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Freedom Fighters | Nintendo GameCube

Freedom Fighters | Nintendo GameCube

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Freedom Fighters

GameCube

Freedom Fighters

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Lead a resistance through an occupied New York

Freedom Fighters imagines a New York City under Soviet occupation and puts plumber Chris Stone at the center of a growing resistance. His brother's capture turns a personal emergency into a larger struggle to reclaim the city. You control Chris directly in a third-person shooter while recruiting fighters who can support him in the streets. The campaign's defining idea is that your effectiveness grows through leadership as well as marksmanship: a force that begins small can eventually bring as many as twelve followers into a battle.

Keep fighting while giving useful orders

Squad commands are designed to fit into the immediate action. You can direct followers to attack a position, defend an area or return to you, issuing an order to one fighter or the group. Chris still has to move, aim and survive while those instructions take effect. The result is a practical connection between shooting and tactics. Sending the group forward changes where support will be available, while holding a position can give you space to approach from another direction. The choice matters most when you understand what the squad is being asked to face.

Because orders can apply to part of the squad, the same group can serve different purposes during a fight. Some fighters can hold useful ground while others accompany an advance. Keeping everyone together concentrates support, but it also means leaving fewer people to cover a position you have already taken. Freedom Fighters asks you to make these decisions from Chris's place in the action, rather than from a detached strategy screen. Watching where the followers are and whether they can reach the intended location becomes part of reading the battlefield.

Earn the ability to recruit a larger force

The charisma system links resistance leadership to your actions in the campaign. Completing objectives and helping people can increase Chris's standing and expand the number of fighters he can recruit. Medical supplies have a role in that relationship as well as in immediate survival, since they can be used to help injured allies and civilians. A growing recruitment capacity changes the options available in later encounters. You are not simply receiving a larger damage number; you gain more people who can occupy space, support an attack and respond to separate instructions.

Your own equipment still matters. Chris carries a limited selection of weapons and supplies, so finding a useful firearm or deciding when to use an explosive affects how you approach an objective. Firearms provide different ways to engage an enemy, while grenades and other carried tools add options when direct gunfire is insufficient. The campaign keeps those decisions close to the action. A squad order can create an opportunity, but Chris must still choose a position and a weapon suited to using it without spending every available resource at once.

Change one district to help another

Campaign areas are connected by more than their place in the story. Completing an objective in one location can change the resistance you meet in another. Destroying a helipad, for example, can remove helicopter pressure from a related area. That structure gives you a reason to consider the wider mission before committing to the most obvious route. An obstacle may be easier to deal with by changing its source elsewhere, so progress can involve deciding which task to complete first as well as how to win the next exchange of fire.

The resistance uses the city's underground as a base and a means of moving between operations. Access points connect the street fighting to that larger campaign structure, giving you places to regroup and approach the available objectives. The city is presented through occupied neighborhoods, resistance activity and propaganda broadcasts, with Chris's personal situation providing the initial reason to get involved. As the campaign develops, the emphasis moves toward coordinating a larger response. The setting therefore supports the growth of your squad rather than functioning only as a backdrop for unrelated arenas.

Local competition alongside the solo campaign

The Nintendo GameCube version also includes local split-screen multiplayer for up to four players. Its competitive battles center on controlling a flag position, bringing the game's fighting into matches against people in the same room. This is a separate activity from the single-player story campaign. A human opponent can react to where you concentrate your force, which gives holding ground and timing an advance a different character from the campaign's objectives. Each local player needs a compatible controller for the multiplayer setup.

Action built around the people beside you

Freedom Fighters suits players who want to stay directly involved in a firefight while influencing more than one character's position. Its alternate-history setting establishes the stakes, but the recurring decisions are concrete: recruit support, give an order, move Chris into place and adapt when the opposition changes the situation. The expanding squad and linked objectives give progress a visible effect on how you play. Returning to a difficult area with a stronger force or after completing a helpful objective elsewhere can change the problem you are trying to solve, making the resistance campaign feel connected from one operation to the next.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Freedom Fighters | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. France MobyGames
Developed by IO Interactive A/S France MobyGames
Publishing label EA Games France MobyGames
Distributed by Electronic Arts Publishing SARL France MobyGames
Music Recording by Nano Studios, LLC France MobyGames
Voice Production by Black Powder Media Inc. France MobyGames
Published by Electronic Arts, Inc. United Kingdom MobyGames
Developed by IO Interactive A/S United Kingdom MobyGames
Publishing label EA Games United Kingdom MobyGames
Music Recording by Nano Studios, LLC United Kingdom MobyGames
Voice Production by Black Powder Media Inc. United Kingdom MobyGames
Published by Electronic Arts, Inc. Germany MobyGames
Developed by IO Interactive A/S Germany MobyGames
Publishing label EA Games Germany MobyGames
Music Recording by Nano Studios, LLC Germany MobyGames
Voice Production by Black Powder Media Inc. Germany MobyGames
Published by Electronic Arts, Inc. Finland MobyGames
Developed by IO Interactive A/S Finland MobyGames
Publishing label EA Games Finland MobyGames
Music Recording by Nano Studios, LLC Finland MobyGames
Voice Production by Black Powder Media Inc. Finland MobyGames
Published by Electronic Arts, Inc. United States MobyGames
Developed by IO Interactive A/S United States MobyGames
Publishing label EA Games United States MobyGames
Music Recording by Nano Studios, LLC United States MobyGames
Voice Production by Black Powder Media Inc. United States MobyGames
Package Design by Ayzenberg Group United States MobyGames
Manual by The Big Idea Group, Inc. United States MobyGames
Published by Electronic Arts, Inc. Canada MobyGames
Developed by IO Interactive A/S Canada MobyGames
Publishing label EA Games Canada MobyGames
Music Recording by Nano Studios, LLC Canada MobyGames
Voice Production by Black Powder Media Inc. Canada MobyGames
Package Design by Ayzenberg Group Canada MobyGames
Manual by The Big Idea Group, Inc. Canada MobyGames
Video Modes Supported Widescreen (16 x 9) GameCube MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Third Person Shooter North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Io Interactive North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Model number #DOL-GFDE-USA North America PriceCharting
Player count 1-4 Players North America PriceCharting
Publisher Electronic Arts North America PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Third Person Shooter PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2003-09 France MobyGames
2003-09-26 United Kingdom MobyGames
2003-09-26 Germany MobyGames
2003-09-26 Finland MobyGames
2003-10-01 United States MobyGames
2003-10-01 Canada MobyGames
2003-10-01 North America PriceCharting
2003-09-26 PAL PriceCharting
October 1, 2003 North America PriceCharting
September 26, 2003 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 5030931035906 France MobyGames
EAN-13 5030932035905 Germany MobyGames
UPC-A 014633147353 United States MobyGames
Nintendo Media PN DL-DOL-GFDE-USA United States MobyGames
ASIN B0000C8XLK United States MobyGames
eBay Product ID 10467 United States MobyGames
upc 014633147353 North America PriceCharting
asin B0000ARQMV North America PriceCharting
epid 10467 North America PriceCharting
model #DOL-GFDE-USA North America PriceCharting
upc 014633353006 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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