Dead Island
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Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
About the Game
The fictional island Banoi, near Papua New Guinea, Oceania, is a lush environment filled with beaches, jungle and mountains, but also modern buildings that make it a paradise resort. After a heavy night of partying and drinking, the protagonist wakes up to a nightmare. The island has been overrun by zombies, slowly turning more and more humans to their side. The protagonist, however, appears to have a certain immunity against that.
Story & Setting
At its core, the gameplay and progress is largely quest-driven. There are main quests that further the overall story divided in different chapters, as well as many optional sidequests. By completing quests and defeating zombies, experience points are gained. Most of the navigation is done through a map where quest goals and important locations are marked, as well as a path.
Gameplay & Core Systems
The game offers a large amount of free-roaming gameplay. The large island can generally be explored in any direction, with a few sections where the player is warned that the playable area is about to be left. The island can be explored on foot or by driving a vehicle. The gameplay is violent and action-focused. Even though many encounters can be avoided by outrunning zombies, the player is always encouraged to take on the opposition.
Standout Features
- Regular fists can also be used, as well as a kick to push back the zombies or to knock them down.
- Targeting specific areas such as the neck provides more damage and by focusing on certain limbs they can be severed to slow down opponents or render them immobile.
- There are merchants where items can be bought or sold.
- Most of the characters can be talked to.
Modes & Ways to Play
The game offers cooperative gameplay for up to four players, both offline and online.
Presentation & Atmosphere
As most of the environment can be explored freely, a level scaling system is used, similar to The Elder Scrolls IV: Oblivion . There is a large variety of weapons bought or found in the environment, ranging from baseball bats to wrenches, guns, knives, crowbars and molotov cocktails. The player is encouraged to explore the environment and buildings for loot. It is possible to pick up items to throw them or shoot objects in the environment to cause explosions or fires.