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Mario Golf: Toadstool Tour | Nintendo GameCube

Mario Golf: Toadstool Tour | Nintendo GameCube

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
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Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Mario Golf: Toadstool Tour

GameCube

Mario Golf: Toadstool Tour

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Read the green in the Mushroom Kingdom

Mario Golf: Toadstool Tour brings familiar Mario characters to a game of careful aim, measured power and imaginative course design. The basic goal remains easy to recognize: get the ball into the cup while using as few strokes as possible. The surroundings gradually complicate that task with hazards and opportunities drawn from the Mushroom Kingdom. A conventional bunker or patch of rough can sit alongside a Chain Chomp, while a warp pipe can change the route toward the green. Learning how those elements affect a shot is the center of the game.

Build a shot before pressing the button

Each stroke begins with choosing a club and lining up a target. The power meter then turns the swing into a timing exercise, with automatic and manual options offering different levels of control over accuracy. Manual timing gives you more responsibility for the final strike, while the simpler setting helps you concentrate on distance and direction. The accessible button controls leave room for deliberate improvement: after learning to make reliable contact, you can spend more attention on the landing point, the shape of the shot and what happens after the ball reaches the ground.

The aiming guide is a starting point rather than a promise about the result. Wind, elevation, the ball's lie and the shape of the terrain all matter. Putting adds a different kind of reading, with a grid helping show the green's slopes. A putt that appears short can still need an adjusted line because the surface carries the ball away from the cup. These details give a round its rhythm: inspect the situation, make a prediction, watch the outcome and use what happened to refine the next attempt.

Spin and contact-point adjustments provide more ways to shape a stroke. Backspin and topspin affect the ball after it lands, while changing the strike can alter its flight. Those tools are useful because reaching the right distance is only part of the problem. A ball landing near the flag may still roll into trouble, and a direct path may not be the safest one around an obstacle. Toadstool Tour makes those distinctions playable without requiring a complicated sequence of physical gestures; the decisions happen through the controller and the shot setup.

Characters and courses give progression a purpose

The golfers differ in qualities such as driving strength and the natural curve of their shots. That gives character choice a practical effect alongside the appeal of playing as Mario, Peach, Donkey Kong or another familiar face. Tournament victories open additional competitions and courses, while Character Matches can unlock stronger Star versions of golfers. Progress is therefore tied to applying the game's golfing skills in different settings. A newly available course asks you to reassess the same clubs and timing against a fresh arrangement of fairways, hazards and greens.

The courses range from relatively recognizable golf landscapes to more overtly fantastical settings. Mushroom Kingdom objects can act as hazards or useful routes, giving you a reason to inspect details beyond the flag itself. A pipe or unusual surface may offer a tempting alternative to a straightforward shot, but pursuing it still depends on judging aim and power. This keeps the Mario elements connected to the sport. They change the decisions made during a hole instead of simply decorating an otherwise identical series of fairways.

More ways to use the same golfing skills

Several additional modes give individual techniques their own goals. Ring Shot asks you to send the ball through floating rings, making the shape and placement of a stroke especially important. Coin Shoot turns attention toward collecting coins, while Speed Golf adds time pressure to the trip from tee to cup. Near Pin and Birdie Challenge focus the challenge further. These variations give returning players reasons to revisit the courses with a different priority, so the best choice is not always the shot that would make sense in an ordinary round.

Local multiplayer lets up to four people share the competition, with formats that include direct matches and doubles play. In a doubles match, alternating shots makes each partner responsible for the position the other receives. A safe placement can be valuable even if it is less spectacular than a risky drive. Playing against another person also changes how you read a hole: their result can influence whether you aim for consistency or attempt a more ambitious recovery. The turn-based structure gives everyone time to follow the ball and compare the choices.

The GameCube course and its optional handheld connection

Colorful character animations and themed effects give strong shots a recognizably Mario presentation, while the course view keeps attention on the practical details of the next stroke. The game also supports an optional connection with Mario Golf: Advance Tour on Game Boy Advance for transferring characters. That feature requires the compatible handheld game, hardware and Game Boy Advance to Nintendo GameCube link cable separately; their inclusion is not implied by this listing. The GameCube game itself offers its own golfing progression, challenges and local competition, with the handheld connection serving as an additional option.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Mario Golf: Toadstool Tour | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Canada MobyGames
Developed by Camelot Software Planning Canada MobyGames
Distributed by Nintendo of Canada Ltd. Canada MobyGames
Additional Graphics by Nintendo EAD Canada MobyGames
Testing by Mario Club, Inc. Canada MobyGames
Contributions by PolyAssets United Inc. Canada MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Canada MobyGames
Published by Nintendo Co., Ltd. United States MobyGames
Developed by Camelot Software Planning United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Additional Graphics by Nintendo EAD United States MobyGames
Testing by Mario Club, Inc. United States MobyGames
Contributions by PolyAssets United Inc. United States MobyGames
Contributions by Imagica Digitalscape Co., Ltd. United States MobyGames
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Camelot Software Planning Japan MobyGames
Additional Graphics by Nintendo EAD Japan MobyGames
Testing by Mario Club, Inc. Japan MobyGames
Contributions by PolyAssets United Inc. Japan MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Japan MobyGames
Published by Nintendo Co., Ltd. Italy MobyGames
Developed by Camelot Software Planning Italy MobyGames
Distributed by Nintendo of Europe GmbH Italy MobyGames
Distributed by Nintendo Italia Italy MobyGames
Additional Graphics by Nintendo EAD Italy MobyGames
Testing by Mario Club, Inc. Italy MobyGames
Contributions by PolyAssets United Inc. Italy MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Italy MobyGames
Published by Nintendo Co., Ltd. Spain MobyGames
Developed by Camelot Software Planning Spain MobyGames
Distributed by Nintendo España S.A. Spain MobyGames
Distributed by Nintendo of Europe GmbH Spain MobyGames
Additional Graphics by Nintendo EAD Spain MobyGames
Testing by Mario Club, Inc. Spain MobyGames
Contributions by PolyAssets United Inc. Spain MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Spain MobyGames
Published by Nintendo Co., Ltd. Germany MobyGames
Developed by Camelot Software Planning Germany MobyGames
Distributed by Nintendo of Europe GmbH Germany MobyGames
Additional Graphics by Nintendo EAD Germany MobyGames
Testing by Mario Club, Inc. Germany MobyGames
Contributions by PolyAssets United Inc. Germany MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Germany MobyGames
Published by Nintendo Co., Ltd. France MobyGames
Developed by Camelot Software Planning France MobyGames
Distributed by Nintendo of Europe GmbH France MobyGames
Distributed by Nintendo France SARL France MobyGames
Additional Graphics by Nintendo EAD France MobyGames
Testing by Mario Club, Inc. France MobyGames
Contributions by PolyAssets United Inc. France MobyGames
Contributions by Imagica Digitalscape Co., Ltd. France MobyGames
Published by Nintendo Co., Ltd. Belgium, The Netherlands MobyGames
Developed by Camelot Software Planning Belgium, The Netherlands MobyGames
Distributed by Nintendo Benelux B.V. Belgium, The Netherlands MobyGames
Distributed by Nintendo of Europe GmbH Belgium, The Netherlands MobyGames
Additional Graphics by Nintendo EAD Belgium, The Netherlands MobyGames
Testing by Mario Club, Inc. Belgium, The Netherlands MobyGames
Contributions by PolyAssets United Inc. Belgium, The Netherlands MobyGames
Contributions by Imagica Digitalscape Co., Ltd. Belgium, The Netherlands MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Camelot Software Planning United Kingdom MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Additional Graphics by Nintendo EAD United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Contributions by PolyAssets United Inc. United Kingdom MobyGames
Contributions by Imagica Digitalscape Co., Ltd. United Kingdom MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Input Devices Supported/Optional Game Boy Advance Compatible GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Golf North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Camelot Software North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Model number #DL-DOL-GFTE-USA North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Sports PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2003-07-28 Canada MobyGames
2003-07-29 United States MobyGames
2003-09-05 Japan MobyGames
2004-06-18 Italy MobyGames
2004-06-18 Spain MobyGames
2004-06-18 Germany MobyGames
2004-06-18 France MobyGames
2004-06-18 Belgium, The Netherlands MobyGames
2004-06-18 United Kingdom MobyGames
2003-07-28 North America PriceCharting
2004-06-18 PAL PriceCharting
July 28, 2003 North America PriceCharting
June 18, 2004 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 045496960957 Canada MobyGames
Nintendo Media PN DL-DOL-GFTE-USA Canada MobyGames
Nintendo Media PN DL-DOL-GFTE-USA United States MobyGames
UPC-A 045496960933 United States MobyGames
ASIN B00009PS22 United States MobyGames
eBay Product ID 214706805 United States MobyGames
eBay Product ID 1200314678 Japan MobyGames
EAN-13 4902370506822 Japan MobyGames
ASIN B00009RG3M Japan MobyGames
UPC-A 045496392420 Germany MobyGames
Nintendo Media PN DL-DOL-GFTP-EUR Germany MobyGames
Nintendo Media PN DL-DOL-GFTP-EUR Belgium, The Netherlands MobyGames
UPC-A 045496392451 Belgium, The Netherlands MobyGames
Nintendo Media PN DL-DOL-GFTP-EUR United Kingdom MobyGames
UPC-A 045496960933 United Kingdom MobyGames
ASIN B00009PS22 United Kingdom MobyGames
eBay Product ID 214706805 United Kingdom MobyGames
upc 045496960933 North America PriceCharting
asin B00009PS22 North America PriceCharting
epid 10331 North America PriceCharting
model #DL-DOL-GFTE-USA North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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