Mario Golf: Toadstool Tour
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Read the green in the Mushroom Kingdom
Mario Golf: Toadstool Tour brings familiar Mario characters to a game of careful aim, measured power and imaginative course design. The basic goal remains easy to recognize: get the ball into the cup while using as few strokes as possible. The surroundings gradually complicate that task with hazards and opportunities drawn from the Mushroom Kingdom. A conventional bunker or patch of rough can sit alongside a Chain Chomp, while a warp pipe can change the route toward the green. Learning how those elements affect a shot is the center of the game.
Build a shot before pressing the button
Each stroke begins with choosing a club and lining up a target. The power meter then turns the swing into a timing exercise, with automatic and manual options offering different levels of control over accuracy. Manual timing gives you more responsibility for the final strike, while the simpler setting helps you concentrate on distance and direction. The accessible button controls leave room for deliberate improvement: after learning to make reliable contact, you can spend more attention on the landing point, the shape of the shot and what happens after the ball reaches the ground.
The aiming guide is a starting point rather than a promise about the result. Wind, elevation, the ball's lie and the shape of the terrain all matter. Putting adds a different kind of reading, with a grid helping show the green's slopes. A putt that appears short can still need an adjusted line because the surface carries the ball away from the cup. These details give a round its rhythm: inspect the situation, make a prediction, watch the outcome and use what happened to refine the next attempt.
Spin and contact-point adjustments provide more ways to shape a stroke. Backspin and topspin affect the ball after it lands, while changing the strike can alter its flight. Those tools are useful because reaching the right distance is only part of the problem. A ball landing near the flag may still roll into trouble, and a direct path may not be the safest one around an obstacle. Toadstool Tour makes those distinctions playable without requiring a complicated sequence of physical gestures; the decisions happen through the controller and the shot setup.
Characters and courses give progression a purpose
The golfers differ in qualities such as driving strength and the natural curve of their shots. That gives character choice a practical effect alongside the appeal of playing as Mario, Peach, Donkey Kong or another familiar face. Tournament victories open additional competitions and courses, while Character Matches can unlock stronger Star versions of golfers. Progress is therefore tied to applying the game's golfing skills in different settings. A newly available course asks you to reassess the same clubs and timing against a fresh arrangement of fairways, hazards and greens.
The courses range from relatively recognizable golf landscapes to more overtly fantastical settings. Mushroom Kingdom objects can act as hazards or useful routes, giving you a reason to inspect details beyond the flag itself. A pipe or unusual surface may offer a tempting alternative to a straightforward shot, but pursuing it still depends on judging aim and power. This keeps the Mario elements connected to the sport. They change the decisions made during a hole instead of simply decorating an otherwise identical series of fairways.
More ways to use the same golfing skills
Several additional modes give individual techniques their own goals. Ring Shot asks you to send the ball through floating rings, making the shape and placement of a stroke especially important. Coin Shoot turns attention toward collecting coins, while Speed Golf adds time pressure to the trip from tee to cup. Near Pin and Birdie Challenge focus the challenge further. These variations give returning players reasons to revisit the courses with a different priority, so the best choice is not always the shot that would make sense in an ordinary round.
Local multiplayer lets up to four people share the competition, with formats that include direct matches and doubles play. In a doubles match, alternating shots makes each partner responsible for the position the other receives. A safe placement can be valuable even if it is less spectacular than a risky drive. Playing against another person also changes how you read a hole: their result can influence whether you aim for consistency or attempt a more ambitious recovery. The turn-based structure gives everyone time to follow the ball and compare the choices.
The GameCube course and its optional handheld connection
Colorful character animations and themed effects give strong shots a recognizably Mario presentation, while the course view keeps attention on the practical details of the next stroke. The game also supports an optional connection with Mario Golf: Advance Tour on Game Boy Advance for transferring characters. That feature requires the compatible handheld game, hardware and Game Boy Advance to Nintendo GameCube link cable separately; their inclusion is not implied by this listing. The GameCube game itself offers its own golfing progression, challenges and local competition, with the handheld connection serving as an additional option.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Mario Golf: Toadstool Tour | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Canada | MobyGames |
| Developed by | Camelot Software Planning | Canada | MobyGames |
| Distributed by | Nintendo of Canada Ltd. | Canada | MobyGames |
| Additional Graphics by | Nintendo EAD | Canada | MobyGames |
| Testing by | Mario Club, Inc. | Canada | MobyGames |
| Contributions by | PolyAssets United Inc. | Canada | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Camelot Software Planning | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Additional Graphics by | Nintendo EAD | United States | MobyGames |
| Testing by | Mario Club, Inc. | United States | MobyGames |
| Contributions by | PolyAssets United Inc. | United States | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | United States | MobyGames |
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Camelot Software Planning | Japan | MobyGames |
| Additional Graphics by | Nintendo EAD | Japan | MobyGames |
| Testing by | Mario Club, Inc. | Japan | MobyGames |
| Contributions by | PolyAssets United Inc. | Japan | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | Italy | MobyGames |
| Developed by | Camelot Software Planning | Italy | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Italy | MobyGames |
| Distributed by | Nintendo Italia | Italy | MobyGames |
| Additional Graphics by | Nintendo EAD | Italy | MobyGames |
| Testing by | Mario Club, Inc. | Italy | MobyGames |
| Contributions by | PolyAssets United Inc. | Italy | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Italy | MobyGames |
| Published by | Nintendo Co., Ltd. | Spain | MobyGames |
| Developed by | Camelot Software Planning | Spain | MobyGames |
| Distributed by | Nintendo España S.A. | Spain | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Spain | MobyGames |
| Additional Graphics by | Nintendo EAD | Spain | MobyGames |
| Testing by | Mario Club, Inc. | Spain | MobyGames |
| Contributions by | PolyAssets United Inc. | Spain | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Spain | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany | MobyGames |
| Developed by | Camelot Software Planning | Germany | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany | MobyGames |
| Additional Graphics by | Nintendo EAD | Germany | MobyGames |
| Testing by | Mario Club, Inc. | Germany | MobyGames |
| Contributions by | PolyAssets United Inc. | Germany | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Germany | MobyGames |
| Published by | Nintendo Co., Ltd. | France | MobyGames |
| Developed by | Camelot Software Planning | France | MobyGames |
| Distributed by | Nintendo of Europe GmbH | France | MobyGames |
| Distributed by | Nintendo France SARL | France | MobyGames |
| Additional Graphics by | Nintendo EAD | France | MobyGames |
| Testing by | Mario Club, Inc. | France | MobyGames |
| Contributions by | PolyAssets United Inc. | France | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | France | MobyGames |
| Published by | Nintendo Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Developed by | Camelot Software Planning | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo Benelux B.V. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Belgium, The Netherlands | MobyGames |
| Additional Graphics by | Nintendo EAD | Belgium, The Netherlands | MobyGames |
| Testing by | Mario Club, Inc. | Belgium, The Netherlands | MobyGames |
| Contributions by | PolyAssets United Inc. | Belgium, The Netherlands | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Camelot Software Planning | United Kingdom | MobyGames |
| Distributed by | Nintendo UK Entertainment Limited | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Additional Graphics by | Nintendo EAD | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Contributions by | PolyAssets United Inc. | United Kingdom | MobyGames |
| Contributions by | Imagica Digitalscape Co., Ltd. | United Kingdom | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Input Devices Supported/Optional | Game Boy Advance Compatible | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Number of Offline Players | 1-4 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Golf | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Camelot Software | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #DL-DOL-GFTE-USA | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Sports | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2003-07-28 | Canada | MobyGames |
| 2003-07-29 | United States | MobyGames |
| 2003-09-05 | Japan | MobyGames |
| 2004-06-18 | Italy | MobyGames |
| 2004-06-18 | Spain | MobyGames |
| 2004-06-18 | Germany | MobyGames |
| 2004-06-18 | France | MobyGames |
| 2004-06-18 | Belgium, The Netherlands | MobyGames |
| 2004-06-18 | United Kingdom | MobyGames |
| 2003-07-28 | North America | PriceCharting |
| 2004-06-18 | PAL | PriceCharting |
| July 28, 2003 | North America | PriceCharting |
| June 18, 2004 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 045496960957 | Canada | MobyGames |
| Nintendo Media PN | DL-DOL-GFTE-USA | Canada | MobyGames |
| Nintendo Media PN | DL-DOL-GFTE-USA | United States | MobyGames |
| UPC-A | 045496960933 | United States | MobyGames |
| ASIN | B00009PS22 | United States | MobyGames |
| eBay Product ID | 214706805 | United States | MobyGames |
| eBay Product ID | 1200314678 | Japan | MobyGames |
| EAN-13 | 4902370506822 | Japan | MobyGames |
| ASIN | B00009RG3M | Japan | MobyGames |
| UPC-A | 045496392420 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GFTP-EUR | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GFTP-EUR | Belgium, The Netherlands | MobyGames |
| UPC-A | 045496392451 | Belgium, The Netherlands | MobyGames |
| Nintendo Media PN | DL-DOL-GFTP-EUR | United Kingdom | MobyGames |
| UPC-A | 045496960933 | United Kingdom | MobyGames |
| ASIN | B00009PS22 | United Kingdom | MobyGames |
| eBay Product ID | 214706805 | United Kingdom | MobyGames |
| upc | 045496960933 | North America | PriceCharting |
| asin | B00009PS22 | North America | PriceCharting |
| epid | 10331 | North America | PriceCharting |
| model | #DL-DOL-GFTE-USA | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting