Skip to product information
1 of 20

Just Dance 2014 | Nintendo Wii

Just Dance 2014 | Nintendo Wii

Regular price $22.96
Regular price Sale price $22.96
Sold out
Shipping calculated at checkout.

Availability: 7 in stock

State of Item
What's included in each condition?
Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

🎮 THIS GAME COUNTS Buy 4+ games, save 10%
Shop more Wii games
View full product details
EXPLORE THE GAME

Just Dance 2014

Wii

Just Dance 2014

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

A dance game where the performance is the challenge

Just Dance 2014 turns a song into a playable routine: pick a track, hold a Wii Remote and copy the dancer on the television as the music plays. The goal is to match the choreography closely enough to build a stronger score, whether you are learning alone or sharing the floor with friends. There is no adventure map to explore or character story to finish. Your next challenge is another song, a different arrangement or a cleaner performance of a routine you already know.

Read the coach and prepare for the next move

The on-screen coach demonstrates the sequence while small movement symbols preview what comes next. That combination asks you to divide your attention between the dancer's current pose and the next gesture, rather than reacting only after a move has happened. The Wii Remote records movement from the hand carrying it, so the timing and direction of your arm movements matter. Following the rest of the choreography gives each routine its full character, from broad reaches and turns to smaller gestures that fit the beat.

Use scores, stars and Gold Moves to improve

Feedback appears during the performance, and successful movements add to your score. Stars provide a visible measure of how the song is going, while highlighted Gold Moves offer opportunities for extra points. A routine therefore has smaller targets within its overall result: keep a repeated section consistent, prepare for a highlighted pose and avoid losing the rhythm between phrases. After the song, the results screen gives you a reason to return and see whether recognizing the next movement sooner produces a better attempt.

Share one screen with up to four dancers

The Wii edition supports one to four local players, with a Wii Remote for each participating dancer. Solo, duet and group choreography change the shape of a session. A solo routine makes the shared coach the focus; a number with different dancer roles gives people separate movements to follow within the same song. Because everyone watches the same television, the game fits a living-room gathering where people can compare performances, trade places and choose music together between routines.

Take the lead in On Stage routines

On Stage puts one performer in the spotlight and surrounds that lead role with two backup dancers. The point is to perform the song as a small group rather than have everyone act like an identical copy of the same character. You can embrace the theatrical movements or enjoy the exaggerated poses with friends. Changing roles gives the group a different perspective on the routine, while the lead-and-backup arrangement makes coordination part of the entertainment. These dances add a performance flavor to the usual pursuit of points.

Turn accuracy into a Battle Mode contest

Battle Mode changes a dance-off into a round-based contest with a visible life gauge. Dancing better damages the opposition, and the dancer with more life remaining wins the round. The winner can impose their song on the next round, tying the result to what happens next rather than simply ending with a total score. That structure gives competitive players something more immediate to watch during a routine: a good stretch of movements can shift the balance while the music is still playing.

Spend Mojo on more ways to perform

Performances also feed the game's Mojo progression, giving repeated play a purpose beyond the number shown at the end of a song. Mojo opens additional choreography and mash-up variations, so a familiar track can become a different challenge. Alternate arrangements change the movement sequence, and more demanding routines ask for tighter control and quicker recognition of transitions. Mash-ups combine choreography into a different flow. These variations build on the same follow-the-coach foundation, expanding the ways you can revisit music instead of replacing the core controls.

Choose contemporary hits or recognizable classics

The soundtrack brings together more than 40 songs, including music associated with artists such as Lady Gaga, Daft Punk, PSY and One Direction. The North American Wii packaging highlights tracks including Applause, Get Lucky, Gentleman and Kiss You, alongside older favorites such as I Will Survive, Ghostbusters and Y.M.C.A. That range changes the atmosphere of a session: you can move from a current-pop performance to a familiar party song without learning a different control system. The choreography and visual theme give each selection its own identity.

Arrange a session with Just Sweat

Just Sweat organizes several songs into an activity session instead of treating each routine as a separate visit to the song list. The Wii's in-game introduction offers programs lasting 10, 20 or 40 minutes, plus a Free Mode for using Just Sweat with an individual song. Custom Sweat lets you build a personalized workout selection, and the game displays calorie estimates as you dance. This gives a longer session a clear shape and a running measure of activity, with music and movement still doing the work of keeping you engaged.

Bright stages make the choreography the center of attention

Coaches stand out against colorful, stylized sets that change with the song's theme. Costumes, lighting effects and background designs make one routine feel different from another, but the dancer remains the reference point for your movements. The Wii gameplay screens place score feedback and the upcoming movement symbols around that performance, keeping the important information in view. Watching those cues becomes part of learning a number: once you recognize a repeated phrase, you can spend less attention decoding it and more attention matching the rhythm.

Build your own kind of dance session

The different arrangements let you decide what counts as a satisfying session. One player can focus on a particular song and its scoring opportunities; a group can switch between On Stage roles, four-person choreography and Battle Mode contests. Just Sweat provides another route when you want several songs together. None of those approaches changes the central task of following movement in time with music. The variety comes from the songs, the choreography and the people performing, giving the disc a clear identity as both a rhythm challenge and a social dance game.

Wii requirements and current online status

This is the original North American Nintendo Wii release, played with Wii Remote controllers. Ubisoft lists the Wii online services for Just Dance 2014 as retired on November 19, 2018. World Dance Floor and the original online add-on store belong to the game's launch-era feature set; retired network functions and new song downloads are not included in the present play expectation. Ubisoft states that offline features are unaffected by this service retirement. The local disc routines and supported local modes remain the focus of this listing.

Quick Specs

  • Platform: Nintendo Wii
  • Region: North America
  • Release date: October 8, 2013
  • Publisher: Ubisoft
  • Lead developer: Ubisoft Paris Studios
  • Genre: Music / rhythm; motion-controlled dance
  • Local players: 1–4; simultaneous in supported routines
  • Controller: Wii Remote; Wii Remote Plus compatible
  • Gameplay format: Follow-the-coach choreography and performance scoring
  • Local features: Classic routines, On Stage, Battle and Just Sweat
  • Workout session lengths: 10, 20 or 40 minutes; Free Mode also available
  • Progression: Mojo unlocks additional routine variations
  • Song selection: More than 40 tracks
  • ESRB: Everyone 10+; Lyrics, Mild Suggestive Themes
  • Media: Wii optical disc
  • Online service retirement: November 19, 2018; offline features unaffected
  • UPC: 008888178224
  • Nintendo media code: RVL-SJOE-USA-B0
More game data: releases, identifiers & technical details

Regional release records and identifiers for Just Dance 2014 | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Ubisoft Entertainment SA Germany MobyGames
Developed by Ubisoft Paris Studios SARL Germany MobyGames
Additional Development by Ubisoft Entertainment India Pvt. Ltd. (Pune) Germany MobyGames
Additional Development by Ubisoft Montpellier SAS Germany MobyGames
Additional Development by Ubisoft Reflections Ltd. Germany MobyGames
Additional Development by Ubisoft Studios SRL Germany MobyGames
Additional Development by Ubi Studios SL Germany MobyGames
Additional Development by Ubisoft SRL Germany MobyGames
Testing by Revo Solutions S.R.L. Germany MobyGames
Published by Ubisoft Entertainment SA United Kingdom MobyGames
Developed by Ubisoft Paris Studios SARL United Kingdom MobyGames
Additional Development by Ubisoft Entertainment India Pvt. Ltd. (Pune) United Kingdom MobyGames
Additional Development by Ubisoft Montpellier SAS United Kingdom MobyGames
Additional Development by Ubisoft Reflections Ltd. United Kingdom MobyGames
Additional Development by Ubisoft Studios SRL United Kingdom MobyGames
Additional Development by Ubi Studios SL United Kingdom MobyGames
Additional Development by Ubisoft SRL United Kingdom MobyGames
Testing by Revo Solutions S.R.L. United Kingdom MobyGames
Published by Ubisoft, Inc. United States MobyGames
Developed by Ubisoft Paris Studios SARL United States MobyGames
Additional Development by Ubisoft Reflections Ltd. United States MobyGames
Additional Development by Ubisoft SRL United States MobyGames
Additional Development by Ubisoft Studios SRL United States MobyGames
Additional Development by Ubisoft Entertainment India Pvt. Ltd. (Pune) United States MobyGames
Additional Development by Ubi Studios SL United States MobyGames
Additional Development by Ubisoft Montpellier SAS United States MobyGames
Testing by Revo Solutions S.R.L. United States MobyGames
Published by ak tronic Software & Services GmbH Germany; Software Pyramide release MobyGames
Developed by Ubisoft Paris Studios SARL Germany; Software Pyramide release MobyGames
Additional Development by Ubisoft Reflections Ltd. Germany; Software Pyramide release MobyGames
Additional Development by Ubisoft SRL Germany; Software Pyramide release MobyGames
Additional Development by Ubisoft Studios SRL Germany; Software Pyramide release MobyGames
Additional Development by Ubisoft Entertainment India Pvt. Ltd. (Pune) Germany; Software Pyramide release MobyGames
Additional Development by Ubi Studios SL Germany; Software Pyramide release MobyGames
Additional Development by Ubisoft Montpellier SAS Germany; Software Pyramide release MobyGames
Testing by Revo Solutions S.R.L. Germany; Software Pyramide release MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Input Devices Supported/Optional Microphone Wii MobyGames
Multiplayer Options Same/Split-Screen Wii MobyGames
Multiplayer Game Modes Co-Op Wii MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Wii MobyGames
Multiplayer Game Modes Team Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Dance North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone 10+ North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Ubisoft North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Ubisoft Paris PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Ubisoft PAL PriceCharting

Regional releases

Release date Region / edition Source
2013-10-01 Germany MobyGames
2013-10-04 United Kingdom MobyGames
2013-10-08 United States MobyGames
2015-03 Germany; Software Pyramide release MobyGames
2013-10-01 PAL PriceCharting
2013-10-08 North America PriceCharting
October 8, 2013 North America PriceCharting
October 1, 2013 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 008888178224 United States MobyGames
Nintendo Media PN RVL-SJOE-USA-B0 United States MobyGames
eBay Product ID 175920825 United States MobyGames
asin B00D7UHT0E North America PriceCharting
epid 175920825 North America PriceCharting
upc 008888178224 North America PriceCharting
upc 887256300463 North America PriceCharting
upc 008888178248 North America PriceCharting
upc 3307215734353 PAL PriceCharting
ean 3307215734353 PAL PriceCharting
ean 3307215734445 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

📦 Free & Speedy Shipping

Free U.S. shipping applies to eligible orders of $199.99 or more after product discounts, before tax and shipping, when the shipping rate is $50.99 or less.

Most items ship within 1–2 business days. Shipping cost is calculated at checkout.

🎖️ Peace of Mind Guarantee

Buy with confidence. Eligible pre-owned gaming products are inspected, cleaned, and tested before sale.

We offer 14-day returns and a 90-day warranty on eligible pre-owned gaming products for functional issues under normal use.

View Warranty & Return Policy

📚 Game Guides & Collector Resources
💵 Sell Your Old Games to Zypher

Clearing out games you no longer play? Search Zypher's live Buy List to see what we're currently buying, compare offers by condition, and build a sell list for cash or Zypher store credit.

Sell Wii Games →

Browse all live Buy List values & build your quote →

✓ Tested, Refurbished, & PreparedPre-owned video games are professionally inspected, cleaned, tested, and prepared by Zypher.
🛡 90-Day Zypher WarrantyEligible pre-owned games are backed by our 90-day functional warranty.
🎮 Build Your Collection & SaveBuy 4+ eligible video games and save 10% automatically at checkout.