Dying Light
About the Game
Dying Light is an open world, action horror game. It takes place in a zombie apocalypse environment, similar to the Dead Island games by the same developer. The game is set in the large city of Harran, with influences of ancient Turkey, overrun by a mysterious epidemic. The protagonist is Kyle Crane, an undercover GRE operative sent inside a quarantine zone.
Gameplay & Core Systems
His initial mission is to neutralize the rogue GRE operative Kadir Suleiman, but he can also choose to focus on helping the survivors instead, freely exploring the city using parkour and freerun mechanics. The game has a dynamic day and night system – during the day, zombies are less aggressive, so players can gather supplies and weapons to craft items and prepare for the night, when the infected become stronger and more dangerous. Just like in Dead Island , the focus is on melee weapons and various materials can be crafted into weapons by gathering supplies. Also borrowed from that game is the stamina bar that prevents the character from continuously hitting with melee attacks. By progressing through the game, the character's abilities can be leveled up by spending points in three skill trees respectively focused on agility, power, and survival.
Standout Features
- Guns can also be used, but the sound of gunshots will attract other enemies in the vicinity.
- There are often large groups of zombies that can be taken out from heights, by pushing them off, using projectiles or triggering traps.
- Among them are Volatiles, a special type of infected that only goes out at night and proves to be extremely fast and deadly, changing the game's pace with more focus on stealth as these enemies can easily catch up.
- Aside from traps, sound and distractions, UV light can also be used to slow the infected down.
- Additionally, the game features a dynamic weather system.
- There is also a "Be the Zombie" mode featuring asymmetrical multiplayer where one player-controlled powerful Night Hunter can invade another player's game at night and up to four players can work together to defeat it.
- Instead of stealth, there is a greater focus on evading direct encounters using parkour mechanics.
- Unlike games such as Assassin's Creed , parkour requires precise timing and aim to grab ledges and combine slides and jumps into fluid movement.
Modes & Ways to Play
Dying Light offers an online co-op mode for up to four players.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Dying Light | PlayStation 4 | PS4.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Warner Bros. Interactive Entertainment Inc. | United States; PSN release | MobyGames |
| Developed by | Techland Sp. z o.o. | United States; PSN release | MobyGames |
| Additional Development by | Digital Scapes Studios Ltd. | United States; PSN release | MobyGames |
| Additional Graphics by | Adia Digital Art Co., Ltd. | United States; PSN release | MobyGames |
| Additional Graphics by | Nanjing Kylin Magical Image Co., Ltd. | United States; PSN release | MobyGames |
| Additional Graphics by | Dark Reactor | United States; PSN release | MobyGames |
| Additional Graphics by | Redhotcg. Inc | United States; PSN release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | United States; PSN release | MobyGames |
| Additional Graphics by | Audiomotion Studios Ltd. | United States; PSN release | MobyGames |
| Additional Graphics by | Dash Dot Creations | United States; PSN release | MobyGames |
| Cutscenes by | Division48 | United States; PSN release | MobyGames |
| Cutscenes by | FramesHunter | United States; PSN release | MobyGames |
| Cutscenes by | Metricminds GmbH & Co KG | United States; PSN release | MobyGames |
| Cutscenes by | Alvernia Studios | United States; PSN release | MobyGames |
| Motion Capture by | Metricminds GmbH & Co KG | United States; PSN release | MobyGames |
| Motion Capture by | Alvernia Studios | United States; PSN release | MobyGames |
| Motion Capture by | GrupaMY | United States; PSN release | MobyGames |
| Voice Recording by | Double RR Studios | United States; PSN release | MobyGames |
| Sound Engine by | Firelight Technologies Pty. Ltd. | United States; PSN release | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | FPS | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Warner Bros | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-01-27 | United States; PSN release | MobyGames |
| 2015-01-30 | PAL | PriceCharting |
| 2015-01-27 | North America | PriceCharting |
| January 27, 2015 | North America | PriceCharting |
| January 30, 2015 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 883929356102 | North America | PriceCharting |
| asin | B00D2ZK1IG | North America | PriceCharting |
| epid | 165742479 | North America | PriceCharting |
| upc | 883929357550 | North America | PriceCharting |
| upc | 883929467440 | North America | PriceCharting |
| upc | 883929467617 | North America | PriceCharting |
| upc | 5051895254585 | PAL | PriceCharting |
| ean | 5051895254585 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting