Disney Epic Mickey 2: The Power of Two
About the Game
Disney Epic Mickey 2: The Power of Two is the sequel to Disney Epic Mickey . Just like the first game it is a platformer and the story picks up after the events of the first game. Oswald the Lucky Rabbit and the other characters from the Wasteland start rebuilding their world, when it is threatened by a series of earthquake. The Mad Doctor (always speaking in song) and Oswald team up, and Mickey Mouse, the protagonist of the original game, is brought back in the Wasteland world by Gus, the leader of the Gremlins, and Ortensia, Oswald's girlfriend.
Gameplay & Core Systems
He is either controlled by the computer or entirely by a different player. The game also supports a drop-in, drop-out system for the second player. As in the first game Mickey's most important way to interact with the environment is through paint and thinner with a reticule controlled separately. Paint can also be used to befriend or attack characters. Oswald attacks with a boomerang (using his arms) for ranged combat.
Standout Features
- Thinner is used to rub out pieces in the environment, while paint can restore parts of the scenery.
- He also has a remote control used to zap enemies or to charge items in the environments, and can take off his legs.
- Mickey: In addition he can spin his ears to hover in the air and lift Mickey over gaps.
- Mickey: He can also revive Mickey and be brought back close again with a group button.
- Mickey: For instance Mickey can drag fireworks to a specific spot and then have Oswald ignite it.
- GamePad: For the Wii U version the GamePad can display the map with hotkeys to zoom in or see the location of objectives.
- In many sequences the two need to work together to solve puzzles.
- Next to the movement-based controls for the Wii and Wii U, the PlayStation Move peripheral is supported, but not Kinect for the 360 version.
Modes & Ways to Play
Off-TV play is not supported, as it uses regular split-screen for local co-op.
Player support includes Same/Split-Screen and Co-Op.
Presentation & Atmosphere
There are many different environments, such as a Western gulch, a spooky bog and the 1950s-style Autotopia.
Display support includes Widescreen (16 x 9).
More game data: releases, identifiers & technical details
Regional release records and identifiers for Disney Epic Mickey 2: The Power of Two | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Disney Interactive Studios, Inc. | Turkey | MobyGames |
| Developed by | Junction Point Studios Inc. | Turkey | MobyGames |
| Additional Development by | Blitz Games Ltd | Turkey | MobyGames |
| Music by | Pelagic, Inc. | Turkey | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Turkey | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Turkey | MobyGames |
| Middleware by | Havok | Turkey | MobyGames |
| Published by | Disney Interactive Studios, Inc. | Germany | MobyGames |
| Developed by | Junction Point Studios Inc. | Germany | MobyGames |
| Additional Development by | Blitz Games Ltd | Germany | MobyGames |
| Music by | Pelagic, Inc. | Germany | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Germany | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Germany | MobyGames |
| Middleware by | Havok | Germany | MobyGames |
| Published by | Disney Interactive Studios, Inc. | United States | MobyGames |
| Developed by | Junction Point Studios Inc. | United States | MobyGames |
| Additional Development by | Blitz Games Ltd | United States | MobyGames |
| Music by | Pelagic, Inc. | United States | MobyGames |
| Voice Recording by | Igloo Music | United States | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United States | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States | MobyGames |
| Middleware by | Havok | United States | MobyGames |
| Published by | Disney Interactive Studios, Inc. | France | MobyGames |
| Developed by | Junction Point Studios Inc. | France | MobyGames |
| Additional Development by | Blitz Games Ltd | France | MobyGames |
| Music by | Pelagic, Inc. | France | MobyGames |
| Sound Engine by | Audiokinetic Inc. | France | MobyGames |
| Middleware by | RAD Game Tools, Inc. | France | MobyGames |
| Middleware by | Havok | France | MobyGames |
| Published by | Disney Interactive Studios, Inc. | Italy | MobyGames |
| Developed by | Junction Point Studios Inc. | Italy | MobyGames |
| Additional Development by | Blitz Games Ltd | Italy | MobyGames |
| Music by | Pelagic, Inc. | Italy | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Italy | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Italy | MobyGames |
| Middleware by | Havok | Italy | MobyGames |
| Published by | Disney Interactive Studios, Inc. | Australia | MobyGames |
| Developed by | Junction Point Studios Inc. | Australia | MobyGames |
| Additional Development by | Blitz Games Ltd | Australia | MobyGames |
| Music by | Pelagic, Inc. | Australia | MobyGames |
| Voice Recording by | Igloo Music | Australia | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Australia | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Australia | MobyGames |
| Middleware by | Havok | Australia | MobyGames |
| Published by | Disney Interactive Studios, Inc. | United Kingdom | MobyGames |
| Developed by | Junction Point Studios Inc. | United Kingdom | MobyGames |
| Additional Development by | Blitz Games Ltd | United Kingdom | MobyGames |
| Music by | Pelagic, Inc. | United Kingdom | MobyGames |
| Voice Recording by | Igloo Music | United Kingdom | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United Kingdom | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United Kingdom | MobyGames |
| Middleware by | Havok | United Kingdom | MobyGames |
| Published by | Disney Interactive Studios, Inc. | Belgium, The Netherlands | MobyGames |
| Developed by | Junction Point Studios Inc. | Belgium, The Netherlands | MobyGames |
| Additional Development by | Blitz Games Ltd | Belgium, The Netherlands | MobyGames |
| Music by | Pelagic, Inc. | Belgium, The Netherlands | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Belgium, The Netherlands | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Belgium, The Netherlands | MobyGames |
| Middleware by | Havok | Belgium, The Netherlands | MobyGames |
| Published by | Disney Interactive Studios, Inc. | Portugal, Spain | MobyGames |
| Developed by | Junction Point Studios Inc. | Portugal, Spain | MobyGames |
| Additional Development by | Blitz Games Ltd | Portugal, Spain | MobyGames |
| Music by | Pelagic, Inc. | Portugal, Spain | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Portugal, Spain | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Portugal, Spain | MobyGames |
| Middleware by | Havok | Portugal, Spain | MobyGames |
| Published by | CyberFront Korea | South Korea | MobyGames |
| Developed by | Junction Point Studios Inc. | South Korea | MobyGames |
| Additional Development by | Blitz Games Ltd | South Korea | MobyGames |
| Music by | Pelagic, Inc. | South Korea | MobyGames |
| Sound Engine by | Audiokinetic Inc. | South Korea | MobyGames |
| Middleware by | RAD Game Tools, Inc. | South Korea | MobyGames |
| Middleware by | Havok | South Korea | MobyGames |
| Published by | Disney Interactive Studios, Inc. | Denmark, Norway, Sweden | MobyGames |
| Developed by | Junction Point Studios Inc. | Denmark, Norway, Sweden | MobyGames |
| Additional Development by | Blitz Games Ltd | Denmark, Norway, Sweden | MobyGames |
| Music by | Pelagic, Inc. | Denmark, Norway, Sweden | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Denmark, Norway, Sweden | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Denmark, Norway, Sweden | MobyGames |
| Middleware by | Havok | Denmark, Norway, Sweden | MobyGames |
| Published by | Spike Chunsoft Co., Ltd. | Japan | MobyGames |
| Developed by | Junction Point Studios Inc. | Japan | MobyGames |
| Additional Development by | Blitz Games Ltd | Japan | MobyGames |
| Music by | Pelagic, Inc. | Japan | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Japan | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Japan | MobyGames |
| Middleware by | Havok | Japan | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Junction Point Studios Inc. | Germany; Software Pyramide budget release | MobyGames |
| Additional Development by | Blitz Games Ltd | Germany; Software Pyramide budget release | MobyGames |
| Music by | Pelagic, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Igloo Music | Germany; Software Pyramide budget release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Germany; Software Pyramide budget release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Middleware by | Havok | Germany; Software Pyramide budget release | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Multiplayer Options | Same/Split-Screen | Wii | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii | MobyGames |
| Number of Offline Players | 1-2 Players | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2012-09-26 | Turkey | MobyGames |
| 2012-11-17 | Germany | MobyGames |
| 2012-11-18 | United States | MobyGames |
| 2012-11-21 | France | MobyGames |
| 2012-11-21 | Italy | MobyGames |
| 2012-11-22 | Australia | MobyGames |
| 2012-11-23 | United Kingdom | MobyGames |
| 2012-11-23 | Belgium, The Netherlands | MobyGames |
| 2012-11-23 | Portugal, Spain | MobyGames |
| 2013-04-18 | South Korea | MobyGames |
| 2013-06-19 | Denmark, Norway, Sweden | MobyGames |
| 2013-09-26 | Japan | MobyGames |
| 2013-11-15 | Germany; Software Pyramide budget release | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 8717418377571 | Turkey | MobyGames |
| EAN-13 | 8717418358150 | Germany | MobyGames |
| eBay Product ID | 1225042776 | Germany | MobyGames |
| Nintendo Media PN | RVL-SERE-USA-B0 | United States | MobyGames |
| UPC-A | 712725023010 | United States | MobyGames |
| eBay Product ID | 176014321 | United States | MobyGames |
| EAN-13 | 8717418358013 | France | MobyGames |
| Nintendo Media PN | RVL-SERP-EUR-B0 | France | MobyGames |
| eBay Product ID | 1041925501 | France | MobyGames |
| EAN-13 | 8717418377823 | Italy | MobyGames |
| EAN-13 | 8717418378639 | Australia | MobyGames |
| Nintendo Media PN | RVL-SERP-EUR-B0 | Australia | MobyGames |
| eBay Product ID | 1801607384 | United Kingdom | MobyGames |
| EAN-13 | 8717418358198 | United Kingdom | MobyGames |
| Nintendo Media PN | RVL-SERP-EUR-B0 | United Kingdom | MobyGames |
| EAN-13 | 8717418375522 | Belgium, The Netherlands | MobyGames |
| Nintendo Media PN | RVL-SERP-EUR-B0 | Belgium, The Netherlands | MobyGames |
| eBay Product ID | 12063772603 | Portugal, Spain | MobyGames |
| UPC-A | 045496401740 | Portugal, Spain | MobyGames |
| EAN-13 | 8809131961295 | South Korea | MobyGames |
| eBay Product ID | 16053565805 | South Korea | MobyGames |
| EAN-13 | 8717418358051 | Denmark, Norway, Sweden | MobyGames |
| EAN-13 | 4940261510886 | Japan | MobyGames |
| Nintendo Media PN | RVL-SERJ-JPN-B0 | Japan | MobyGames |
| eBay Product ID | 212019850 | Japan | MobyGames |
Data by MobyGames.com




