Dead Rising 2
About the Game
Dead Rising 2 starts several years after the original Dead Rising finished: the experimental virus that turns living beings into the undead has spread beyond Willamette and infested most of the United States. When the crisis became serious, a synthetic drug called "Zombrex" which delays the zombification was released by the pharmaceutical company Phenotrans and sold out quickly. You take control of Chuck Greene, a former national motocross champion fleeing along with his daughter Katey to Fortune City, rebuilt from the remains of old Las Vegas and yet untouched by the zombie disease.
Story & Setting
Like in the first Dead Rising , the bulk of the game takes place over 72 hours, but once players has cleared the Story Mode with the true ending, which requires completing all "case files" (plot-related missions), Overtime Mode will be unlocked, extending the main plot by adding extra time and objectives. At its core, the gameplay takes place in a sandbox-like environment. players can freely move around in zombie-infested Fortune City and choose how they want the game to progress by either taking on missions (plot-related and side missions, the latter mostly involving saving survivors from zombies) or ignoring them. These can be unlocked by leveling up, doing side missions or progressing in the main plot.
Gameplay & Core Systems
players can ignore the main story altogether, letting all survivors die, and just fight the undead roaming the streets or go exploring. If players fails to get Katey a shot of Zombrex every 24 hours, the game won't end either (unlike in Dead Rising 2: Case 0 ). For rescuing survivors, defeating psychopaths (survivors hostile to Chuck) and chopping zombies, Chuck earns experience points (called "Prestige Points" like in the first game) used for leveling up and gaining more strength, a larger inventory or new abilities (like faster movement or additional combat techniques) in the process. The new developers of Dead Rising 2 , Blue Castle Games , held onto that tradition and introduced a new combat element: the work bench. Chuck is now able to build his own custom weapons by using stuff he finds throughout the city.
Standout Features
- Like in the first Dead Rising , the bulk of the game takes place over 72 hours, but once players has cleared the Story Mode with the true ending, which requires completing all "case files" (plot-related missions), Overtime Mode will be unlocked, extending the main plot by adding extra time and objectives.
- Fortune City: players can freely move around in zombie-infested Fortune City and choose how they want the game to progress by either taking on missions (plot-related and side missions, the latter mostly involving saving survivors from zombies) or ignoring them.
- players can ignore the main story altogether, letting all survivors die, and just fight the undead roaming the streets or go exploring.
- This will not result in a "game over" screen, but in a different ending.
- Zombrex can be found on various occasions around the city or bought off traders looking to make a fortune off the zombie outbreak.
- Chuck: For rescuing survivors, defeating psychopaths (survivors hostile to Chuck) and chopping zombies, Chuck earns experience points (called "Prestige Points" like in the first game) used for leveling up and gaining more strength, a larger inventory or new abilities (like faster movement or additional combat techniques) in the process.
- Dead Rising: The new developers of Dead Rising 2 , Blue Castle Games , held onto that tradition and introduced a new combat element: the work bench.
- Chuck is now able to build his own custom weapons by using stuff he finds throughout the city.
Modes & Ways to Play
Like in the first Dead Rising , the bulk of the game takes place over 72 hours, but once players has cleared the Story Mode with the true ending, which requires completing all "case files" (plot-related missions), Overtime Mode will be unlocked, extending the main plot by adding extra time and objectives.
Player support includes Co-Op and 2 Players.
Presentation & Atmosphere
At its core, the gameplay takes place in a sandbox-like environment. Most of the environment could be used to defend oneself, from regular pistols and shotguns to all kinds of gardening equipment, food (throwing soda cans on zombies) or plastic light sabers that glow in the dark from a kid's toy store; nothing seemed too funky for the developers at Capcom .
Display support includes HDTV 720p, HDTV 1080i, and HDTV 1080p. Audio support includes Dolby Digital.
