Just Dance 2014
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A dance game where the performance is the challenge
Just Dance 2014 turns a song into a playable routine: pick a track, hold a Wii Remote and copy the dancer on the television as the music plays. The goal is to match the choreography closely enough to build a stronger score, whether you are learning alone or sharing the floor with friends. There is no adventure map to explore or character story to finish. Your next challenge is another song, a different arrangement or a cleaner performance of a routine you already know.
Read the coach and prepare for the next move
The on-screen coach demonstrates the sequence while small movement symbols preview what comes next. That combination asks you to divide your attention between the dancer's current pose and the next gesture, rather than reacting only after a move has happened. The Wii Remote records movement from the hand carrying it, so the timing and direction of your arm movements matter. Following the rest of the choreography gives each routine its full character, from broad reaches and turns to smaller gestures that fit the beat.
Use scores, stars and Gold Moves to improve
Feedback appears during the performance, and successful movements add to your score. Stars provide a visible measure of how the song is going, while highlighted Gold Moves offer opportunities for extra points. A routine therefore has smaller targets within its overall result: keep a repeated section consistent, prepare for a highlighted pose and avoid losing the rhythm between phrases. After the song, the results screen gives you a reason to return and see whether recognizing the next movement sooner produces a better attempt.
Share one screen with up to four dancers
The Wii edition supports one to four local players, with a Wii Remote for each participating dancer. Solo, duet and group choreography change the shape of a session. A solo routine makes the shared coach the focus; a number with different dancer roles gives people separate movements to follow within the same song. Because everyone watches the same television, the game fits a living-room gathering where people can compare performances, trade places and choose music together between routines.
Take the lead in On Stage routines
On Stage puts one performer in the spotlight and surrounds that lead role with two backup dancers. The point is to perform the song as a small group rather than have everyone act like an identical copy of the same character. You can embrace the theatrical movements or enjoy the exaggerated poses with friends. Changing roles gives the group a different perspective on the routine, while the lead-and-backup arrangement makes coordination part of the entertainment. These dances add a performance flavor to the usual pursuit of points.
Turn accuracy into a Battle Mode contest
Battle Mode changes a dance-off into a round-based contest with a visible life gauge. Dancing better damages the opposition, and the dancer with more life remaining wins the round. The winner can impose their song on the next round, tying the result to what happens next rather than simply ending with a total score. That structure gives competitive players something more immediate to watch during a routine: a good stretch of movements can shift the balance while the music is still playing.
Spend Mojo on more ways to perform
Performances also feed the game's Mojo progression, giving repeated play a purpose beyond the number shown at the end of a song. Mojo opens additional choreography and mash-up variations, so a familiar track can become a different challenge. Alternate arrangements change the movement sequence, and more demanding routines ask for tighter control and quicker recognition of transitions. Mash-ups combine choreography into a different flow. These variations build on the same follow-the-coach foundation, expanding the ways you can revisit music instead of replacing the core controls.
Choose contemporary hits or recognizable classics
The soundtrack brings together more than 40 songs, including music associated with artists such as Lady Gaga, Daft Punk, PSY and One Direction. The North American Wii packaging highlights tracks including Applause, Get Lucky, Gentleman and Kiss You, alongside older favorites such as I Will Survive, Ghostbusters and Y.M.C.A. That range changes the atmosphere of a session: you can move from a current-pop performance to a familiar party song without learning a different control system. The choreography and visual theme give each selection its own identity.
Arrange a session with Just Sweat
Just Sweat organizes several songs into an activity session instead of treating each routine as a separate visit to the song list. The Wii's in-game introduction offers programs lasting 10, 20 or 40 minutes, plus a Free Mode for using Just Sweat with an individual song. Custom Sweat lets you build a personalized workout selection, and the game displays calorie estimates as you dance. This gives a longer session a clear shape and a running measure of activity, with music and movement still doing the work of keeping you engaged.
Bright stages make the choreography the center of attention
Coaches stand out against colorful, stylized sets that change with the song's theme. Costumes, lighting effects and background designs make one routine feel different from another, but the dancer remains the reference point for your movements. The Wii gameplay screens place score feedback and the upcoming movement symbols around that performance, keeping the important information in view. Watching those cues becomes part of learning a number: once you recognize a repeated phrase, you can spend less attention decoding it and more attention matching the rhythm.
Build your own kind of dance session
The different arrangements let you decide what counts as a satisfying session. One player can focus on a particular song and its scoring opportunities; a group can switch between On Stage roles, four-person choreography and Battle Mode contests. Just Sweat provides another route when you want several songs together. None of those approaches changes the central task of following movement in time with music. The variety comes from the songs, the choreography and the people performing, giving the disc a clear identity as both a rhythm challenge and a social dance game.
Wii requirements and current online status
This is the original North American Nintendo Wii release, played with Wii Remote controllers. Ubisoft lists the Wii online services for Just Dance 2014 as retired on November 19, 2018. World Dance Floor and the original online add-on store belong to the game's launch-era feature set; retired network functions and new song downloads are not included in the present play expectation. Ubisoft states that offline features are unaffected by this service retirement. The local disc routines and supported local modes remain the focus of this listing.
Quick Specs
- Platform: Nintendo Wii
- Region: North America
- Release date: October 8, 2013
- Publisher: Ubisoft
- Lead developer: Ubisoft Paris Studios
- Genre: Music / rhythm; motion-controlled dance
- Local players: 1–4; simultaneous in supported routines
- Controller: Wii Remote; Wii Remote Plus compatible
- Gameplay format: Follow-the-coach choreography and performance scoring
- Local features: Classic routines, On Stage, Battle and Just Sweat
- Workout session lengths: 10, 20 or 40 minutes; Free Mode also available
- Progression: Mojo unlocks additional routine variations
- Song selection: More than 40 tracks
- ESRB: Everyone 10+; Lyrics, Mild Suggestive Themes
- Media: Wii optical disc
- Online service retirement: November 19, 2018; offline features unaffected
- UPC: 008888178224
- Nintendo media code: RVL-SJOE-USA-B0
More game data: releases, identifiers & technical details
Regional release records and identifiers for Just Dance 2014 | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft Entertainment SA | Germany | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | Germany | MobyGames |
| Additional Development by | Ubisoft Entertainment India Pvt. Ltd. (Pune) | Germany | MobyGames |
| Additional Development by | Ubisoft Montpellier SAS | Germany | MobyGames |
| Additional Development by | Ubisoft Reflections Ltd. | Germany | MobyGames |
| Additional Development by | Ubisoft Studios SRL | Germany | MobyGames |
| Additional Development by | Ubi Studios SL | Germany | MobyGames |
| Additional Development by | Ubisoft SRL | Germany | MobyGames |
| Testing by | Revo Solutions S.R.L. | Germany | MobyGames |
| Published by | Ubisoft Entertainment SA | United Kingdom | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | United Kingdom | MobyGames |
| Additional Development by | Ubisoft Entertainment India Pvt. Ltd. (Pune) | United Kingdom | MobyGames |
| Additional Development by | Ubisoft Montpellier SAS | United Kingdom | MobyGames |
| Additional Development by | Ubisoft Reflections Ltd. | United Kingdom | MobyGames |
| Additional Development by | Ubisoft Studios SRL | United Kingdom | MobyGames |
| Additional Development by | Ubi Studios SL | United Kingdom | MobyGames |
| Additional Development by | Ubisoft SRL | United Kingdom | MobyGames |
| Testing by | Revo Solutions S.R.L. | United Kingdom | MobyGames |
| Published by | Ubisoft, Inc. | United States | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | United States | MobyGames |
| Additional Development by | Ubisoft Reflections Ltd. | United States | MobyGames |
| Additional Development by | Ubisoft SRL | United States | MobyGames |
| Additional Development by | Ubisoft Studios SRL | United States | MobyGames |
| Additional Development by | Ubisoft Entertainment India Pvt. Ltd. (Pune) | United States | MobyGames |
| Additional Development by | Ubi Studios SL | United States | MobyGames |
| Additional Development by | Ubisoft Montpellier SAS | United States | MobyGames |
| Testing by | Revo Solutions S.R.L. | United States | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide release | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Ubisoft Reflections Ltd. | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Ubisoft SRL | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Ubisoft Studios SRL | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Ubisoft Entertainment India Pvt. Ltd. (Pune) | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Ubi Studios SL | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Ubisoft Montpellier SAS | Germany; Software Pyramide release | MobyGames |
| Testing by | Revo Solutions S.R.L. | Germany; Software Pyramide release | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Input Devices Supported/Optional | Microphone | Wii | MobyGames |
| Multiplayer Options | Same/Split-Screen | Wii | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Wii | MobyGames |
| Multiplayer Game Modes | Team | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Dance | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Ubisoft | North America | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Developer | Ubisoft Paris | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Ubisoft | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2013-10-01 | Germany | MobyGames |
| 2013-10-04 | United Kingdom | MobyGames |
| 2013-10-08 | United States | MobyGames |
| 2015-03 | Germany; Software Pyramide release | MobyGames |
| 2013-10-01 | PAL | PriceCharting |
| 2013-10-08 | North America | PriceCharting |
| October 8, 2013 | North America | PriceCharting |
| October 1, 2013 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 008888178224 | United States | MobyGames |
| Nintendo Media PN | RVL-SJOE-USA-B0 | United States | MobyGames |
| eBay Product ID | 175920825 | United States | MobyGames |
| asin | B00D7UHT0E | North America | PriceCharting |
| epid | 175920825 | North America | PriceCharting |
| upc | 008888178224 | North America | PriceCharting |
| upc | 887256300463 | North America | PriceCharting |
| upc | 008888178248 | North America | PriceCharting |
| upc | 3307215734353 | PAL | PriceCharting |
| ean | 3307215734353 | PAL | PriceCharting |
| ean | 3307215734445 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting