial | Xbox 360 | MobyGames |
| Media Type | Download | Xbox 360 | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 720p | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080i | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080p | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital | Xbox 360 | MobyGames |
| Number of Offline Players | 1 Player | Xbox 360 | MobyGames |
| Number of Online Players | 4 Players | Xbox 360 | MobyGames |
| Number of Players: Co-Op | 2-4 Players | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Genre | RPG | North America | PriceCharting |
| Developer | FromSoftware | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Namco Bandai | North America | PriceCharting |
| Developer | FromSoftware | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | RPG | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Namco Bandai Games | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2014-03-11 | United States | MobyGames |
| 2014-03-14 | Poland | MobyGames |
| 2014-03-11 | PAL | PriceCharting |
| 2014-03-11 | North America | PriceCharting |
| March 11, 2014 | North America | PriceCharting |
| March 11, 2014 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 722674210911 | North America | PriceCharting |
| asin | B00AK4QB22 | North America | PriceCharting |
| epid | 170252106 | North America | PriceCharting |
| upc | 722674211161 | North America | PriceCharting |
| upc | 3391891975117 | PAL | PriceCharting |
| ean | 3391891975117 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting